17 March 2021

Earthdawn 4E: Rogues' Gallery 34 - Slaver [Alt]

This is the thirty-fourth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Like other entries in the Rogues' Gallery [Alt] series, this presents NPCs in a different fashion easier to use in combat. Essentially, these are disposable opponents who don't need to have skills referenced. They are also written to be more appropriate as combat challenges for the given Circle.


This particular entry presents slavers at various degrees of competency to be easily dropped into any game. The intent is to build this up with more such simplified entries over time.


Slaver [Recruit]

Once a serious menace in Barsaive, slavers are less prevalent since the conclusion of the Second Theran War and the Theran retreat from the province. They are still a menace with slavery still practiced in major centers like Travar (even if they keep it out of the city proper). Slavers are equipped with a variety of weapons to pacify their opponents and take them alive, but are also given more lethal means if they prove to be too vigorous.

These slavers are brand new to the trade and likely to flee from serious opposition rather than risk serious injury.

Challenge: Novice (First Circle)
DEX: 6        Initiative:                  5        Unconsciousness:      23
STR: 6         Physical Defense:  9        Death Rating:               29
TOU: 6        Mystic Defense:      7        Wound Threshold:     9
PER: 5         Social Defense:       7        Knockdown:                  8
WIL: 5        Physical Armor:      5        Recovery Tests:            2
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Casting Net: 12 (Entangling), Short Sword: 10 (10), Whip (Close Combat: 3): 12 (9, Entangling)
Powers:
Awareness (7): As the skill, Player's Guide, p. 129.
Distract (7): As the skill, Player's Guide, p. 139.
Special Maneuvers:
Enrage (Opponent)
Provoke (Opponent, Close Combat)
Takedown (Slaver, Entangling): The slaver can spend an additional success on an Attack test with an entangling attack to force the opponent to make a Knockdown test against the Attack test result.
Equipment: Casting net, hardened leather armor, short sword, whip


Slaver [Seasoned]

These slavers have been practicing their appalling trade for some time and grown comfortable with throwing weapons, allowing them greater ability to take down their targets at range. They're likely to stand and fight, if only because they may fear failure more than injury. However, certain death now is worse than possible death later, so will flee if it seems like the best option.

Challenge: Novice (Second Circle)
DEX: 6        Initiative:                  4        Unconsciousness:      28
STR: 6         Physical Defense:  10      Death Rating:               34
TOU: 6        Mystic Defense:      8        Wound Threshold:     9
PER: 6         Social Defense:       7        Knockdown:                  8
WIL: 5        Physical Armor:      6        Recovery Tests:            2
CHA: 5        Mystic Armor:         2
Movement: 12
Actions: 1; Bolas (Thrown: 12, 24): 11: 10 (Entangling), Casting Net: 13 (Entangling), Short Sword: 11 (11), Whip (Close Combat: 3): 11 (10, Entangling)
Powers:
Awareness (8): As the skill, Player's Guide, p. 129.
Distract (8): As the skill, Player's Guide, p. 139.
Special Maneuvers:
Enrage (Opponent)
Provoke (Opponent, Close Combat)
Takedown (Slaver, Entangling): The slaver can spend an additional success on an Attack test with an entangling attack to force the opponent to make a Knockdown test against the Attack test result.
Equipment: Bolas, casting net, ring mail armor, short sword, whip


Slaver [Veteran]

Typically the leaders of their abhorrent little bands, these slavers may work closely with questors of Dis, or anyone looking to make money from the peculiar institution. They likely have the resources elsewhere to negotiate if the tide turns against them and escape looks improbable. They don't keep this on their persons and it isn't always a trap to go retrieve it.

Challenge: Novice (Third Circle)
DEX: 6        Initiative:                  4        Unconsciousness:      33
STR: 6         Physical Defense:  11       Death Rating:               39
TOU: 6        Mystic Defense:      9        Wound Threshold:     9
PER: 6         Social Defense:       8        Knockdown:                  8
WIL: 6        Physical Armor:      6        Recovery Tests:            2
CHA: 5        Mystic Armor:         3
Movement: 12
Actions: 1; Bolas (Thrown: 12, 24): 14: 12 (Entangling), Broadsword: 14 (14), Throwing Net (Thrown: 10, 20): 16 (Entangling), Whip (Close Combat: 3): 14 (12, Entangling)
Powers:
Awareness (10): As the skill, Player's Guide, p. 129.
Distract (10): As the skill, Player's Guide, p. 139.
Special Maneuvers:
Enrage (Opponent)
Provoke (Opponent, Close Combat)
Takedown (Slaver, Entangling): The slaver can spend an additional success on an Attack test with an entangling attack to force the opponent to make a Knockdown test against the Attack test result.
Equipment: Bolas, broadsword, ring mail armor, throwing netwhip


Slaver [Elite]

Why these individuals aren't questors of Dis may be an open question—most likely lack of dedication to anything beyond themselves. These elite slavers take pleasure in their work and enjoy breaking their prisoners. They have a particular knack for crushing hope and take pride in their abilities. There is almost certain a Liberator somewhere who knows their Name and is looking for them.

Challenge: Novice (Fourth Circle)
DEX: 7        Initiative:                  3        Unconsciousness:      41
STR: 7         Physical Defense:  12       Death Rating:               48
TOU: 7        Mystic Defense:      10      Wound Threshold:     10
PER: 6         Social Defense:       8        Knockdown:                  9
WIL: 6        Physical Armor:      7        Recovery Tests:            2
CHA: 6        Mystic Armor:         3
Movement: 12
Actions: 1; Bolas (Thrown: 12, 24): 15: 13 (Entangling), Broadsword: 15 (15), Throwing Net (Thrown: 10, 20): 17 (Entangling), Whip (Close Combat: 3): 15 (13, Entangling)
Powers:
Awareness (10): As the skill, Player's Guide, p. 129.
Distract (10): As the skill, Player's Guide, p. 139.
Special Maneuvers:
Enrage (Opponent)
Opening (Slaver, Close Combat): The slaver may spend additional successes from an Attack test to give their allies a +1 bonus per success spent to Attack tests against the opponent until the end of the next round.
Provoke (Opponent, Close Combat)
Takedown (Slaver, Entangling): The slaver can spend an additional success on an Attack test with an entangling attack to force the opponent to make a Knockdown test against the Attack test result.
Equipment: Bolas, broadsword, ring mail armor, throwing netwhip

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