02 July 2021

Earthdawn 4E: Rules Variant 25 - Updates Part 10: Sky Raider

This is the twenty-fifth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This is part of a significant update to better align things with lessons learned and best practices. The primary focus is updating various effects to static Difficulty Numbers, but this is not where it stops and it includes abilities outside that scope which require some attention.

This Discipline underwent the significant changes during the updates. The goal was to make them feel more distinct and aggressive. Shock troopers (often literally) with impressive movement, but maybe lacking some compared to other melee Disciplines when it comes to defensive options. Battle Cry and Vengeful Flames help with that at low and mid-Circles, while Rolling Thunder and Thundering Roar help at higher Circles.

Refer to the previous update on Talents and Skills for changes to the following talents:
  • Battle Cry
  • Fearsome Assault
  • Gliding Stride
  • Great Leap
  • Momentum Attack
  • Rolling Thunder
  • Sprint
  • Temper Flesh
  • Thunderstruck
  • Tempest Shield
  • Thundering Roar
  • Vengeful Flames

Talents


Novice


Novice Talent Options: Air Sailing, Air Speaking, Climbing, Great Leap, Navigation, Shield Bash, Sprint, Throwing Weapons, Unarmed Combat, Wind Catcher


First Circle

Discipline Talents: Battle Cry, Fireblood, Melee Weapons, Wound Balance, Thread Weaving (Sky Weaving)


Second Circle

Discipline Talent: Avoid Blow


Third Circle

Discipline Talent: Steely Stare


Fourth Circle

Discipline Talent: Fire Heal


Journeyman


Journeyman Talent Options: Danger Sense, First Impression, Iron Constitution, Leadership, Lion Heart, Swift Kick, Tactics, Tiger Spring, Vengeful Flames, Wilderness Survival


Fifth Circle

Discipline Talent: Battle Bellow


Sixth Circle

Discipline Talent: Fearsome Assault


Seventh Circle

Discipline Talent: Crushing Blow


Eighth Circle

Discipline Talent: Momentum Attack


Warden


Warden Talent Options: Air Dance, Eagle Eye, Gliding Stride, Life Check, Lion Spirit, Relentless Recovery, Resist Pain, Second Weapon, Storm Shield, Thundering Roar


Ninth Circle

Discipline Talent: Burning Vigor


Tenth Circle

Discipline Talent: Unflinching Fortitude


Eleventh Circle

Discipline Talent: Vital Strike


Twelfth Circle

Discipline Talent: Second Attack


Master


Master Talent Options: Aura Armor, Champion Challenge, Critical Hit, Rolling Thunder, Second Chance, Temper Flesh, Tempest Shield, Undermine


Thirteenth Circle

Discipline Talent: Thunderstruck


Fourteenth Circle

Discipline Talent: Vicious Wound


Fifteenth Circle

Discipline Talent: Blood of Death’s Sea

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