02 March 2022

Earthdawn 4E: Anatomy of a Creature 43 — Snake, Flying

This is the forty-third 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.


The last series took a long time to put together. I'm dialing it back a bit so I can finish all the other tasks I need to get done before embarking on another major series.


Snake, Flying

Flying snakes are similar to their venomous terrestrial cousins in most ways, except somewhere along the line they grew wings and now they fly. Are they natural, were they created by Therans as some kind of awful prank that got way out of hand, or was it Horrors doing their thing? It doesn’t matter except for assigning blame, but we’re all way past that.

These are flying damn snakes with venom. You are clearly not taking this seriously enough. These vipers aren’t shy and more afraid of you than you are of them. Being very clear: they’re not afraid of you. They want to bite you in the face. Not because they want to eat you, but because they’re just mean and like biting things in the face.

This level of aggression makes even much larger creatures steer clear of these flying danger noodles because who wants the kind of drama that comes with a venomous bite to the face — it’s not hard for it to go poorly no matter how big you are. Behemoths are pretty much the badasses of the waterhole and they stay away from these flying jerks.

Not only do they fly, bite, and inject venom with their retractable fangs, they’re also extra with this really bright red and green plumage to go with their inky black body. It actually looks hella sweet, but don’t tell them that. If you can talk to them, they start going, "Oh, really? Does it? I don't know, sometimes I don't feel like that. Are you sure?" Just fishing for compliments. It's awful. Inflicting them with enough crippling self-doubt to make them unable to fly might be our only hope.

Flying snakes are suitable as animal companions. But you shouldn't.


Challenge: Novice (Third Circle)

DEX: 7 Initiative:         9 Unconsciousness: 27

STR: 4 Physical Defense: 12 Death Rating: 31

TOU: 4 Mystic Defense:          9 Wound Threshold: 6

PER: 6 Social Defense:         8 Knockdown: 6

WIL: 5 Physical Armor:         4 Recovery Tests:          1

CHA: 4 Mystic Armor: 2

Movement: 4 (Flying 16)

Actions: 1; Bite: 14 (11, Poison)

Powers:

Ambush (5)

Awareness (9, Simple): As the skill, Player’s Guide, p. 129.

Enhanced Sense [Hearing] (2)

Enhanced Sense [Sight]: Heat sight

Enhanced Sense [Smell] (2)

Enhanced Sense [Taste] (2)

Ophidian: The flying snake cannot be knocked down if it's not in flight.

Poison (8): If the flying snake’s bite causes damage, the victim must resist damaging poison (Gamemaster’s Guide, p. 171). The poison is Step 7 [Onset: Instant, Interval: 5/1 round]

Steathy Stride (10, Simple): As the skill, Player’s Guide, p. 170.

Swooping Attack: The flying snake may split its movement (Player’s Guide, p. 386) and not suffer any penalties, and doesn’t need to spend Strain.

Special Maneuvers:

Clip the Wing (Opponent)

Enrage (Opponent)

Provoke (Opponent, Close Combat)

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