27 October 2021

Earthdawn 4E: Rogues' Gallery 50 - Shaman, Human [Alt]

 

This is the fiftieth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Like other entries in the Rogues' Gallery [Alt] series, this presents NPCs in a different fashion easier to use in combat. Essentially, these are disposable opponents who don't need to have skills referenced. They are also written to be more appropriate as combat challenges for the given Circle.


This particular entry presents an Eighth Circle human Shaman. They only have short-range attacks, but have a variety of ways to hamper their opponents and get stronger by inflicting Wounds. Something Invoke Unicorn Charge and its new special maneuver assist with. Salamander Regeneration also brings in a new "wrinkle" of sorts for players to contend with.

I thought briefly about doing a character write-up for this adept, but realized that premise runs counter to the point of these alt entries. These are more disposable NPCs who should graduate to a full character if they end up with that kind of staying power and growth. This gives a basis for that development, but should more reflect the needs of the campaign.


Shaman, Human


Challenge: Journeyman (Eighth Circle)

DEX: 6 Initiative: 13 Unconsciousness: 61

STR: 5 Physical Defense: 16 Death Rating: 68

TOU: 7 Mystic Defense: 18 Wound Threshold: 10

PER: 8 Social Defense: 15 Knockdown: 13

WIL: 8 Physical Armor: 9 Recovery Tests: 2

CHA: 6 Mystic Armor: 8 Karma: 4 (8)

Movement: 14

Actions: 1; Invoke Crow Tear (10 yards): 20 (20), Invoke Leopard Pounce (10 yards): 20 (20), Invoke Lion’s Pride (10 yards): 20 (20), Invoke Unicorn Charge (10 yards): 20 (19)

Powers:

Astral Sight (16): As the talent, Player’s Guide, p. 129.

Awareness (16): As the talent, Player’s Guide, p. 129.

Feast of Suffering: The human Shaman gains +1 to Attack and Damage tests for each Wound the target has.

Invoke Crow Tear: This attack is made against Mystic Defense. The target also suffers Partial Blindness until the end of the next round.

Invoke Leopard Pounce: This attack is made against Mystic Defense. The target must make a Knockdown test against a Difficulty equal to the damage suffered.

Invoke Lion's Pride: This attack is made against Mystic Defense. The target is Harried until the end of the next round.

Invoke Unicorn Charge: This attack is made against Mystic Defense. The target suffers a Wound and may suffer an additional Wound from damage.

Lifesight (16): As the talent, Player’s Guide, p. 156.

Salamander Regeneration: The human Shaman heals up to 4 damage after suffering damage. They cannot heal more damage than they suffered.

Stealthy Stride (14): As the talent, Player's Guide, p. 170.

Special Maneuvers:

Blood Raven Tear (Human Shaman, Invoke Crow Tear): The human Shaman may spend one additional success on an Invoke Crow Tear test to inflict Full Blindness instead.

Lion's Swagger (Human Shaman, Invoke Lion's Pride): The human Shaman may spend two additional successes on an Invoke Lion’s Pride test to extend the Harried effect until the end of the encounter.

Raven Rend (Human Shaman, Invoke Crow Tear): The human Shaman may spend two additional successes on an Invoke Crow Tear test to extend the Partial Blindness until the end of the encounter.

Unicorn Puncture (Human Shaman, Invoke Unicorn Charge): The human Shaman may spend additional successes on an Invoke Unicorn Charge test to reduce the target’s Wound Threshold by -3 for this attack.

Equipment: Hide armor

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