22 December 2021

Earthdawn 4E: Rogues' Gallery 58 — Insect Thrall (Wasp)

 

This is the fifty-eighth 4E Rogues' Gallery, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Like other entries in the Rogues' Gallery [Alt] series, this presents NPCs in a different fashion easier to use in combat. Essentially, these are disposable opponents who don't need to have skills referenced. They are also written to be more appropriate as combat challenges for the given Circle. The exception here is this isn't technically an alternative presentation as this NPC doesn't exist as a player option. Nor will it ever. Including being presented in that fashion just to build NPCs.


This particular entry presents a Warden (Twelfth Circle) insect thrall. This is a spellcaster who summoned and bargained with an invae and it went entirely predictably as they're now under the sway of it, and they get what they deserve because it was a wasp spirit. They're now infected hate, loathing, and malice — even more than previously because why else would you traffic with wasp spirits you monster? Their contact with the invae hasn't just affected their mind, but also their body. Chitin is forming under their skin, along with their eyes splitting up to replicate compound eyes, and wings. These features can be concealed, but they're decidedly on the unsettling side of potential features.

They have a few attack options, a bite, broadsword, and their tail for up close and a short range spell which is decidedly unpleasant. There's also single use spell can also be potentially aggressive in terms of controlling a small area and inflicting some Wounds. Which is really what they're about, making their opponents suffer. Just resentment and fury.

This opponent makes a splash and if it can be locked down after that, it shouldn't be too bad. But if it's allowed to dictate terms and control the battlefield, things are going to become grim.


Insect Thrall (Wasp)


Challenge: Warden (Twelfth Circle)

DEX: 12 Initiative: 16 Unconsciousness: 87

STR: 9 Physical Defense: 25 Death Rating: 96

TOU: 9 Mystic Defense: 22 Wound Threshold: 13

PER: 8 Social Defense: 16 Knockdown: 15

WIL: 8 Physical Armor: 16 Recovery Tests: 3

CHA: 5 Mystic Armor: 12 Karma: 4 (8)

Movement: 12 (18 Flying, 12 Swimming)
Actions:
3; Bite: 28 (36), Broadsword: 32 (32), Invoke Murder Hornet (10 yards): 34 (25), Tail: 30 (30, Poison)
Powers:
Astral Sight (20): As the talent, Player’s Guide, p. 129.
Awareness (20): As the talent, Player’s Guide, p. 129.
Feast of Suffering: The insect thrall gains +1 to Attack and Damage tests for each Wound the target has.
Fury (4)
Invoke Fury off the Swarm (8, Standard): Spell. The insect thrall summons a horde of wasp spirits which swarm a 4-yard radius area within 10 yards. Every opponent in the area is Harried and their Movement Rate is halved. They suffer Step 8 damage each round they are in the area; armor doesn’t reduce this damage. If the damage inflicts a Wound, the target is affected by Poison. The insect thrall can use this power once per encounter and it lasts until the end of the encounter.
Invoke Murder Hornet: Spell. The insect thrall summons a wasp spirit filled with bitterness and rage to skewer the target with its barbed stinger. This attack is made against Mystic Defense. The target automatically suffers a Wound and may suffer a Wound from damage as usual.
Lifesight (20): As the talent, Player’s Guide, p. 156.
Poison (16): If the insect thrall causes damage with its tail, the victim must resist deadly paralytic poison (Gamemaster’s Guide, p. 171). The poison is Step 16 [Onset: Immediate, Interval: 10/1 round, Duration: 1 hour].
Omnivision: The insect thrall can effectively see in all directions and cannot be Blindsided due to positioning.
Stealthy Stride (24): As the talent, Player’s Guide, p. 170.
Surprise Strike (15)
Swooping Attack: The insect thrall may split its movement (Player’s Guide, p. 386) and not suffer any penalty, and it doesn’t spend Strain.
Special Maneuvers:
Clip the Wing (Opponent)
Defang (Opponent)
Enrage (Opponent)
Provoke (Opponent, Close Combat)
Tail Attack (Insect Thrall, Close Combat): The insect thrall may spend on additional success on an Attack test to make an additional attack against their opponent with their tail. This special maneuver may be used once per round.
Tail Sweep (Insect Thrall, Tail): The insect thrall may spend additional successes to throw its opponent. Each success spent in this way throws the opponent 2 yards and the opponent treats this distance as falling (Gamemaster’s Guide, p. 167). This special maneuver may be used once per round.

Equipment: Broadsword

No comments:

Post a Comment