This is the twenty-fifth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.
This is part of a significant update to better align things with lessons learned and best practices. The primary focus is updating various effects to static Difficulty Numbers, but this is not where it stops and it includes abilities outside that scope which require some attention.
- Blood Share
- Claw Frenzy
- Great Leap
- Momentum Attack
- Sprint
Talents
Novice
Novice Talent Options: Acrobatic Defense, Animal Bond, Animal Training, Climbing, Danger Sense, Enhance Animal Companion, Great Leap, Stealthy Stride, Surprise Strike, Tracking
First Circle
Discipline Talents: Avoid Blow, Body Control (Claws), Thread Weaving (Beast Weaving), Unarmed Combat, Wilderness Survival
Second Circle
Discipline Talent: Awareness
Third Circle
Discipline Talent: Creature Analysis
Fourth Circle
Discipline Talent: Tiger Spring
Journeyman
Journeyman Talent Options: Animal Companion Durability, Animal Possession, Blood Share, Borrow Sense, Call Animal Companion, Cobra Strike, Iron Constitution, Lion Heart, Sprint, Swift Kick
Fifth Circle
Discipline Talent: Second Weapon
Sixth Circle
Discipline Talent: Animal Talk
Seventh Circle
Discipline Talent: Dominate Beast
Eighth Circle
Discipline Talent: Second Attack
Warden
Warden Talent Options: Battle Bellow, Bloodhound Form, Burning Vigor, Chameleon, Defensive Posture, Eagle Eye, Goring Attack, Life Check, Momentum Attack, Resist Pain
Ninth Circle
Discipline Talent: Relentless Recovery
Tenth Circle
Discipline Talent: Critical Hit
Eleventh Circle
Discipline Talent: Unflinching Fortitude
Twelfth Circle
Discipline Talent: Claw Frenzy
Master
Master Talent Options: Alley Cat Approach, Animal Leadership, Aura Armor, Echolocation, Lion Spirit, Second Chance, Vital Strike, Vital Ward
Thirteenth Circle
Discipline Talent: Howl
Fourteenth Circle
Discipline Talent: Vicious Wound
Fifteenth Circle
Discipline Talent: Venom
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