27 January 2021

Earthdawn 4E: Anatomy of a Thread Item 121 - South Wind, The

This is the one-hundred and twenty-first 4E Anatomy of a Thread Item, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

A thread item written for an online game I offered to help with thread items and happens to be one of the last two items before I resigned. This was written with the request of crystal ringlet armor with bonuses to Air Dance. Since Air Dance is an offensive option more than anything, the benefits support that for the most part.


The South Wind

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This crystal ringlet armor is crafted from rose colored crystal with a faint inner glow and hint of opalescence. Select rings are carved with intricate, stylized runes that give it the appearance of a flame as light strikes the surface. The armor is always warm to the touch and resizes automatically to the wearer when a thread is attached.

Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 5.

Thread Rank Two
Effect: The armor is Mystic Armor 5.

Thread Rank Three
Key Knowledge: Intentionally left blank.
Effect: The wearer gains The South Wind ability. As a Free action for 1 Strain, the runes on the armor ignite, causing the wearer to appear wreathed in a corona of flame. If the wearer is using the Aggressive Attack combat option, they gain +2 ranks to Air Dance.

Thread Rank Four
Effect: The armor is Initiative Penalty 1.

Thread Rank Five
Key Knowledge: Intentionally left blank.
Effect: When the wearer uses The South Wind, they are surrounded by a swirling current of dry, hot air and gain +2 to close combat Attack tests against opponents with lower Initiative results.

Thread Rank Six
Effect: When the wearer uses The South Wind, they can surround their weapon with blistering superheated air. For 1 Strain, they can spend an Karma Point on a close combat Damage test against an opponent with a lower Initiative result and the attack gains the fire keyword.

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