This is the twenty-fifth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.
Everything contained here is the work of a fan and not associated with FASA Games.This is part of a significant update to better align things with lessons learned and best practices. The primary focus is updating various effects to static Difficulty Numbers, but this is not where it stops and it includes abilities outside that scope which require some attention.
- Air Speaking
- Blood Share
- Cold Purify
- Gliding Stride
- Great Leap
- Inspire Others
- Rally
- Taunt
- Zephyr Guard
Talents
Novice
Novice Talent Options: Acrobatic Defense, Distract, First Impression, Great Leap, Haggle, Maneuver, Navigation, Speak Language, Taunt, Throwing Weapons
First Circle
Discipline Talents: Avoid Blow, Climbing, Melee Weapons, Thread Weaving (Air Weaving), Wind Catcher
Second Circle
Discipline Talent: Awareness
Third Circle
Discipline Talent: Empathic Sense
Fourth Circle
Discipline Talent: Wound Balance
Journeyman
Journeyman Talent Options: Air Speaking, Battle Bellow, Conceal Object, Engaging Banter, Etiquette, Graceful Exit, Leadership, Resist Taunt, Second Weapon, Surprise Strike
Fifth Circle
Discipline Talent: Heartening Laugh
Sixth Circle
Discipline Talent: Air Dance
Seventh Circle
Discipline Talent: Inspire Others
Eighth Circle
Discipline Talent: Lion Heart
Warden
Warden Talent Options: Astral Sight, Blood Share, Cold Purify, Defensive Posture, Eagle Eye, Gliding Stride, Impressive Display, Relentless Recovery, Spot Armor Flaw, Zephyr Guard
Ninth Circle
Discipline Talent: Lasting Impression
Tenth Circle
Discipline Talent: Thought Link
Eleventh Circle
Discipline Talent: Lion Spirit
Twelfth Circle
Discipline Talent: Rally
Master
Master Talent Options: Champion Challenge, Critical Hit, Disarming Smile, Fluid Movement, Life Check, Second Chance, Soul Aegis, Undermine
Thirteenth Circle
Discipline Talent: Second Attack
Fourteenth Circle
Discipline Talent: Song of Battle
Fifteenth Circle
Discipline Talent: Concentrated Assault
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