25 November 2020

Earthdawn 4E: Anatomy of a Thread Item 117 - Cold Calculations

This is the one-hundred and seventeenth 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items. This was written with the request of a vest with extra Durability. That pretty much writes the first four ranks. From there I wanted something weird with implications, but didn't go out of its way to say them. This builds on my impression of what the character wants, both in terms of imagery and function.


Cold Calculations

Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

This black vest is woven from silk of unearthly smoothness. The fibers are always ice cold to the touch, even as they seem to be strong as iron. Close examination of the shiny fabric reveals small symbols, runes and glyphs along the front panels, giving it a slightly textured look even as the craftsmanship means they don’t stand out, only reflect what little light they do slightly differently. A row of elegant silver buttons tarnished with the patina of time round out the front. The back panel is dominated by a stylized, angular spider in thread which absorbs all light. But otherwise unadorned.

When a thread is woven to the vest, it resizes itself to perfectly fit the wearer. Aside from the tarnished buttons (which only make it look distinguished), the vest is never disheveled or out of place. It’s the perfect fashion for any situation, whether dominating trade negotiations, or laying in wait for prey.

Thread Rank One
Key Knowledge: The owner must learn the vest’s Name.
Effect: The wearer gains +1 to their Physical Armor.

Thread Rank Two
Effect: The wearer gains +1 Circle to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Three
Key Knowledge: The owner must learn the creator’s Name.
Effect: The wearer gains +1 to their Mystic Armor.

Thread Rank Four
Effect: The wearer gains +2 Circles to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Five
Key Knowledge: The owner must learn the bound spirit’s Name. [Szazi]
Effect: The wearer gains the Cold Calculations ability. As a Free action for 2 Strain before Initiative is determined, the wearer runs their fingers along the vest’s buttons, making a particular symbol, and feels a chill run through their body. They become detached from the world around them, seeing it without feelings, only the moving pieces laid before them. The wearer gains +2 to one of the following until the end of the round: Initiative, Physical Defense, Mystic Defense, or Social Defense. Each selection has a different symbol the wearer makes along the buttons associated with it.

Thread Rank Six
Effect: The bonus from Cold Calculations is now +3.

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