This is the eighth Rules Variant, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.
Everything contained here is the work of a fan and not associated with FASA Games.
This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Lancer.
Lancer
Novice General Talents
- Anticipate Blow
- Avoid Blow
- Awareness
- Etiquette
- First Impression
- Impressive Display
- Maneuver
- Navigation
- Sprint
- Stealthy Stride
- Tiger Spring
- Tracking
- Wilderness Survival
- Wound Balance
First Circle
Discipline Talents
- Cavalry Charge
- Lance Weaving
- Melee Weapons
- Riding
- Open Talent
Second Circle
Discipline Talent: Open talent
Third Circle
Discipline Talent: Open talent
Fourth Circle
Discipline Talent: Open talent
Journeyman General Talents
- Battle Cry
- Cobra Strike
- Danger Sense
- Distract
- Evidence Analysis
- Graceful Exit
- Lasting Impression
- Lion Heart
- Mystic Pursuit
- Spirit Mount
- Spot Armor Flaw
- Tactics
Fifth Circle
Discipline Talent: Open talent
Sixth Circle
Discipline Talent: Open talent
Seventh Circle
Discipline Talent: Wheeling Attack or open talent
Eighth Circle
Discipline Talent: Second Attack or open talent
Warden General Talents
- Astral Sight
- Chameleon
- Critical Hit
- Defensive Posture
- Eagle Eye
- Empathic Sense
- Fearsome Assault
- Lion Spirit
- Momentum Attack
- Orbiting Spy
- Resist Taunt
- Tempest Shield
- True Sight
Ninth Circle
Discipline Talent: Open talent
Tenth Circle
Discipline Talent: Open talent
Eleventh Circle
Discipline Talent: Open talent
Twelfth Circle
Discipline Talent: Rolling Thunder or open talent
Master General Talents
- Aura Armor
- Chilling Strike
- Rally
- Relentless Recovery
- Resist Pain
- Second Chance
- Unflinching Fortitude
- Vicious Wound
- Vital Strike
- Vital Ward
Thirteenth Circle
Discipline Talent: Open talent
Fourteenth Circle
Discipline Talent: Open talent
Fifteenth Circle
Discipline Talent: Thunderstruck or Open talent
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