03 November 2021

Earthdawn 4E: Rogues' Gallery 51 - Wizard, Elf [Alt]

This is the fifty-first 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Like other entries in the Rogues' Gallery [Alt] series, this presents NPCs in a different fashion easier to use in combat. Essentially, these are disposable opponents who don't need to have skills referenced. They are also written to be more appropriate as combat challenges for the given Circle.

This particular entry presents a Third Circle elf Wizard. They're a dedicated ranged combatant, but have some ways to mess with opposing spellcasters. Dispel Magic can debuff opponents and Astral Flare isn't kind to any Wizards running Astral Sense all the time. The Physical Defense penalty from Mind Dagger makes their only damaging attack one that benefits their allies as well.

I thought briefly about doing a character write-up for this adept, but realized that premise runs counter to the point of these alt entries. These are more disposable NPCs who should graduate to a full character if they end up with that kind of staying power and growth. This gives a basis for that development, but should more reflect the needs of the campaign.

Wizard, Elf

Challenge: Novice (Third Circle)

DEX: 7 Initiative: 7 Unconsciousness: 30

STR: 4 Physical Defense: 9 Death Rating: 35

TOU: 5 Mystic Defense: 12 Wound Threshold: 7

PER: 7 Social Defense: 8 Knockdown: 6

WIL: 7 Physical Armor: 4 Recovery Tests: 2

CHA: 6 Mystic Armor: 6 Karma: 4 (8)

Movement: 14

Actions: 1; Mind Dagger (20 yards): 13 (10)


Astral Flare (12, Standard): Spell. The elf Wizard targets a point within 20 yards and makes an Astral Flare test against the highest Mystic Defense within 10 yards of that point. If successful, everyone perceiving astral space in the affected area (this includes Astral Sense) suffers full blindness until the end of the encounter.
Astral Sight (10, Simple): As the talent, Player’s Guide, p. 129.
Astral Targeting (13): This power can be dispelled, giving the elf Wizard -2 to Action tests with the spell keyword and any associated damage or effect tests.
Awareness (10, Simple): As the talent, Player’s Guide, p. 129.
Dispel Magic (10, Standard): As the talent, Player’s Guide, p. 139.
Mind Dagger: Spell. This attack is made against Mystic Defense and is reduced by Mystic Armor. The target also suffers -2 Physical Defense until the end of the next round.

Equipment: Fernweave armor

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