11 October 2013

Earthdawn: Part 27 - Thread Item List

This is the twenty-seventh part in an ongoing series about Earthdawn. Introduction and Index.

Below is a list of every Thread Item in Earthdawn 3E, along with a citation and very brief description of what it is about. The organization to this list may eventually change, so if you have any suggestions to improve functionality, leave a comment. As well, there will be analysis of the Thread Items on this list, so if there is something in particular you would like to see broken down, let me know. My hope is to eventually include any Thread Items from previous editions that have not yet been included in 3E and update their Thread Ranks. Finally, I'm toying with the idea of including fan material (including my own, in addition to anyone else that wants to contribute), but I'm currently limiting this to only official material. Please let me know what your thoughts are on this, as it is entirely for the readers.

Amulet of Agamon (Gamemaster's Companion, pg. 27) - Master, Max Rank 6: Increases Mystic Armor, increases Spell Defense, Spell Matrix, increases Steel Thought.

Amulet of Dianuus, The (Gamemaster's Companion, pg. 41) - Journeyman, Max Rank 7: Increases Spell Defense, increases Mystic Armor, Spell Matrix, increases Elemental Tongues, summon elemental spirit.

Amulet of Dirac (Mists of Betrayal, pg. 101) - Journeyman, Max Rank 5: Increases Physical Armor, increases Mystic Armor, acts as a Healing Potion, acts as a Desperate Blow charm, acts as a Death Cheat charm.

Armor of Elemental Water (Serpent River, pg. 110) - Warden, Max Rank 7: Increases Physical and Mystic Armor, reduces Initiative Penalty, floats, protects against Armor-Defeating Hits, increases Initiative, Aid Summoner power.

Bands of Fortune (Gamemaster's Companion, pg. 27) - Warden, Max Rank 5: Contains Karma, increasing bonus to Karma spent from item, ability to spend massive Karma, transfer Karma between Bands.

Beacon (Crystal Raiders, pg. 125) - Warden, Max Rank 5: A ship-portable weapon.

Blade of Alemvor, The (Gamemaster's Companion, pg. 38) - Warden, Max Rank 5: Increases Damage Step, Divine Aura spell, Spell Matrix, increases Spellcasting and Wizardry, increases Ethereal Weapon.

Blade Wig (Cathay Gamemaster's Guide, pg. 122) - Journeyman, Max Rank 5: Increases Social Defense, unarmed Attack Tests, entangling, increases Damage Step, additional attack.

Boodsong (Throal, pg. 135) - Warden, Max Rank 9: Access other's memories, increases Damage Step, increases Perception-only Tests, 

Bloodwall (Gamemaster's Companion, pg. 28) - Warden, Max Rank 7: Increases Physical and Mystic Defense, increases Deflection Bonus, reduces Initiative Penalty, increases Astral Sight.

Bondforger (Throal, pg. 133) - Warden, Max Rank 9: Bond characters to wielder's cause, increases Charisma-only Tests, increases Tactics.

Bracers of Aras (Gamemaster's Guide, pg. 132) - Journeyman, Max Rank 5: Increases Physical and Spell Defenses; wearer may cast Gills spell.

Bracers of Firewind (Gamemaster's Companion, pg. 28) - Warden, Max Rank 7: Increases Spellcasting, increases Elementalism, throw air or fire bolts of increasing effectiveness, create air or fire shield of increasing effectiveness, increases Physical and Spell Defense.

Brithan Skull Helmet (Cathay Gamemaster's Guide, pg. 122) - Journeyman, Max Rank 6: Increases Physical Armor, increases Social Defense, increases Deflection Bonus, bonus to Intimidation Tests.

Brush of Teleportation (Cathay Gamemaster's Guide, pg. 128) - Journeyman, Max Rank 7: Recording device, teleportation.

Buoyant Bag (Player's Guide, pg. 279) - Novice, Max Rank 4: Reduces weight of contents.

Captain's Baldric (Crystal Raiders, pg. 125) - Warden, Max Rank 6: Bonuses to commanding a ship and/or crew.

Chainmail of Upandal (Cara Fahd, pg. 125) - Journeyman, Max Rank 5: Increases Physical Armor, increases Mystic Armor, reduces Initiative Penalty, increases Questor of Upandal, Honorable Armor power.

Chains of Lochost (Cara Fahd, pg. 125) - Journeyman, Max Rank 5: Increases Damage Step, bonus to entangle slavers, Liberator's Crack power.

Ciu Dan's White Orb (Cathay Gamemaster's Guide, pg. 128) - Warden, Max Rank 15: Increases Damage Step, increases Moon Ray Effect Step, increases Range of Moon Ray, increases Evidence Analysis, store Moon Points, store additional books, improved Defensive Stance and Giving Ground, store additional spell with Absorb Spell, increases Block Spell, increases Moon Shield, improves Moon Shield, give Moon Points to others, use Moon Points in place of Karma, multiple targets with Moon Ray.

Clan Gauntlets (Cara Fahd, pg. 124) - Warden, Max Rank 5: Increases Damage Step, increases Wound Threshold, communicate to other gauntlet wearers.

Cobra Whip (Cathay Gamemaster's Guide, pg. 129) - Master, Max Rank 6: Increases Damage Step, improved Range, improved entangle, poison.

Consumable Item Template (Player's Guide, pg. 277) - Novice, Max Rank 4: Base item with a reusable effect with a reduced effectiveness; effectiveness increases along with uses per day. [Cost: 5000]

Counterspell Staff (Gamemaster's Guide, pg. 132) - Journeyman, Max Rank 6: Wielder may cast the Counterspell spell with increasing Effect Tests and increase to Spell Defense (secondary) and Damage Step.

Crystal Spear (Gamemaster's Guide, pg. 133) - Journeyman, Max Rank 8: Increased Damage Step, Range (secondary), Initiative Step (secondary); effects to temporarily increase Physical and Spell Defense, reduce requirement for Armor-Defeating Hit, cause an additional Wound, temporarily provide bonuses to allies and temporarily increase result level required to hit wielder.

Crystal Spell Box (Gamemaster's Guide, pg. 133) - Journeyman, Max Rank 7: Allows wielder to capture a spell that is being cast with a Reserved Action, releasing that spell later; ability to capture spells and number of spells that may be captured increases.

Dagger of Dianuus, The (Gamemaster's Companion, pg. 42) - Journeyman, Max Rank 5: Increases Damage Step, increases Matrix Strike, increases Spirit Strike.

Dagger of Ishkarat (Serpent River, pg. 110) - Journeyman, Max Rank 6: Increases Damage Step, increases Avoid Blow, increase Riposte, increases Physical Defense, powerful attacks against enemies of House Ishkarat.

Dagger of Ping  (Cathay Gamemaster's Guide, pg. 130) - Journeyman, Max Rank 6: Increases Damage Step, increases Range, returns when thrown, use as grapple, Rope Guide spell, improved weapon.

Dawn Spreads Morning Light (Cathay Gamemaster's Guide, pg. 130) - Warden, Max Rank 6: Increases Damage, increases Melee Weapons, increases Physical Defense, increases Blade Dance, improved Blade Dance, blind opponent.

Defensive Item Template (Player's Guide, pg. 277) - Novice, Max Rank 4: Bonus to defense(s) and a small bonus to associated active defense Talent (e.g. Physical Defense bonuses get Avoid Blow). [Cost: 3500]

Denna's Brooch (Gamemaster's Companion, pg. 29) - Journeyman, Max Rank 7: Bonus to Spellcasting (Elementalism), bonus to Elementalism, bonus to history of Barsaive, bonus to history of Elven Court.

Devastator Spear (Gamemaster's Companion, pg. 29) - Journeyman, Max Rank 7: Increases Damage Step, bonus to Throwing Weapons, increases Physical Defense.

Dragon Armor of Jung, The (Cathay Gamemaster's Guide, pg. 131) - Warden, Max Rank 10: Increases Physical Armor, reduces Initiative Penalty, increases Mystic Armor, increases Physical Defense, Regeneration power, Fear power.

Dragon Bone Runes (Cathay Gamemaster's Guide, pg. 123) - Warden, Max Rank 6: Increases Spell Defense, increases Social Defense, increases Physical Defense, increases Mystic Armor, increases Physical Armor, random bonus to characteristic.

Dragon Mail (Gamemaster's Companion, pg. 30) - Master, Max Rank 9: Increases Physical Armor, reduces Initiative Penalty, defensive bonuses against dragons and drakes, reduced Armor-Defeating hits, increases Mystic Armor, stores Karma.

Dragon Robe (Cathay Gamemaster's Guide, pg. 123) - Warden, Max Rank 6: Spell Matrix, bonus to Spellcasting, bonus to Thread Weaving, bonus to Effect Tests.

Dragon Staff of Pan, The (Cathay Gamemaster's Guide, pg. 132) - Warden, Max Rank 10: Increases Damage Step, Spell Matrix, increases Spell Defense, improves spell matrix, increases Dragon Breath, Karma on dragon powers, increases Suppress Magic.

Elemental Long-Spear (Gamemaster's Guide, pg. 134) - Journeyman, Max Rank 5: Increases Damage Step, bonus to Initiative Tests, bonus to Riposte (secondary) and bonus to Wound Balance (secondary); effect to cast Flameweapon spell.

Egrand Fahd, Tukarg's Tuuvool (Cara Fahd, pg. 128) - Master, Max Rank 8: Bonus damage from high ground, bonus to determining health, bonus against disease, transfer Recovery Test to heal a Wound, cast spell into sword to be stored, choose not to cause damage, Inferno of the Eight spell.

Espagra Boots (Gamemaster's Guide, pg. 134) - Journeyman, Max Rank 6: Bonuses to Avoid Blow and Silent Walk; effect to slowly fly.

Espagra Saddle (Gamemaster's Guide, pg. 135) - Journeyman, Max Rank 8: Numerous bonuses to mount (including Movement Rate, Physical Armor, Physical, Social and Spell Defenses, Recovery Test, and flight) and rider while mounted (Physical Armor, Recovery Test, and Physical, Spell and Social Defenses).

Everwary (Throal, pg. 137) - Warden, Max Rank 9: Increases Sense Danger, increases Physical Armor, increases Detect Weapon, increases Mystic Armor, increases Disarm, increases Detect Trap, increases Initiative.

Falcon Robe (Cathay Gamemaster's Guide, pg. 124) - Journeyman, Max Rank 5: Increases Physical Defense, increases Social Defense, increases Spell Defense, Falcon's Cloak spell.

Fanuukh's Talisman (Burning Desires, pg. 85) - Master, Max Rank 5: Bonus against Knockdown, increases Wound Threshold, increases Physical Armor, call upon power of Earth for aid.

Farliss' Dagger (Gamemaster's Companion, pg. 31) - Journeyman, Max Rank 5: Increases Damage Step, Wounds Horrors and Horror constructs, detects Horrors and Horror constructs.

Fist of Thystonius (Cara Fahd, pg. 126) - Journeyman, Max Rank 5: Increases Damage Step, bonus to Strength-only Tests, increases Unarmed Combat, increases Melee Weapons, Defender's Fury power.

Folding Drakkar (Crystal Raiders, pg. 127) - Warden, Max Rank 4: Large box that unfolds into airships of increasing size.

Forager's Carver (Cara Fahd, pg. 124) - Journeyman, Max Rank 5: Increases Damage Step, bonus to Wilderness Survival, kill wounded prey.

Forest Robes (Gamemaster's Guide, pg. 135) - Journeyman, Max Rank 6: Increases Spell Defense and Mystic Armor, bonus to Spellcasting (secondary); effects to cast Earth Blend spell and conceal objects within the robe.

Frost Pouch (Gamemaster's Guide, pg. 136) - Journeyman, Max Rank 6: Creates thrown weapon with damage based on Willpower; increases Damage Step and alternate effect to freeze target instead of damage.

Gatherer's Circle, The (Throal, pg. 129) - Journeyman, Max Rank 4: Record message and send to another stone, increases Conceal Object.

Gears of Artificer (Kratas, pg. 247) - Warden, Max Rank 6: Bonus against traps, defense bonus against anything earth related, bonuses against Artificer.

Gemwall (Serpent River, pg. 113) - Warden, Max Rank 5: Increases Physical and Mystic Armor, reduces Initiative Penalty, increases Physical Defense, use water spirit's powers.

Gong of Cao, The (Cathay Gamemaster's Guide, pg. 132) - Journeyman, Max Rank 9: Increases Physical Armor, increases Physical Defense, increases Mystic Armor, Giant Stomps His Feet spell.

Gou-Tar (Shards Volume 2, pg. 61) - Journeyman, Max Rank 5: Increases Damage Step, bonus to handling hides, take the form of mundane animals.

Grimeye's Lance (Cara Fahd, pg. 129) - Master, Max Rank 6: Increases Damage Step, increases Rally, summon ghosts.

Growler (Throal, pg. 134) - Warden, Max Rank 9: Increases Physical Armor, increases Frighten, reduces Initiative Penalty, increases Battle Bellow, increases Lion Heart, increases Champion Challenge.

Guardcutter (Throal, pg. 131) - Warden, Max Rank 9: Increases Damage Step, easier Armor-Defeating Hits, bonus to Attack Tests, can cause Bleeding Wounds, increases Spot Armor Flaw and Shield Beater.

Hammer of Nemar (Crystal Raiders, pg. 128) - Warden, Max Rank 5: Increases damage, increases Forge Weapon, bonus to gather True elements, can destroy non-magical armor.

Headband of Kedar the Dark (Mists of Betrayal, pg. 102) - Journeyman, Max Rank 4: Increases Social Defense, increases Mystic Armor, increases Physical Armor, increases Detect Influence.

Healing Vial (Player's Guide, pg. 279) - Novice, Max Rank 4: Produces a healing potion of reduced effectiveness once per day; effectiveness increases and up to two per day are produced.

Heavy Armor Template (Player's Guide, pg. 276) - Novice, Max Rank 4: Reduces Initiative Penalty with a small bonus to Armor Rating or Physical Defense; relies primarily on high base Armor Rating for defense. [Cost: 7500]

Horn of the Seven Winds (Serpent River, pg. 112) - Warden, Max Rank 7: Allows wielder to capture an Elementalism spell that is being cast with a Reserved Action, releasing that spell later; increases effectiveness of spell capturing, increases Battle Bellow, summon storm wolves.

Hurmon's Crook (Kratas, pg. 248) - Master, Max Rank 8: Increases Damage Step, increases Silent Walk and Surprise Strike, bonus to Climbing Tests, bonus to Melee Weapons Tests.

Ice Blade of Omifan, The (Gamemaster's Companion, pg. 39) - Warden, Max Rank 7: Increases Damage Step, Spell Matrix.

Jade Dragon (Cathay Gamemaster's Guide, pg. 133) - Master, Max Rank 15: Bonus Knowledge, increases Spell Defense, increases Mystic Armor, increases Perception and Willpower Attributes, increases Karma Modifier, increases Charisma, Dexterity, Strength and Toughness Attributes, spend Karma on all Attribute-only Tests, summon Cathay dragon.

Jade Saber of Feng Po (Cathay Gamemaster's Guide, pg. 134) - Journeyman, Max Rank 12: Increases Damage Step, increases Parry and Riposte, increases Physical Defense, increases Spell Defense, store Karma, spend multiple Karma in single attack.

Kegel's Sword (Gamemaster's Companion, pg. 31) - Warden, Max Rank 5: Increases Damage Step, increases Physical Defense, light, bonus against Knockdown, increases Physical Armor.

Key to the Bazaar (Throal, pg. 130) - Warden, Max Rank 8: Increases haggle, increases Evaluate, increases Perception-only Tests, reduce Availability, turns money into mundane items.

Kolldar's Gloves (Gamemaster's Companion, pg. 32) - Warden, Max Rank 7: Increases Lock Picking, increases Picking Pockets, bonus to Charisma-based Tests to get out of trouble, increases Detect Trap, increases Disarm Trap.

Leatherwing (Serpent River, pg. 113) - Journeyman, Max Rank 6: Increases Physical Armor, increases Mystic Armor, increases Physical Defense, reduces Initiative Penalty, bonus to Gliding.

Leldrin's Staff (Ardanyan's Revenge, pg. 83) - Master, Max Rank 5: Spell Matrices, increases Damage Step, increases Spell Defense.

Light Armor Template (Player's Guide, pg. 276) - Novice, Max Rank 4: Increases Armor Rating. [Cost: 5500]

Lightning Mace (Gamemaster's Guide, pg. 136) - Journeyman, Max Rank 8: Increases Damage Step, bonuses to Physical and Spell Defense; effect to cast multiple bolts of lightning, Effect Step of lightning bolts increases.

Little Troll's Helm, The (Gamemaster's Companion, pg. 39) - Warden, Max Rank 6: Improved Aggressive Attack, increases Battle Shout, increases Great Leap, increases Battle Bellow, increases Crushing Blow.

Lodeshield (Throal, pg. 132) - Warden, Max Rank 9: Increases Physical Armor, penalty to attacks against wielder with metal weapons, increases Mystic Armor, Lightning Shield spell, increases Gold Sense, increases Detect Weapon, increases Metal Ward.

Lorm's Axe (Gamemaster's Companion, pg. 32) - Journeyman, Max Rank 5: Increases Damage Step, increases Physical Defense, increases Spell Defense.

Lotus Flower of Kwan Yin, The (Cathay Gamemaster's Guide, pg. 135) - Warden, Max Rank 5: Increases Social and Spell Defense, bonus to Interaction Tests (secondary).

Mask of Oltion (Gamemaster's Companion, pg. 32) - Journeyman, Max Rank 5: Bonus to Recovery Tests, mimic faces, increases Spell and Social Defense, create giant column of flame.

Mask of the Crowd (Burning Desires, pg. 86) - Warden, Max Rank 5: Best Face spell, increases Spell Defense, increases Mimic Voice, increases Social Defense, One of the Crowd spell.

Mastery Item Template (Player's Guide, pg. 277) - Novice, Max Rank 4: Bonuses to at least two different Tests (e.g. Talent, skill, attribute-only, etc.). [Cost: 3000]

Melee Weapon Template (Player's Guide, pg. 276) - Novice, Max Rank 4: Increases Damage Step. [Cost: One-Handed: 4000, Two-Handed: 6000]

Mindreaver (Throal, pg. 136) - Warden, Max Rank 9: Increases Physical Armor, increases Mind Wave, reduces Initiative Penalty, increases Mystic Armor, bonus against mind-affecting abilities.

Mirror (Gamemaster's Companion, pg. 33) - Journeyman, Max Rank 4: Increases Physical Defense, increases Physical and Mystic Armor, bonus to Attack Tests.

Monturk's Carpet (Gamemaster's Companion, pg. 33) - Warden, Max Rank 6: Flying carpet of increasing power.

Mountain's Weight (Cara Fahd, pg. 129) - Master, Max Rank 6: Increases Damage Step, increases Knockdown, damages armor.

Mynbruje's Razor (Kratas, pg. 248) - Master, Max Rank 10: Increases Ramming Step, increases Speed Step, increases Maneuverability Step, store Karma, increases Armor, enter astral space, bonus against Horrors.

Naga Scale Brooch (Gamemaster's Guide, pg. 137) - Journeyman, Max Rank 6: Bonuses to Charisma-only Tests, Social Defense and Hypnotize Talent.

Net of Barbs (Serpent River, pg. 111) - Novice, Max Rank 4: Increases Damage Step, increases Cast Net, improved entangle.

Net of Defense (Serpent River, pg 112) - Novice, Max Rank 4: Increases Cast Net, increases Physical Defense, improved entangle.

Net of Dreams (Serpent River, pg. 113) - Warden, Max Rank 9: Increases Mystic Armor, increases Spell Defense, bonus against illusions, bonus to Recovery Test, communicate to others with Threads to Net of Dreams, weave other people to the Net of Dreams, increases Disrupt Fate.

Neumani Blades (Throal, pg. 129) - Novice, Max Rank 4: bonus to resist fear, bonus to navigate unknown environments, bonus to survive in non-combat situations.

Neverburn (Gamemaster's Companion, pg. 34) - Novice, Max Rank 5: Light, grants Heat Sight, bonus to resisting poison.

Nightscar (Gamemaster's Companion, pg. 34) - Master, Max Rank 5: Increases Damage Step, spirit powers, Spell Matrix, freezes target.

Nioku's Bow (Gamemaster's Companion, pg. 35) - Master, Max Rank 10: Increases Damage Step, increases Range, increases Spell Defense, increases Physical Defense, bonus against spells, increases Attack Tests.

Oratory Necklace (Gamemaster's Guide, pg. 137) - Journeyman, Max Rank 8: Bonuses to Charisma-only Tests and Social Defense; increased effectiveness on crowds.

Orichalcum Shield (Gamemaster's Guide, pg. 137) - Master, Max Rank 6: Increases Physical Armor, Mystic Armor, Spell Defense and Deflection Bonus and reduces Initiative Penalty.

Pa'aol's Rock (Crystal Raiders, pg. 128) - Master, Max Rank 6: Figurehead that provides significant bonuses while on board the ship and to the ship.

Pal Leng's Spellstaff (Cathay Gamemaster's Guide, pg. 134) - Journeyman, Max Rank 6: Bonus to Moon Ray Effect Step, increases Range of Moon Ray, Moonglow spell, Resist Cold spell, Resist Fire spell, store Moon Points, Air Armor spell, Lightning Shield spell, Hunter's Sense spell, store additional spell with Absorb Spell, Weapon Back spell.

Pathfinder (Gamemaster's Companion, pg. 36) - Warden, Max Rank 6: Increases Damage Step, increases Tracking, bonus to Perception Tests, increases Astral Sight, increases Physical Defense, increases Safe Path, create map of Barsaive.

Pattern Delver (Cara Fahd, pg. 129) - Warden, Max Rank 6: Increases Damage Step, detect Horror-marked characters, increases Detect Influence, 

Poison Clubs (Cara Fahd, pg. 125) - Journeyman, Max Rank 5: Increases Damage Step, injects poison, improves poison.

Potion of Life (Gamemaster's Guide, pg. 138) - Journeyman, Max Rank 5: Produces healing potions and Cure Disease Potions of increasing effectiveness multiple times per day.

Protective Amulet (Player's Guide, pg. 279) - Novice, Max Rank 4: Bonuses to Spell Defense (primary), Social Defense (secondary) and Steel Thought (secondary).

Puppet Familiar (Gamemaster's Guide, pg. 138) - Warden, Max Rank 7: Contains two spell matrices of increasing potency; effect causes puppet to come to life.

Purifier (Gamemaster's Companion, pg. 37) - Master, Max Rank 6: Increases Damage Step, detect Horror's corruption, bonus damage against Horrors and Horror constructs.

Purse Ever Bountiful (Gamemaster's Guide, pg. 139) - Journeyman, Max Rank 6: Duplicates coins of increasing value and results in increasing duplicates. [Most purses only go to Thread Rank 3]

Quill of the Great Library (Throal, pg. 131) - Warden, Max Rank 6: Bonus to Artisan Tests, bonus to Research, improves attitudes, bonus to Knowledge Tests.

Ranged Weapon Template (Player's Guide, pg. 276) - Novice, Max Rank 4: Increases Range with a small bonus to Damage Step. [Cost: One-Handed: 5000, Two-Handed: 4000]

Rapier of Wit (Gamemaster's Guide, pg. 139) - Warden, Max Rank 5: Increases Damage Step, bonus to Taunt and Parry, reduced requirement to achieve Armor-Defeating Hits.

Razor Kamas (Cathay Gamemaster's Guide, pg. 125) - Warden, Max Rank 4: Increases Damage Step, increases Climbing.

Razorclaw (Shards Volume 1, pg. 28) - Journeyman, Max Rank 4: Increase Damage Step, increases Physical Defense.

Robe of Dianuus, The (Gamemaster's Companion, pg. 42) - Warden, Max Rank 5: Bonus to Spellcasting, Spell Matrix, increases Mystic Armor, bonus to Elementalism, increases Physical Armor, bonus to Summon for elemental spirits.

Robe of Iron Silk (Cathay Gamemaster's Guide, pg. 124) - Warden, Max Rank 7: Bonus against those that owe allegiance, increases Physical and Mystic Armor, more difficult Armor-Defeating Hits.

Savage Hides (Gamemaster's Guide, pg. 139) - Warden, Max Rank 7: Increases Physical and Mystic Armor, reduces Initiative Penalty, increases Deflection Bonus, bonuses to Hunting, Tracking, Mystic Aim and Surprise Strike, and has Unarmed Combat weapons.

Scarab of Ilithor (Gamemaster's Companion, pg. 40) - Warden, Max Rank 6: Crunch Climb spell, Gills spell, Ethereal Darkness spell, Nobody Here spell, Inventory spell.

Scarlet Sentinel (Burning Desires, pg. 87) - Warden, Max Rank 6: Increases Damage Step, Palace Guard ability, increases Physical and Social Defense, increases Life Check, bonus against Knockdown.

Sextant (Throal, pg. 129) - Journeyman, Max Rank 3: Bonus to Navigation, bonus to Mapmaking.

Shadow Bombs (Kratas, pg. 244) - Journeyman, Max Rank 4: Create darkness, increases size and duration of darkness.

Shanguh's Mighty Hearts (Cara Fahd, pg. 125) - Warden, Max Rank 4: Increases Strength, bonus to Guhvuul Tests, bonus to Strength Tests.

Shredder (Crystal Raiders, pg. 129) - Warden, Max Rank 7: Increases Physical and Mystic Armor, reduces Initiative Penalty, bonus to damage after Fireblood, bonus against Riposte.

Shuriken (Cathay Gamemaster's Guide, pg. 125) - Journeyman, Max Rank 7: Increases Damage Step, increases Range, recall when thrown.

Silvered Shield (Gamemaster's Guide, pg. 140) - Journeyman, Max Rank 8: Increases Mystic Armor, reduces Initiative Penalty, bonus Recovery Test and increases requirement to inflict Armor-Defeating Hits on the wielder; effect allows wielder to reflect spells back upon the caster with a Reserve Action and successful Spellcasting Test, bonuses to that Spellcasting Test.

Slippers of Flight (Cathay Gamemaster's Guide, pg. 135) - Journeyman, Max Rank 7: Flight, improved flight.

Smoke (Gamemaster's Companion, pg. 37) - Journeyman, Max Rank 4: Increases Damage Step, bonus to Attack Tests, bypass Physical Armor.

Sock of Granak, The (Gamemaster's Companion, pg. 40) - Warden, Max Rank 6: Increases Unarmed Combat, increases Swift Kick, increases Battle Shout, increases Air Sailing, increases Great Leap, increases Crushing Blow.

Soulsafe (Gamemaster's Companion, pg. 37) - Journeyman, Max Rank 4: Increases Physical Defense, increases Spell Defense, bonus protection against Horrors and Horror constructs.

Special Effect Item Template (Player's Guide, pg. 277) - Novice, Max Rank 4: Item with miscellaneous effect is improved. [Cost: 5000]

Spell Sword (Gamemaster's Guide, pg. 140) - Warden, Max Rank 6: Increases Damage Step, holds multiple Spell Matrices, increases Physical and Spell Defense (secondary).

Spelldancer (Throal, pg. 138) - Warden, Max Rank 9: Increases Damage Step, sword attacks independently when a spell is cast, increases Physical Defense.

Spellgorger (Throal, pg. 139) - Warden, Max Rank 9: Allows wielder to capture a spell that is being cast with a Reserved Action, releasing that spell later, increases Physical and Mystic Armor, ability to capture spells and number of spells that may be captured increases, bonus against Knockdown Tests, bonus to Recovery Tests, increases Moving Earth.

Spellmaster's Wand (Player's Guide, pg. 279) - Novice, Max Rank 4: Increases Spellcasting (primary), Thread Weaving (secondary) and spell Effect Tests (secondary).

Spike Bomb (Gamemaster's Guide, pg. 141) - Journeyman, Max Rank 7: Thrown weapon that targets Mystic Armor; increases Damage Step, increases range, may affect multiple targets.

Spike Gauntlets (Gamemaster's Guide, pg. 141) - Journeyman, Max Rank 8: Increases Physical Defense, increases Spell Defense, Unarmed Combat weapon, increases Social Defense (secondary).

Staff of Agrikal, The (Shards Volume 1, pg. 29) - Journeyman, Max Rank 5: Increases Physical Defense, increases Parry, increases Spellcasting, increases Thread Weaving

Staff of Akarem the Mage-Builder (Mists of Betrayal, pg. 102) - Warden, Max Rank 5: Increases Damage Step, increases Spellcasting, increases Detect Trap, increases Physical and Spell Defense against elemental attacks, summon earth elemental.

Staff of Avanthus, The (Shards Volume 2, pg. 13) - Warden, Max Rank 5: Increases Spellcasting and Elementalism, Spell Matrix, bonus to Contest of Wills against fire spirits, bonus to summon fire spirits, summon lava spirit.

Staff of Overwhelming Thunder (Cathay Gamemaster's Guide, pg. 136) - Journeyman, Max Rank 6: Increases Damage Step, improved Knockdown.

Staff of Vylir (Gamemaster's Companion, pg. 38) - Warden, Max Rank 6: Increases Spellcasting, Spear spirit power, detect True elements, increases Willforce, bonus to summon or control elemental spirits.

Stone of Wisdom, The (Shards Volume 1, pg. 29) - Journeyman, Max Rank 5: Bonus to Perception-only Tests, increases Social Defense, increases Detect Influence.

Storm Shan (Cathay Gamemaster's Guide, pg. 126) - Novice, Max Rank 5: Increases Damage Step, Air Blast spell.

Stormlance (Crystal Raiders, pg. 130) - Warden, Max Rank 7: Increases Damage Step, increases Initiative Step, generate ranged attacks, charge with electricity for bonus damage, summon a storm.

Sword of Fentheri, The (Gamemaster's Companion, pg. 40) - Master, Max Rank 6: Bonus to Recovery and Toughness Tests, increases Damage Step, increases Physical Defense, increases Sprint, increases Mystic Armor, bonus against spells and Horror abilities, reduced requirement for Armor-Defeating Hit, Ship Speed power.

Swords of Command (Kratas, pg. 243) - Warden, Max Rank 5: Increases Damage Step, increases Empathic Sense to other wielders of other swords in set, bonus to Tactics, bonus to commanding commanding troops.

Taishi's Crossbow (Cathay Gamemaster's Guide, pg. 126) - Journeyman, Max Rank 5: Increases Damage Step, increases Range, Fireball spell.

Taishi's Dagger (Cathay Gamemaster's Guide, pg. 127) - Novice, Max Rank 4: Increases Damage Step, shoot lightning bolt.

Talisman Statue (Gamemaster's Guide, pg. 142) - Journeyman, Max Rank 6: Bonus to Spellcasting and Thread Weaving Tests (secondary), increases Spell Defense, increases Mystic Armor, improved Karma Step for Spellcasting, Effect or Thread Weaving Tests.

Thorn Man Spear (Gamemaster's Guide, pg. 142) - Journeyman, Max Rank 4: Increased Damage Step.

Thornwhistler (Throal, pg. 136) - Warden, Max Rank 9: Increases Damage Step, ranged attack, increasing effectiveness of ranged attack.

Thread Crossbow (Medium) (Player's Guide, pg. 278) - Novice, Max Rank 4: Increased Range (primary) and increased Damage Step (secondary).

Thread Crystal Ringlet (Player's Guide, pg. 278) - Novice, Max Rank 4: Increased Mystic (primary) and Physical (secondary) Armor Ratings.

Thread Flight Dagger of the Cutthroat (Kratas, pg. 245) - Journeyman, Max Rank 5: Increases Damage Step, increases Thrown Weapons, increases Conceal Weapon, increases Surprise Strike, Weapon Back spell.

Thread Hook Hatchet (Kratas, pg. 245) - Journeyman, Max Rank 4: Increases Damage Step, bonus to Throwing Weapons Tests, increases Range, entangling.

Thread Mini Crossbow (Kratas, pg. 246) - Warden, Max Rank 8: Increases Damage Step, increases Range, arm as Free Action, improved aiming, create ammo, poison bolts.

Thread Plate (Player's Guide, pg. 278) - Novice, Max Rank 4: Reduced Initiative Penalty (primary) and increased Mystic Armor Rating (secondary).

Thread Short Sword (Player's Guide, pg. 278) - Novice, Max Rank 4: Increased Damage Step.

Thread Spider Gloves and Slippers (Kratas, pg. 244) - Journeyman, Max Rank 3: Increases Climbing, more freedom when climbing.

Thread Warhammer (Player's Guide, pg. 278) - Novice, Max Rank 4: Increased Damage Step.

Three-Axe (Gamemaster's Guide, pg. 142) - Journeyman, Max Rank 5: Increased Damage Step.

Thunderstaff (Crystal Raiders, pg. 126) - Warden, Max Rank 4: Cast Lightning Bolt with increasing damage, cast Thunderclap.

Tome of Memory (Gamemaster's Companion, pg. 43) - Journeyman, Max Rank 5: Bonus to lost knowledge and legends, increases Read/Write Language and Read/Write Magic, increases Spell Defense against Nethermancy, Spell Matrix.

Tools of the Architect (Throal, pg. 140) - Warden, Max Rank 6: Bonus to Tests while in Inner Cities of Throal, bonus to Defenses while in Inner Cities of Throal, halve design/crafting time, increases Fortify Structure, Karma on Talent Tests while in Halls or Inner Cities of Throal.

Torch of Astendar (Cara Fahd, pg. 127) - Journeyman, Max Rank 5: Create warmth and light, bonus to Charisma-based Tests, Astendar's Fire power.

Truefang (Gamemaster's Companion, pg. 44) - Master, Max Rank 6: Increases Damage Step, increases Initiative Step, increases Physical Defense, increases Mystic Armor.

Twilight Bracelet (Crystal Raiders, pg. 127) - Journeyman, Max Rank 5: Related to the Order of Silver Twilight, increases Spell, Physical (secondary) and Social (secondary) Defense against Horrors.

Twilight Staff, The (Gamemaster's Companion, pg. 42) - Warden, Max Rank 5: Increases Damage Step, light, make astral aura visible, Blessed Light spell, block Horror's access to astral space.

Vase of Hidden Wonders (Cathay Gamemaster's Guide, pg. 127) - Warden, Max Rank 7: Magical storage and inventory.

Venna's Armor (Gamemaster's Companion, pg. 44) - Warden, Max Rank 10: Increases Physical Armor, reduces Initiative Penalty, increases Mystic Armor, reduces Armor-Defeating Hits, store Karma, increases Physical and Spell Defense, unleash stored Karma.

War Gauntlets (Player's Guide, pg. 279) - Novice, Max Rank 4: Bonus to close combat Damage Tests and Attack Tests.

War Helm of Landis (Gamemaster's Guide, pg. 142) - Journeyman, Max Rank 4: Increases Physical Armor, increases Social Defense, increases Charisma-only Tests, increases Spell Defense (secondary).

Whip of Defense (Gamemaster's Guide, pg. 143) - Journeyman, Max Rank 6: Increases Physical Defense (special), increases Spell Defense.

Whip of Dis (Kratas, pg. 246) - Warden, Max Rank 4: Increases Damage Step, regrow whip, Pain spell, bonus to Melee Weapons Tests, Sleep spell.

Whispering Earrings (Ardanyan's Revenge, pg. 83) - Warden, Max Rank 3: Communicate with other Whispering Earrings.

Windfury's Ballista, The (Crystal Raiders, pg. 130) - Warden, Max Rank 5: Ship-mounted weapon with a host of bonuses.

Windling Cup of Friendship (Gamemaster's Guide, pg. 143) - Journeyman, Max Rank 8: creates water or wine, increases Charisma-based Tests against non-Windlings (secondary), increases Charisma-based Tests against Windlings, improves Attitude towards cup holder, can generate a healing potion (special), grants access to Windling racial abilities.

Windrazor (Serpent River, pg. 115) - Warden, Max Rank 6: Increases Damage Step, 

Wrist Carver (Gamemaster's Guide, pg. 144) - Journeyman, Max Rank 6: Increases Damage Step, bonus to Attack Tests, can cause a Bleeding Wound, increases Parry.

Wyrmsfang (Crystal Raiders, pg. 130) - Master, Max Rank 7: Increases Damage Step, increases Physical Defense, increases Spell Defense, shoot fire, produce poison.