07 July 2021

Earthdawn 4E: Rules Variant 25 - Updates Part 13: Air Sailor

This is the twenty-fifth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This is part of a significant update to better align things with lessons learned and best practices. The primary focus is updating various effects to static Difficulty Numbers, but this is not where it stops and it includes abilities outside that scope which require some attention.

This Discipline had one change: replacing Down Strike. The talent was removed entirely from this update. It still technically lives on as a skill, but that's a very narrow issue.

Refer to the previous update on Talents and Skills for changes to the following talents:
  • Air Speaking
  • Blood Share
  • Cold Purify
  • Gliding Stride
  • Great Leap
  • Inspire Others
  • Rally
  • Taunt
  • Zephyr Guard

Talents


Novice


Novice Talent Options: Acrobatic Defense, Distract, First Impression, Great Leap, Haggle, Maneuver, Navigation, Speak Language, Taunt, Throwing Weapons


First Circle

Discipline Talents: Avoid Blow, Climbing, Melee Weapons, Thread Weaving (Air Weaving), Wind Catcher


Second Circle

Discipline Talent: Awareness


Third Circle

Discipline Talent: Empathic Sense


Fourth Circle

Discipline Talent: Wound Balance


Journeyman


Journeyman Talent Options: Air Speaking, Battle Bellow, Conceal Object, Engaging Banter, Etiquette, Graceful Exit, Leadership, Resist Taunt, Second Weapon, Surprise Strike


Fifth Circle

Discipline Talent: Heartening Laugh


Sixth Circle

Discipline Talent: Air Dance


Seventh Circle

Discipline Talent: Inspire Others


Eighth Circle

Discipline Talent: Lion Heart


Warden


Warden Talent Options: Astral Sight, Blood Share, Cold Purify, Defensive Posture, Eagle Eye, Gliding Stride, Impressive Display, Relentless Recovery, Spot Armor Flaw, Zephyr Guard


Ninth Circle

Discipline Talent: Lasting Impression


Tenth Circle

Discipline Talent: Thought Link


Eleventh Circle

Discipline Talent: Lion Spirit


Twelfth Circle

Discipline Talent: Rally


Master


Master Talent Options:  Champion Challenge, Critical Hit, Disarming Smile, Fluid Movement, Life Check, Second Chance, Soul Aegis, Undermine


Thirteenth Circle

Discipline Talent: Second Attack


Fourteenth Circle

Discipline Talent: Song of Battle


Fifteenth Circle

Discipline Talent: Concentrated Assault

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