25 November 2021

Earthdawn 4E: Anatomy of a Horror 18 — The Gobbler

This is the eighteenth 4E Anatomy of a Horror, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

With a third post this week (two legendary Named Horrors!), I hope everyone is getting their fill. Even if they aren't celebrating in the U.S. This is a bit of a joke and also deadly serious. Don't mess with the Gobbler.

The Gobbler

There are legends about a Named crackjaw gnasher that feasts on Namegivers, feasting on them as it croons. It is called the Gobbler both because of how it devours its prey — often whole — and the sounds it makes while it hunts.

It’s massive like other crackjaw gnashers, but is fully bipedal rather than in recline. Most of its body is covered in dark brown, spined feathers, often stained with blood, except for its two naked heads and their toothed beaks. Fleshy sacs hang from each, filled with stones, weapons, armor, anything hard to help grind its prey while still alive. A gaping maw filled with jagged teeth fills its stomach and the internal grinding parts can be seen when it opens. While the Gobbler has wings, it doesn’t fly. However, it does use them to make impressive leaps and attack its prey with the long spines on each wing. The Gobbler also uses its talons to eviscerate and grab prey, tossing them into its mouth or eating them in pieces while still alive.

Other gnashers tend to be social and are found in groups, but this isn’t true for the Gobbler. Nor does it ever serve other Horrors. The Gobbler only eats. Gobble gobble.

Challenge: Warden (Legendary Tenth Circle)

DEX: 9 Initiative: 19 Unconsciousness: 620

STR: 16 Physical Defense: 21 Death Rating: 710

TOU: 18 Mystic Defense: 24 Wound Threshold: 32

PER: 7 Social Defense: 13 Knockdown: 33

WIL: 8 Physical Armor: 19 Recovery Tests: 6

CHA: 5 Mystic Armor: 16 Karma: 8 (32)

Movement: 16

Actions: 4; Bite [Heads] ×2: 27 (29), Bite [Lower Mouth]: 26 (30), Claws ×2: 28 (28), Wings ×2: 30 (26)


Cursed Luck (28, Free)
Digest (23): A swallowed victim gets to meet the Gobbler’s crop and its grinding action. The victim takes Step 23/Physical damage and -1 Physical Armor (after damage is applied) at the beginning of each round before Initiative is determined. Any armor reduced to 0 Physical Armor is destroyed and cannot be repaired, including thread armor.
Feast of Suffering: The Gobbler gains +1 to Attack and Damage tests for each Wound the target has.

Fowl Play (28, Free): This is triggered the first time one of the following happens: The Gobbler has 5 Wounds or the Gobbler's current damage is over 310. The Gobbler leaps into the air and slams the ground beneath it, unleashing a shockwave and a terrible smell. All opponents within 60 yards are Harried until the end of the next round and must make a Knockdown (28) test.

Fury (4)
Gobble Gobble (Standard): The Gobbler uses the Swallow Whole special maneuver on a victim it started its turn grappling.
Great Leap (20)
Harvest Energy (19, Free): The Gobbler can only use this power to regain Karma when feasting on living flesh. If it is a Namegiver, the Gobbler gains an additional Karma point and gains a point if the test fails.
Immune to Fear
Indomitable: The absolute value of Action test and Defense penalties applied to the Gobbler are halved (e.g, half of -3 is -2 since the absolute value of -3 is 3 and half of 3 is 1.5, which rounds to 2). This includes penalties from Harried and explicitly does not include bonuses applied against the Gobbler.
Invincible (Simple): The Gobbler recovers from one Wound.
Long Neck: The Gobbler’s necks can reach up to 10 yards for bite attacks.
Physical Nature: The Gobbler exists in the physical world.
Terror (28, Standard)
Two Heads Are Better Than One: The Gobbler cannot be blindsided or Harried through positioning, attempts to distract or blindside the Gobbler require an additional success, and it can make two bite attacks per round.
Unconquerable (Simple): The Gobbler ends an ongoing effect that functionally prevents it from taking actions. These effects include grappling, spells like Crushing Hand of Earth, Spell Cage, talents like Spirit Hold, etc. This power can also be used when the Gobbler takes a bonus action, but it must make a test as normal. Unflinching applies to this test.
Unflinching (3): The Gobbler gains a +15 bonus to any test to resist ongoing effects.
Unrelenting (2): After a character opposing the Gobbler takes their turn, the Gobbler may take two Standard actions and a Movement action (at half movement rate) against that character. These cannot be continuations of actions taken on the legendary opponent’s turn (e.g., continuing to weave threads for a spell) and must include the character as a target (though the action can affect multiple targets). If the Gobbler cannot reach or affect the character, they may target a different character.
Unyielding (Simple): The Gobbler stands up. This can be used once per round at the beginning of their turn or before they take a bonus action.
Special Maneuvers:
Armor Cutter (The Gobbler): The Gobbler may spend additional successes to give the target -1 Physical Armor per success. This may not destroy thread armor.
Cut Free (Opponent): The opponent may spend an additional success on an Attack test to attempt to free a swallowed victim. If the attack causes a Wound, a swallowed target escapes. If there is more than one swallowed victim, determine who escapes randomly.
Enrage (Opponent)
Grab and Bite (The Gobbler, Claws)
Overpower (The Gobbler, Claws): The Gobbler may spend two additional successes from an Attack test to force the target to make a Knockdown test against a Difficulty Number equal to the Attack test result. If the test fails, the target is knocked down and knocked back a number of yards equal to the total number of successes on the Attack test.
Provoke (Opponent, Close Combat)
Pry Loose (Opponent, Close Combat)
Swallow Whole (The Gobbler, Bite [Lower Mouth]): The Gobbler can spend two additional successes on an Attack test to swallow the victim. The victim may escape the Gobbler’s insides by making a successful Attack test with a bladed weapon against the Gobbler’s Physical Defense or casting a spell inflicting Physical damage against the Gobbler’s Mystic Defense, and inflicting a Wound. Attack and Damage tests from weapons larger than Size 2 have a penalty equal to the weapon’s size. The victim is Harried while swallowed.

Wing Buffet (The Gobbler, Wings): The Gobbler can spend two additional successes on an Attack test to force the target to make a Knockdown test with the Attack test result as the Difficulty.

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