08 September 2021

Earthdawn 4E: Rogues' Gallery 43 - Nethermancer, Obsidiman [Alt]

This is the forty-third 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Like other entries in the Rogues' Gallery [Alt] series, this presents NPCs in a different fashion easier to use in combat. Essentially, these are disposable opponents who don't need to have skills referenced. They are also written to be more appropriate as combat challenges for the given Circle.


This particular entry presents a Third Circle obsidiman Nethermancer. They have good combat spells, including a close-range spell (Spirit Grip) that goes nicely with their troll sword, which is a significant threat. Spirit Dart gives them a ranged option that does more damage on consecutive rounds through Mystic Armor reduction. Most important, don't forget to use their Frighten power every round as they are definitely paying for it.

I thought briefly about doing a character write-up for this adept, but realized that premise runs counter to the point of these alt entries. These are more disposable NPCs who should graduate to a full character if they end up with that kind of staying power and growth. This gives a basis for that development, but should more reflect the needs of the campaign.


Nethermancer, Obsidiman


Challenge: Novice (Third Circle)

DEX: 5 Initiative: 5 Unconsciousness: 36

STR: 8 Physical Defense: 8 Death Rating: 43

TOU: 7 Mystic Defense: 10 Wound Threshold: 10

PER: 7 Social Defense: 7 Knockdown: 10

WIL: 7 Physical Armor: 6 Recovery Tests: 2

CHA: 4 Mystic Armor: 6 Karma: 4 (8)

Movement: 10

Actions: 1; Spirit Dart (20 yards): 11 (9), Spirit Grip: 11 (9), Troll Sword: 9 (14)

Powers:

Astral Sight (10): As the talent, Player’s Guide, p. 129.

Awareness (10): As the talent, Player’s Guide, p. 129.

Death's Head (12): This power can be dispelled and Frighten becomes a Standard action.

Dispel Magic (10, Standard): As the talent, Player’s Guide, p. 139.

Frighten (11, Simple): As the talent, Player’s Guide, p. 149.

Spirit Dart: This attack is made against Mystic Defense and affects Mystic Armor. The target also suffers -2 Mystic Armor until the end of the next round.

Spirit Grip: This attack is made against Mystic Defense and affects Mystic Armor. The target also suffers -2 Defenses until the end of the next round.

Stealthy Stride (8): As the talent, Player's Guide, p. 170.

Equipment: Fernweave armor, troll sword

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