01 September 2021

Earthdawn 4E: Rogues' Gallery 42 - Illusionist, Windling [Alt]

This is the forty-second 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Like other entries in the Rogues' Gallery [Alt] series, this presents NPCs in a different fashion easier to use in combat. Essentially, these are disposable opponents who don't need to have skills referenced. They are also written to be more appropriate as combat challenges for the given Circle.


This particular entry presents an Eighth Circle windling Illusionist masquerading as an Elementalist. The requirements for a spell to have an illusory version are relatively restrictive. If things just did damage, it would be simple. But my push to add riders to spells makes it more complicated. As it is, Elementalist has the most spells by a small margin which work. This means the windling Illusionist here has a lot of options at their disposal for supporting their allies.

I thought briefly about doing a character write-up for this adept, but realized that premise runs counter to the point of these alt entries. These are more disposable NPCs who should graduate to a full character if they end up with that kind of staying power and growth. This gives a basis for that development, but should more reflect the needs of the campaign.


Illusionist, Windling


Challenge: Journeyman (Eighth Circle)

DEX: 7 Initiative: 7 Unconsciousness: 55

STR: 3 Physical Defense: 16 Death Rating: 60

TOU: 5 Mystic Defense: 17 Wound Threshold: 7

PER: 8 Social Defense: 16 Knockdown: 5

WIL: 7 Physical Armor: 9 Recovery Tests: 2

CHA: 8 Mystic Armor: 8 Karma: 4 (8)

Movement: 6 (16 Flying)

Actions: 1; Ephemeral Bolt (20 yards): 20 (21), Phantom Fireball (20 yards): 20 (22), Phantom Lightning Bolt (20 yards): 20 (23), Phantom Liquid Arrow (40 yards): 20 (20), True Ephemeral Bolt (20 yards): 20 (18)

Powers:

Astral Sight (16): As the talent, Player’s Guide, p. 129.

Awareness (16): As the talent, Player’s Guide, p. 129.

Ephemeral Bolt: Illusion. This attack is made against Mystic Defense and affects Mystic Armor. The target suffers -2 to Willpower tests until the end of the next round.

Fog of Jeer (20, Standard): Illusion. The windling Illusionist chooses a target within 20 yards and makes a Fog of Jeer test against the highest Mystic Defense within a 4-yard radius of the target. If successful, everyone in the affected area is harried and must use the Aggressive Attack combat option.

Phantom Fireball: Illusion. This attack is made against the Mystic Defense of each target in a 4-yard radius. Those affected also suffer partial blindness until the end of the next round.

Phantom Lightning Bolt: Illusion. This attack is made against the Mystic Defense.

Phantom Liquid Arrow: Illusion. This attack is made against the Mystic Defense.

Stealthy Stride (15): As the talent, Player's Guide, p. 170.

Stop Right There (20, Standard): The windling Illusionist makes a Stop Right There test against the Mystic Defense of a target within 10 yards. If successful, the target is harried and their Movement Rate is 0 until the end of the next round. The target may make a Willpower (7) test as a Simple action on their turn. If they succeed, the effect ends. They gain +5 to this test if they take damage that round.

Taunt (16): As the talent, Player’s Guide, p. 173.

True Ephemeral Bolt: This attack is made against Mystic Defense and affects Mystic Armor. The target suffers -2 to their next Sensing test.

Vertigo (20, Standard): The windling Illusionist makes a Vertigo test against the Mystic Defense of a target within 30 yards. The target suffers -2 per success to Action tests until the end of the next round.

Special Maneuvers:

Clip the Wing (Opponent)

I'm Gonna Stop You Right There (Windling Illusionist, Stop Right There): The windling Illusionist may spend additional successes to extend the duration by 2 rounds.

Phantom Chain Lightning (Windling Illusionist, Lightning Bolt): The windling Illusionist may spend additional successes to target additional opponents. The original Attack result is used against these opponents. Additional successes from attacks made with this special maneuver may not be applied to this special maneuver.

They’re All Gonna Laugh at You (Windling Illusionist, Fog of Jeer): The windling Illusionist may spend two additional successes to cause the effect to last until the end of the encounter.

Equipment: Hide armor

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