31 October 2019

Earthdawn 4E: Anatomy of a Horror 06 - J'osh the Vexing Son

This is the sixth 4E Anatomy of a Horror, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

This was written up for FASA's Halloween social media in honor of Josh Harrison. I decided to put up here as well to make it easier to find (for myself as well).

The general concept here plays with Josh, who I've worked with for years now and become good friends in the process, as he is when meeting him and some of the things he likes to say in jest. Such as no one can take your books and tell you how to play. It turns out, J'osh the Vexing Son can absolutely take your books and tell you how to play. Both are naturally biliophiles who spread a particular brand of madness.

This Horror is designed less as a villain to be defeated in the traditional sense, and more something that pops up every so often causing trouble. A lot of trouble, there is no doubt, but the source of the trouble is a mystery. It plays with horror themes and in a more whimsical fashion, though disturbing nonetheless.

J'osh the Vexing Son

There’s nothing J’osh the Vexing Son enjoys more than adopting a human guise and mingling with the masses. Spreading “the word” as the saying goes. In this case, “the word” is madness and the Horror’s favorite medium is the written word. It’s texts appear innocuous at first, but it doesn’t take long for those who experience them to descend into a particular lunacy, one unique to each victim, but all possess a singular drive to spread that hysteria onto others. These poor Namegivers force J’osh’s corrupted texts on their friends, loved ones, random individuals they see on the street, anyone who could possibly come to understand the brilliance and obsession of those books. And slowly, ever so slowly, the delirium spreads.

J’osh the Vexing Son’s favorite guise is a mild-mannered middle-aged man, rather banal, but with something just a bit off. Perhaps a little too animated. There’s an excitement and gleam of something not quite right in the eyes. By the time anyone notices these details, it’s far too late and their sense of reality is almost certainly affected. Powerful illusions cloak his true form as he moves seamlessly between personas. Those unlucky enough to penetrate his guise only see themselves reflected back at them, with subtle twists and shifts, drawing them in and beginning their descent to madness. By astral space once the illusions are penetrated, J’osh the Vexing Son is an undulating, non-Euclidian pattern of contrasts that invites delusion to any who behold it. At times whispers repeat and reflect J’osh the Vexing Son’s voice, changing the tone and inflection over and over, inserting fleeting words, causing even the simplest statements to challenge the listener’s perception of reality as the echoes become the listener’s voice.

While capable enough, J’osh the Vexing Son prefers to avoid combat at all costs. Instead, it taunts and cajoles its victims, preying on their wants, desires, and insecurities. Ultimately, J’osh the Vexing Son has no desire to kill, only to spread its madness. The Horror gladly aids its victims in any way possible, seeing it not as a predator and prey relationship, but itself as a partner or mentor to its victims. Even the Horror’s perception of reality is strained at times.

Challenge: Warden (Twelfth Circle)
DEX: 12        Initiative:                  12       Unconsciousness:      132
STR: 10         Physical Defense:  14       Death Rating:               148
TOU: 16        Mystic Defense:      24       Wound Threshold:     24
PER: 19        Social Defense:       24       Knockdown:                  12
WIL: 17        Physical Armor:      9         Recovery Tests:           5
CHA: 19        Mystic Armor:         16       Karma:                            12 (48)
Movement: 12
Actions: 3; Unarmed: 24 (22)
Powers:
Awareness (31, Simple): As the talent, Player’s Guide, p. 129.
Corrupt Compromise (31, Standard)
Corrupt Karma (29, Standard)

Corrupt Reality (29, Standard): This can be used at any range against a marked victim or a victim in possession of a corrupted text. If successful, the victim also gains a Corruption Point.
Corrupted Texts: J’osh the Vexing Son maintains at most thirteen texts that bear its words and madness. These can be manifestations of the Horror, or existing books corrupted by its will. When one is destroyed, it manifests another or searches the physical plane for a new text to imprint with its essence of insanity, which costs J’osh the Vexing Son 5 Karma Points. J’osh the Vexing senses whenever a suitable being ventures across one of these texts. When a victim reads the text, J’osh the Vexing uses Corrupt Reality to alter their reality to suit its whims. These are often pleasant at first, drawing the victim in before slowly twisting their perception of reality and making it indistinguishable from madness.
Cutting Words (31, Simple): As the talent, Earthdawn Companion, p. 52.
Cursed Luck (34, Free)
Disarming Smile (31, Standard): As the talent, Earthdawn Companion, p. 52.
Disguise Self (45, Standard): As the talent, Player’s Guide, p. 138.
Disrupt Magic (29, Standard)
Dual Nature: J'osh the Vexing Son has an astral and physical form. They are not independent, but both must be destroyed to kill the Horror. As long as one of the forms survives, it can reform the other. Attacks that deal mystic damage affect both forms simultaneously.

Favored Spell (Encrypt): The duration is measured in years.
Favored Spell (Ephemeral Bolt): J’osh the Vexing Son can spend a Karma Point to change the spell to True Ephemeral Bolt after the target decides to resist. The target doesn’t know this.
Graceful Exit (31, Standard): As the talent, Player’s Guide, p. 151.
Harvest Energy (31, Free): If the emotion is excitement, discovery, or related to losing touch with reality, J’osh the Vexing Son gains an additional Karma Point, and gains a Karma Point even if the test fails. This power can be used at any range against marked victims or a victim in possession of a corrupted text.
Horror Mark (31, Standard): This can be used at any range against a victim in possession of a corrupted text. J’osh the Vexing Son gains +2 to this test for every Corruption Point the victim has.
Karma Boost (Free)
Maddening Voices (31, Free): Before Initiative is determined each round, one Maddening Voices test is made and the result compared against the Social Defense of each opponent within 50 yards. If successful, the target is Harried for the round due to the voices surrounding them and tearing at their sanity. The penalties also affect Social Defense.
Madness Loves Company: Marked victims gain +1 to tests to convince others to read a corrupted text for each Corruption Point the victim has.
Mimic Voice (45, Simple): As the talent, Player’s Guide, p. 158.
Redact History (29, Sustained):
J’osh the Vexing can perform a ritual that removes evidence of a target Namegiver’s deeds and existence, or the existence of a particular book or passage of the book (though this does not affect texts of different titles with the affected information or memories of the passage, often leading to a Mandela effect). The ritual lasts for one hour, during which time the victim must be immobile and touching the the Horror’s true physical form. J’osh the Vexing makes a Redact History test against the victim’s Social Defence. If successful, all written references to and depictions of the victim on mundane surfaces within 100 miles are removed, leaving only blank spaces. Memories and magic items are unaffected by this ritual.
Spellcasting (31): As the talent, Player’s Guide, p. 168.
Spells (Player’s Guide):
(J’osh the Vexing Son is a Twelfth Circle Illusionist and Tenth Circle Nethermancer) Encrypt (p. 296), Ephemeral Bolt (p. 296), Fun With Doors (p. 297), Send Message (p. 298), True Ephemeral Bolt (p. 298), Unseen Voices (p. 299), Blindness (p. 300), Displace Image (p. 300), Mind Fog (p. 301), Fog of Jeer (p. 302), Nobody Here (p. 303), Clarion Call (p. 304), Stop Right There (p. 306), Illusion (p. 308), Presto! (p. 309), Switch (p. 309), Chosen Path (p. 310), Memory Scribe (p. 311), True Switch (p. 312), Twisted Tongues (p. 314), Vertigo (p. 314), Walk Through (p. 314), Face Lift (p. 315), Form Exchange (p. 315), Other Place (p. 315), Astral Spear (p. 317), Ethereal Darkness (p. 319), Spirit Dart (p. 322), Chilling Circle (p. 323), Shadow’s Whisper (p. 324), Viewpoint (p. 330), Debilitating Gloom (p. 335), Step Through Shadow (p. 336), Shadow Tether (p. 340)
Witty Repartee (31, Free): As the talent, Earthdawn Companion, p. 72.
Special Maneuvers:
Forgotten Magic (J’osh the Vexing Son): J’osh the Vexing Son may spend two additional successes on a test targeting the victim’s Mystic or Social Defense to use Disrupt Magic against them as a Free Action.
Madness Carries (J’osh the Vexing Son, Maddening Voices): J’osh the Vexing Son may spend two additional successes on a Maddening Voices test to make a Horror Mark test against the victim as a Free action.

07 August 2019

Earthdawn 4E: Anatomy of a Knack 01 - Knack List

This is the first 4E Anatomy of a Knack, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Below is a list of every knack by talent, the rank requirement, relevant restrictions, and where it can be found. Hopefully it isn't too complicated to follow, but the odds are decent it's going to be complicated. I plan to update this with every release and blog entry that contains new knacks.

Acrobatic Defense
  • Acrobatic Recovery (3) [ED4 Comp, p. 77]
  • Deny Terrain (3) [ED4 Comp, p. 78]
  • Control the Tempo (5) [ED4 Comp, p. 78]
  • Acrobatic Strike (6) [ED4 Comp, p. 78]
Air Dance
  • I'm Not Done with You Yet (5) {Windmaster 2, any Discipline 8} [TAJ:MP, p. 214]
  • Speed Freak (8) {Windmaster 5} [TAJ:MP, p. 214]
  • Speed Kills (9) {Windmaster 6} [TAJ:MP, p. 214]
  • Can't Catch Me (10) {Windmaster 7} [TAJ:MP, p. 214]
Air Sailing
  • Air Legs (3) [ED4 Comp, p. 79]
  • Sailing (4) [ED4 Comp, p. 79]
  • Pilot Boat (5) [ED4 Comp, p. 79]
  • Sweeping Current (7) {Air Sailor 7} [TAJ:MP, p. 214]
Air Speaking
  • Wind Dance (4) [TAJ:MP, p. 215]
Animal Bond
  • Perfect Understanding (5) {Cavalier 5} [PGG]
  • Heal Animal Companion (7) [ED4 Comp, p. 79]
Animal Training
  • Animal Handling (4) [ED4 Comp, p. 79]
Anticipate Blow
  • Anticipate Spell (5) [ED4 Comp, p. 80]
  • Take the Hit (6) {Warrior 5, Swordmaster 6, Scout 8} [ED4 Comp, p. 81]
  • Anticipate Movement (7) [ED4 Comp, p. 80]
  • Foresee Aggression (7) [ED4 Comp, p. 80]
  • Aerial Ace (10, Air Dance 5) {Windmaster 7} [TAJ:MP, p. XX]
Applied Knowledge
  • Lector (6) {Scholar 5} [TAJ:MP, p. XX]
Arcane Mutterings
  • Jinx (5) [ED4 Comp, p. 81]
  • Arcane Curses (7) [ED4 Comp, p. 81]
Astral Interference
  • Mobile Interference (6) [ED4 Comp, p. 82]
  • Push Against the Horror (7) {Nethermancer 7, Horror Stalker 5} [ED4 Comp, p. 82]
Avowed
  • Bound to the Forest (1) [Va., p. XX]
  • Beast's Eagerness, The (2, Vow of the Beast 5) [Vas., p. XX]
  • Dark's Revenge, The (2, Vow of the Dark 5) [Vas., p. XX]
  • Sleeper's Shelter, The (2, Vow of the Sleeper 5) [Vas., p. XX]
  • Vow Incarnate (3) [Vas., p. XX]
  • Beast's Glee, The (4, Vow of the Beast 8) [Vas., p. XX]
  • Dark's Punishment, The (4, Vow of the Dark 8) [Vas., p. XX]
  • Sleeper's Protection, The (4, Vow of the Sleeper 8) [Vas., p. XX]
  • Deep Yearning (5) [Vas., p. XX]
Avoid Blow
  • Arrow Cutting (5) {Melee Weapons 5, Unarmed Combat 5} [ED4 Comp, p. 82]
  • Roll With the Punches (6) [ED4 Comp, p. 82]
  • Redirect Attack (8) [ED4 Comp, p. 83]
Awareness
  • Lip Reading (3) [ED4 Comp, p. 83]
  • Eavesdrop (6) {Messenger 3, Scout 6, Thief 6} [TAJ:MP, p. 216]
  • Voices Carry (8) {Messenger 5, Scout 6, Thief 6} [TAJ:MP, p. 216]
  • Clear View (9) {Messenger 7, Scout 9, Thief 9} [TAJ:MP, p. 216]
Banish
  • Expel Horror (9) {Horror Stalker 9, Nethermancer 12} [TAJ:MP, p. 216]
Battle Bellow
  • Intimidating Bellow (5) [ED4 Comp, p. 83]
Battle Cry
  • Cry Havoc (6) [PGG]
Battle Shout
  • Ka'tosh's Challenge (5, Rite of Kho'pesh) {Outcast 1} [TAJ:MP, p. 217]
  • Destructive Shout (6) [ED4 Comp, p. 84]
  • Flames of Battle (6, Fires of Gahad 4) {Fire Eater 2} [TAJ:MP, p. 217]
  • Defiant Shout (7) [ED4 Comp, p. 84]
  • Scorching Breath (9, Fires of Gahad 7) {Fire Eater 5} [TAJ:MP, p. 217]
Bear Mark
  • Bear Corruption (3) {Horror Stalker 3} [TAJ:MP, p. 218]
  • Bitter Taste (4) {Horror Stalker 4} [TAJ:MP, p. 218]
  • Trace Horror (5) {Horror Stalker 5} [TAJ:MP, p. 219]
  • Debilitating Harvest (7, Bitter Taste) {Horror Stalker 7} [TAJ:MP, p. 218]
  • Poisoned Harvest (9, Bitter Taste, Debilitating Harvest) {Horror Stalker 9} [TAJ:MP, p. 219]
Blade Juggle
  • Encore (5) [PGG]
  • Shadow Juggle (6) [PGG]
  • Split Revenge (8) [PGG]
Book Memory
  • Remember Conversation (3) [ED4 Comp, p. 84]
  • Photographic Memory (4) [ED4 Comp, p. 84]
  • Font of Knowledge (5, Expansive Expertise 3) {Scholar 2} [TAJ:MP, p. 219]
  • Transcribe Document (5) {Messenger 1} [TAJ:MP, p. 219]
Borrow Sense
  • One Eye Open (4) [ED4 Comp, p. 85]
  • Other Sense (8) [ED4 Comp, p. 85]
Brother of Stone
  • Stability of Stone (1) [TAJ:MP, p. 221]
  • Earth Cloak (2) [TAJ:MP, p. 220]
  • Earth Sense (3) [TAJ:MP, p. 220]
  • Resilience of Stone (4) [TAJ:MP, p. 221]
  • Earth Brother (5) [TAJ:MP, p. 220]
  • Force of Stone (6) [TAJ:MP, p. 221]
  • Earth Elemental Affinity (7) [TAJ:MP, p. 220]
  • Stone Flesh (9) [TAJ:MP, p. 221]
Burning Vigor
  • Burning Strength (5, Fires of Gahad 3) {Fire Eater 1} [TAJ:MP, p. 221]
Call Animal Companion
  • Beast Summons (5) [ED4 Comp, p. 85]
  • Empathic Command (8) [ED4 Comp, p. 86]
Call Missile
  • Call Any Missile (6) [ED4 Comp, p. 86]
Call of Harrow
  • Mold Baggi (3) [TAJ:MP, p. 223]
  • Never Deceived (3) [TAJ:MP, p. 224]
  • Dispersing Strike (4) [TAJ:MP, p. 222]
  • Pattern Recognition (4) [TAJ:MP, p. 224]
  • Beautiful Assault (5) [TAJ:MP, p. 222]
  • Exploit Corruption (5) {Horror Stalker 5} [TAJ:MP, p. 223]
  • All Tied Up (6) [TAJ:MP, p. 222]
  • Lance Bloatform (6) [TAJ:MP, p. 223]
  • Trap Horror (7) [TAJ:MP, p. 224]
Ch'tard Dance
  • Ch'tard Strike (1, Unarmed Combat 5) [TAJ:MP, p. 225]
  • Ch'tard Heel Turn (5, Unarmed Combat 5) [TAJ:MP, p. 224]
  • Ch'tard Sting (7) [TAJ:MP, p. 225]
  • Double Cut (9, Unarmed Combat 9) {Tail Dancer 9} [TAJ:MP, p. 225]
Charge (Cavalry Charge)
  • Beast Rider (5, Claw Shape 5) {Beastmaster 5} [PGG]
  • Overrun (7) [ED4 Comp, p. 86]
Claw Shape
  • Claw Tool (5) [ED4 Comp, p. 86]
  • Savage Limbs (5) [ED4 Comp, p. 87]
  • Wrecking Claws (6) [ED4 Comp, p. 87]
Climbing
  • Swinging Move (3) [ED4 Comp, p. 88]
  • Race Through the Canopy (7) {Woodsman 5, any Discipline 9} [TAJ:MP, p. 225]
  • Light as a Leaf (8, Race Through the Canopy) {Woodsman 6, any Discipline 10} [TAJ:MP, p. 225]
  • Spider Climb (8) [ED4 Comp, p. 88]
Cold Purify
  • Cleansing Chill (5) {Purifier 2, any Discipline 8} [TAJ:MP, p. 226]
  • Counteract (2) {Child of the Phoenix 1, any Discipline 7} [PGG]
  • Halt Disease (6) [ED4 Comp, p. 88]
  • Mending Frost (9) {Purifier 5} [TAJ:MP, p. 226]
  • Purge Pattern (9, Lifesight 9) {Child of the Phoenix 5, any Discipline 10} [PGG]
Conceal Object
  • One with the Message (10) {Messenger 9} [TAJ:MP, p. 227]
Conversation
  • Getting to Know You (7) [ED4 Comp, p. 88]
Danger Sense
  • Detect Weapon (3) [ED4 Comp, p. 89]
  • Detect Poison (7) [ED4 Comp, p. 89]
  • Whispers of the Forest (7) {Avowed 5} [Vas., p. XX]
Deliberate Assault
  • Deliberate Spellcasting (5) {Brother of Stone 1} [TAJ:MP, p. 227]
Develop Spirit
  • Smarter Than the Average Bear Spirit (3, Spirit Mount 3, Bind Spirit) {Spirit Rider 3} [PGG] [PGG]
Diplomacy
  • Poisoned Influence (7) [ED4 Comp, p. 90]
  • Assess Intentions (8) [ED4 Comp, p. 89]
Disarm
  • I'll Take That (6) [ED4 Comp, p. 90]
Disguise Self
  • Ideal Appearance (8) [ED4 Comp, p. 90]
Dispel Magic
  • Dispel Horror Power (7) {Horror Stalker 7, Nethermancer 9} [TAJ:MP, p. 227]
Distract
  • Infuriate (5) {Windmaster 2} [TAJ:MP, p. 228]
  • Buzz (6) {Windmaster 3} [TAJ:MP, p. 228]
  • Incite (6) {Windmaster 3} [TAJ:MP, p. 228]
  • Mosquito Bite (9) {Windmaster 6} [TAJ:MP, p. 229]
  • Aggravating Assault (10) {Windmaster 7} [TAJ:MP, p. 228]
Dive Attack
  • Bluffing Dive (5) [TAJ:MP, p. 229]
  • Fearsome Dive (8) {Windmaster 8} [TAJ:MP, p. 229]
Dominate Beast
  • Tame Animal (8) [ED4 Comp, p. 91]
Earth Bond
  • Earth Slumber (5) {Brother of Stone 2} [TAJ:MP, p. 230]
  • Empower Purify (5, Patterncraft 5) [TAJ:MP, p. 231]
  • Wild Growth (5) {Purifier 2} [TAJ:MP, p. 232]
  • Earth's Bounty (6, Wild Growth) {Purifier 3} [TAJ:MP, p. 231]
  • Earth Mending (6, Earth Slumber) {Brother of Stone 3} [TAJ:MP, p. 230]
  • Shared Bond, Shared Blood (7) {Brother of Stone 4, Purifier 4} [TAJ:MP, p. 231]
  • Earth's Avenger (8) {Brother of Stone 6, Purifier 5} [TAJ:MP, p. 231]
  • Connect with Earth's Pattern (9) {Brother of Stone 5, Purifier 2} [TAJ:MP, p. 230]
Earth Skin
  • Stillness of Stone (5) {Brother of Stone 1} [TAJ:MP, p. 233]
  • Earth Armor (7) {Brother of Stone 4} [TAJ:MP, p. 233]
Earth Walk
  • Earth Awareness (6) {Brother of Stone 6} [TAJ:MP, p. 233]
  • Earth Dash (7) {Brother of Stone 7} [TAJ:MP, p. 233]
  • Stone Walk (8) {Brother of Stone 8} [TAJ:MP, p. 234]
  • Earth Excursion (9) {Brother of Stone 9} [TAJ:MP, p. 233]
  • Tremorsense (9, Stone Walk) {Brother of Stone 9} [TAJ:MP, p. 234]
  • Travel Through the Earth (10) {Brother of Stone 10} [TAJ:MP, p. 234]
Edo Dance
  • Edo Feather Step (1, Unarmed Combat 5) [TAJ:MP, p. 234]
  • Edo Trip (5, Unarmed Combat 5) [TAJ:MP, p. 235]
  • Slow Dance (6, Unarmed Combat 4) {Tail Dancer 4} [TAJ:MP, p. 236]
  • Leading the Dance (7) {Tail Dancer 7} [TAJ:MP, p. 235]
  • Prehensile Tail (7) [TAJ:MP, p. 235]
  • Quick Step (9, Unarmed Combat 7) {Tail Dancer 7} [TAJ:MP, p. 236]
Emotion Song
  • Telling the Tale (1) [ED4 Comp, p. 91]
  • Accompaniment (6) [ED4 Comp, p. 91]
  • Inflame Passion (6, Fires of Gahad 4) {Fire Eater 2} [TAJ:MP, p. 236]
Empathic Sense
  • Slavery's Mark (5) {Liberator 2} [TAJ:MP, p. 238]
  • Captivity's Mark (6) {Liberator 3} [TAJ:MP, p. 236]
  • Sense Allegiance (7) {Liberator 4} [TAJ:MP, p. 237]
  • Sense Passion (7) [TAJ:MP, p. 237]
  • Sense Manipulation (8) {Liberator 5} [TAJ:MP, p. 237]
  • Set Aside Your Bias (8) {Liberator 6} [TAJ:MP, p. 238]
Engaging Banter
  • Bribery (5) [ED4 Comp, p. 92]
Engaging Dance
  • Take the Lead (5) [TAJ:MP, p. 239]
Enhance Animal Companion
  • Augment Ally's Form (5) {Beastmaster 5, Cavalryman 5, Shaman 5} [ED4 Comp, p. 92]
  • Mold Ally's Form (9) {Beastmaster 9, Cavalryman 9, Shaman 9} [ED4 Comp, p. 93]
  • Sculpt Ally's Form (13) {Beastmaster 13, Cavalryman 13, Shaman 13} [ED4 Comp, p. 93]
Enhance Bound Spirit
  • Amplify Bound Spirit's Form (5, Bind Spirit) {Spirit Rider 5} [PGG]
  • Boost Bound Spirit's Form (9, Bind Spirit) {Spirit Rider 9} [PGG]
  • Heighten Bound Spirit's Form (13, Bind Spirit) {Spirit Rider 13} [PGG]
Etiquette
  • Courtesy Lessons (6) {Messenger 3, Troubadour 6} [TAJ:MP, p. 239]
  • Well Connected (8) {Messenger 5, Air Sailor 7} [TAJ:MP, p. 240]
  • Improvised Alibi (9) {Messenger 6} [TAJ:MP, p. 240]
  • Group Alibi (10) {Messenger 8} [TAJ:MP, p. 240]
Evidence Analysis
  • Astral Survey (6) [ED4 Comp p. 93]
  • Cold Case (7) [ED4 Comp p. 93]
  • Investigative Expertise (7, Expansive Expertise 6) {Scholar 5} [TAJ:MP, p. 241]
  • Peer Review (7) {Scholar 5} [TAJ:MP, p. 241]
Fire Eater
  • Restrain Gahad (1) [TAJ:MP, p. 242]
  • Control Gahad (2) [TAJ:MP, p. 242]
  • Harness Gahad (3) [TAJ:MP, p. 242]
  • Communal Gahad (4) [TAJ:MP, p. 242]
  • Harmony with Gahad (5) [TAJ:MP, p. 242]
Fireblood
  • Burning Intimidation (5) {Fire Eater 1, Outcast 1, Sky Raider 6} [TAJ:MP, p. 242]
  • Heart Burn (6, Fires of Gahad 4) {Fire Eater 2} [TAJ:MP, p. 243]
Fires of Gahad
  • Stoking the Flames (1) {Fire Eater 1} [TAJ:MP, p. 245]
  • Towering Inferno (3) {Fire Eater 1} [TAJ:MP, p. 245]
  • Slow Burn (6) {Fire Eater 2} [TAJ:MP, p. 244]
  • Sense Passion (7) [TAJ:MP, p. 237]
  • Blazing Gahad (8) {Fire Eater 4} [TAJ:MP, p. 243]
  • Burning for You (8) {Fire Eater 4} [TAJ:MP, p. 244]
  • Share Gahad (8) {Fire Eater 4} [TAJ:MP, p. 244]
  • I'm Always Angry (10) {Fire Eater 5} [TAJ:MP, p. 244]
First Impression
  • Grand Entrance (7) [ED4 Comp, p. 94]
Forest Sense
  • Forest's Grasp, The (9) [TAJ:MP, p. 246]
  • Foliage Harassment (10) {Woodsman 10} [TAJ:MP, p. 246]
  • Forest is My Sense, The (10) {Woodsman 10} [TAJ:MP, p. 245]
Forge Armor
  • Efficient Armor Forging (5) [ED4 Comp, p. 94]
  • Rapid Armor Forging (6) [ED4 Comp, p. 94]
Forge Weapon
  • Efficient Weapon Forging (5) [ED4 Comp, p. 94]
  • Rapid Weapon Forging (6) [ED4 Comp, p. 95]
Gaze into the Abyss
  • Abyss Gazes Back (6) {Horror Stalker 6} [TAJ:MP, p. 246]
Great Leap
  • Vault Opponent (6) [ED4 Comp, p. 95]
  • Pounce (7) [ED4 Comp, p. 95]
Haggle
  • Evaluate (1) [ED4 Comp, p. 95]
Heartening Laugh
  • Warming Laughter (5, Fires of Gahad 3) {Fire Eater 1} [TAJ:MP, p. 247]
  • Shared Anger (7, Fires of Gahad 5) {Fire Eater 3} [TAJ:MP, p. 246]
Horror Stalker
  • Hunter Hunted (1) [TAJ:MP, p. 247]
  • Mold Baggi (3) [TAJ:MP, p. 223]
  • Never Deceived (3) [TAJ:MP, p. 224]
  • Strike the Darkness (3) [TAJ:MP, p. 248]
  • Dispersing Strike (4) [TAJ:MP, p. 222]
  • Pattern Recognition (4) [TAJ:MP, p. 224]
  • Beautiful Assault (5) [TAJ:MP, p. 222]
  • Defend Against the Darkness (5) [TAJ:MP, p. 247]
  • Their Weakness is My Strength (5) [TAJ:MP, p. 249]
  • All Tied Up (6) [TAJ:MP, p. 222]
  • Knowledge is Power (6) [TAJ:MP, p. 248]
  • Lance Bloatform (6) [TAJ:MP, p. 248]
  • Stab at the Spawn (7) [TAJ:MP, p. 248]
Impressive Display
  • Intimidating Display (5) [PGG]
  • Fiery Display (5, Fires of Gahad 3) {Fire Eater 1} [TAJ:MP, p. 249]
  • Inspiring Display (5) [PGG]
Iron Constitution
  • Altitude Inclined (5) {Outcast 2, any Discipline 7} [TAJ:MP, p. 249]
  • Exposure Resistance (5) {Outcast 1} [TAJ:MP, p. 250]
  • Unflagging Endurance (5) [TAJ:MP, p. 250]
  • Tireless Spirit (6, Unflagging Endurance) {Outcast 3} [TAJ:MP, p. 250]
  • Iron Perseverance (7) {Outcast 4, any Discipline 9} [TAJ:MP, p. 250]
  • Lingering Venom (7, Vow of the Dark 7) {Avowed 3} [Vas., p. XX]
  • Iron Fortitude (8, Iron Perseverance) {Outcast 5, any Discipline 10} [TAJ:MP, p. 250]
  • Energy Reserves (9) {Outcast 5, any Discipline 11} [TAJ:MP, p. 249]
Item History
  • Historian (6) {Scholar 2, any Discipline 8} [TAJ:MP, p. 251]
  • Psychometry (6) [ED4 Comp, p, 96]
  • Touching the Past (8) [ED4 Comp, p. 96]
Journeyman
  • Applied Versatility (1) [TAJ:MP, p. 251]
  • Practiced Versatility (3, Versatility 8) [TAJ:MP, p. 251]
  • Skilled Versatility (5, Versatility 10) [TAJ:MP, p. 251]
Leadership
  • It Starts with a Spark (8) {Liberator 6} [TAJ:MP, p. 252]
  • Free Mind (9) {Liberator 8} [TAJ:MP, p. 251]
Liberator
  • Inquisition of Tyrants (1) [TAJ:MP, p. 252]
  • Freedom Crusade (2) [TAJ:MP, p. 252]
  • Sowing Dissent (3) [TAJ:MP, p. 253]
  • Blending In (4) [TAJ:MP, p. 252]
  • Insurgency (5) [TAJ:MP, p. 253]
  • Liberator's Reprisal (7) [TAJ:MP, p. 253]
  • Liberator's Vengeance (9) [TAJ:MP, p. 253]
Lifesight
  • Lay of the Land (5) {Purifier 1, any Discipline 7} [TAJ:MP, p. 253]
  • Dreadsight (7) {Horror Stalker 5, Nethermancer 8} [TAJ:MP, p. 253]
  • Assess Living Pattern (8, Cold Purify 8) {Child of the Phoenix 4, any Discipline 10} [PGG]
  • Mystic Surgery (9, Cold Purify 9, Assess Living Pattern) {Child of the Phoenix 5, any Discipline 11} [PGG]
Lion Heart
  • Fuel My Fire (8, Fires of Gahad 6) {Fire Eater 4} [TAJ:MP, p. 255]
  • Outcast Stoicism (8) {Outcast 4} [TAJ:MP, p. 255]
  • Crewmate's Courage (9) {Air Sailor 9} [TAJ:MP, p. 254]
  • Blazing Glory (10, Fires of Gahad 8) {Fire Eater 5} [TAJ:MP, p. 254]
Lock Picking
  • Shackle Shrug (3) [ED4 Comp, p. 96]
  • False Shackles (6) {Liberator 4, any Discipline 8} [TAJ:MP, p. 255]
  • Unchained Gang (7, Shackle Shrug) {Liberator 6, any Discipline 11} [TAJ:MP, p. 256]
  • Hidden Uprising (8, False Shackles) {Liberator 7, any Discipline 12} [TAJ:MP, p. 256]
Long Shot
  • Extend Range (5) [ED4 Comp, p. 97]
Maneuver
  • Aggressive Maneuver (5) [ED4 Comp, p. 97]
  • Patient Maneuver (5) [ED4 Comp, p. 98]
  • Slippery Little Devil (5) {Windmaster 1} [TAJ:MP, p. 256]
  • Hamstring (6) [ED4 Comp, p. 98]
  • Aerial Maneuver (7, Air Dance 5) {Windmaster 4} [TAJ:MP, p. 256]
  • Feint (7) [ED4 Comp, p. 98]
  • Setup (8) [ED4 Comp, p. 98]
  • Wind Dodge (10) {Windmaster 7} [TAJ:MP, p. 257]
Melee Weapons
  • Baiting Strike (2) [PGG]
  • Improvised Weapon (4) [ED4 Comp, p. 99]
  • Tail Weapon (4) [ED4 Comp, p. 100]
  • Give Ground (6) [ED4 Comp, p. 100]
  • Harrying Attack (6) [ED4 Comp, p. 100]
  • Swing Attack (6) [ED4 Comp, p. 100]
  • Deflect Blow (7) [ED4 Comp, p. 99]
  • Overpower (7) [ED4 Comp, p. 101]
  • Mind Blade (8) [ED4 Comp, p. 99]
  • Wind Slash (10) {Windmaster 8, any Discipline 12} [TAJ:MP, p. 257]
Messenger
  • Messenger's Duty (1) [TAJ:MP, p. 258]
  • Messenger's Vow (1) [TAJ:MP, p. 258]
  • Making the Rounds (2) [TAJ:MP, p. 258]
  • Faceless Messenger (3) [TAJ:MP, p. 257]
  • Messenger's Endurance (4) [TAJ:MP, p. 258]
  • Bland Pleasantries (5) [TAJ:MP, p. 257]
  • Messenger's Perseverance (6) [TAJ:MP, p. 258]
  • See the Message (7) [TAJ:MP, p. 259]
  • Messenger's Encouragement (8, Messenger's Perseverance) [TAJ:MP, p. 258]
Missile Weapons
  • Baiting Strike (2) [PGG]
  • Point-Blank Shot (3) [ED4 Comp, p. 101]
  • Flare (7) [ED4 Comp, p. 101]
  • Wind Bow (8) [ED4 Comp, p. 101]
Momentum Attack
  • Ride-By Momentum (9) {Cavalier 9, Spirit Rider 9} [PGG]
Morphism
  • Adaptive Form (4) {Journeyman 5} [TAJ:MP, p. 259]
  • Versatile Form (5) {Journeyman 5} [TAJ:MP, p. 261]
  • Quick Shift (6) {Journeyman 5} [TAJ:MP, p. 260]
  • Divergent Form (7, Adaptive Form) {Journeyman 5} [TAJ:MP, p. 260]
  • Metamorphosis (10, Divergent Form) {Journeyman 5} [TAJ:MP, p. 260]
Mount Attack
  • It's a Biter (5) [PGG]
Mystic Aim
  • Missile Path (7) {Woodsman 4} [TAJ:MP, p. 261]
  • Precise Shot (7) [ED4 Comp, p. 102]
Mystic Pursuit
  • Dark Connection (5, Vow of the Dark 5) {Avowed 2} [Vas., p. XX]
  • Connected by Vengeance (6, Service in Scars) {Avowed 3} [Vas., p. XX]
  • Trail Blaze (7, Fires of Gahad 5) {Fire Eater 3} [TAJ:MP, p. 261]
Navigation
  • Mapmaking (2) [ED4 Comp, p. 102]
  • Navigate Through the Earth (5) {Brother of Stone 1} [TAJ:MP, p. 262]
  • Read River (5) [ED4 Comp, p. 102]
Orbiting Spy
  • Horror Seeker (6) {Horror Stalker 6} [TAJ:MP, p. 262]
  • Orbiting Watcher (10) {Messenger 7, any Discipline 12} [TAJ:MP, p. 262]
Outcast
  • Unbent Outcast (1) [TAJ:MP, p. 263]
  • Unyielding Outcast (2) [TAJ:MP, p. 263]
  • Outcast's Honor (3, Rite of Kho'pesh 5) [TAJ:MP, p. 263]
  • Relentless Outcast (4) [TAJ:MP, p. 263]
  • Outcast's Honor (5) [TAJ:MP, p. 263]
Patterncraft
  • Spell Package (2) [PGG]
  • Craft Blood Charm (5) {Nethermancer 5} [ED4 Comp, p. 116]
  • Craft Common Magic Item (5) {Elementalist 4, Wizard 5} [ED4 Comp, p. 116]
  • Craft Rune Tattoo (5) {Nethermancer 5, Shaman 5} [Vas., p. XX]
  • Craft True Pattern (5) {Any Discipline 5} [ED4 Comp, p. 116]
  • Handle Elements (5) {Elementalist 4} [ED4 Comp, p. 117]
  • Incorporate Glyph (5) {Any Discipline 5} [ED4 Comp, p. 117]
  • Learn Improved Spells (5) [TAJ:MP, p. 263]
  • Incorporate Bound Spirit (6) {Elementalist 6, Nethermancer 5} [ED4 Comp, p. 117]
  • Brother of Stone Spells (7) {Brother of Stone 4} [TAJ:MP, p. 263]
  • Liberator Spells (7) {Liberator 4} [TAJ:MP, p. 264]
  • Messenger Spells (7) {Messenger 4} [TAJ:MP, p. 265]
  • Purifier Spells (7) {Purifier 4} [TAJ:MP, p. 265]
  • Scholar Spells (7) {Scholar 4} [TAJ:MP, p. 265]
  • Woodsman Spells (7) {Woodsman 4} [TAJ:MP, p. 266]
  • Design Enchanting Pattern (8) [ED4 Comp p. 117]
  • Improvised Pattern (8) [ED4, Comp p. 102]
  • Channel Fire (9, Fires of Gahad 7) {Fire Eater 5} [TAJ:MP, p. 263]
Picking Pockets
  • Streetwise (4) [ED4 Comp, p. 103]
Pilot Boat
  • River Legs (3) [TAJ:MP, p. 266]
  • Sailing (4) [ED4 Comp, p. 79]
  • Air Sailing (5) [TAJ:MP, p. 266]
  • Sweeping Current (7) {Air Sailor 7} [TAJ:MP, p. 214]
Purification
  • Purifying Touch (5) [TAJ:MP, p. 267]
  • Focused Purification (9) {Purifier 5} [TAJ:MP, p. 267]
Purifier
  • Purifier's Touch (1) [TAJ:MP, p. 268]
  • Purifier's Auspices (2, Purifier's Touch) [TAJ:MP, p. 267]
  • Purifier's Vengeance (3) [TAJ:MP, p. 268]
  • Purifier's Retaliation (4, Purifier's Vengeance) [TAJ:MP, p. 268]
  • Tear Out the Root (5, Earth's Retaliation) [TAJ:MP, p. 268]
Read and Write Language
  • Cryptic Cipher (5) {Messenger 1, any Discipline 7} [TAJ:MP, p. 268]
  • Empower Encrypt (5, Patterncraft 5, Veiled Cipher) {Messenger 1} [TAJ:MP, p. 268]
  • Veiled Cipher (5) {Messenger 2} [TAJ:MP, p. 270]
  • Hidden Message (6) {Messenger 3} [TAJ:MP, p. 270]
  • Decipher Message (7, Cryptic Message, Hidden Message, Veiled Message) {Messenger 4} [TAJ:MP, p. 268]
  • Unbreakable Cipher (8, Cryptic Cipher) {Messenger 5} [TAJ:MP, p. 270]
  • Evocative Message (9) {Messenger 5} [TAJ:MP, p. 269]
  • Undetectable Cipher (9, Hidden Message, Veiled Cipher) {Messenger 6} [TAJ:MP, p. 270]
Read River
  • Navigation (5) [TAJ:MP, p. 271]
Research
  • Consult with Colleagues (5) {Scholar 1, any Discipline 7} [TAJ:MP, p. 271]
  • Librarian (5) {Scholar 1, any Discipline 7} [TAJ:MP, p. 272]
  • Research Expertise (6, Expansive Expertise 4) {Scholar 2} [TAJ:MP, p. 272]
Resist Taunt
  • Make Concession (6) [ED4 Comp, p. 103]
Riposte
  • Claw Riposte (5) [ED4 Comp, p. 103]
Rite of Kho'pesh
  • Ka'tosh's Rebuke (6) {Outcast 2} [TAJ:MP, p. 272]
  • Embody Ka'tosh (7) {Outcast 3} [TAJ:MP, p. 272]
  • What Ka'tosh Demands (8) {Outcast 4} [TAJ:MP, p. 273]
  • Embracing Ka'tosh (9) {Outcast 5} [TAJ:MP, p. 272]
  • Tenacity of Ka'tosh (10) {Outcast 5} [TAJ:MP, p. 273]
Sailing
  • Sea Legs (3) [TAJ:MP, p. 273]
  • Air Sailing (5) [TAJ:MP, p. 266]
  • Pilot Boat (5) [ED4 Comp, p. 79]
  • Sweeping Current (7) {Air Sailor 7} [TAJ:MP, p. 214]
Scholar
  • Critical Thinking (2, Expansive Expertise 5) [TAJ:MP, p. 274]
  • Mnemonics Master (3) [TAJ:MP, p. 274]
  • Sage's Insight (4) [TAJ:MP, p. 274]
  • Practical Learning (5) [TAJ:MP, p. 274]
Second Attack
  • Ride-By Attack (10) {Cavalier 13, Spirit Rider 13} [PGG] [PGG]
Second Weapon
  • Cast Net (5) [TAJ:MP, p. 274]
  • Tail Attack (5) {Tail Dancer 2} [TAJ:MP, p. 275]
  • Dragging Parry (8, Cast Net) [TAJ:MP, p. 275]
  • Entangling Cloak (9, Cast Net) [TAJ:MP, p. 275]
Sense Captive
  • Sense Chattel (5) {Liberator 2} [TAJ:MP, p. 276]
  • Slavery's Mark (5) {Liberator 2} [TAJ:MP, p. 238]
  • Captivity's Mark (6) {Liberator 3} [TAJ:MP, p. 236]
  • Sense Allegiance (7) {Liberator 4} [TAJ:MP, p. 237]
  • Sense Manipulation (8) {Liberator 5} [TAJ:MP, p. 237]
Sense Horrorspawn
  • Sense Corruption (5) {Horror Stalker 5} [TAJ:MP, p. 276]
Shield Bash
  • Shield Drive (6) [ED4 Comp, p. 103]
Shivoavara Dance
  • Shivoavara Swiftness (1, Unarmed Combat 5) [TAJ:MP, p. 277]
  • Dancing in the Dark (5, Unarmed Combat 5) [TAJ:MP, p. 277]
  • Shivoavara Spring (5, Unarmed Combat 5) [TAJ:MP, p. 277]
  • Shivoavara Strike (6, Unarmed Combat 6) {Tail Dancer 6} [TAJ:MP, p. 277]
  • Elusive Dancer (7, Unarmed Combat 7) {Tail Dancer 7} [TAJ:MP, p. 277]
Skora Dance
  • Skora Defense (1, Unarmed Combat 5) [TAJ:MP, p. 278]
  • Skora Parry (5, Unarmed Combat 5) [TAJ:MP, p. 278]
  • Steel Dance (6, Unarmed Combat 6) {Tail Dancer 6} [TAJ:MP, p. 279]
  • Skora Slide (7, Unarmed Combat 6) {Tail Dancer 6} [TAJ:MP, p. 279]
  • Elusive Dancer (7, Unarmed Combat 7) {Tail Dancer 7} [TAJ:MP, p. 278]
  • Iron Tail (7, Unarmed Combat 7) {Tail Dancer 7} [TAJ:MP, p. 278]
  • Cutting In (8, Unarmed Combat 8) {Tail Dancer 8} [TAJ:MP, p. 278]
Skora Slam
  • Skora Stagger (5, Unarmed Combat 5) [TAJ:MP, p. 279]
  • Tail Sweep (9, Unarmed Combat 9) {Tail Dancer 9} [TAJ:MP, p. 279]
Slough Blame
  • Forgery (6) [ED4 Comp, p. 104]
Speak Language
  • Doublespeak (7) {Messenger 5} [TAJ:MP, p. 279]
  • Doublethink (8, Doublespeak) {Messenger 6} [TAJ:MP, p. 280]
Spellcasting
  • Acid Splash (2) {Elementalist 2} [ED4 Comp, p. 105]
  • Arcane Accuracy (2) {Wizard 2} [ED4 Comp, p. 104]
  • Astral Strain (2) {Nethermancer 2} [ED4 Comp, p. 105]
  • Astral Ward (2) {Wizard 2} [ED4 Comp, p. 105]
  • Befuddle (2) {Illusionist 2} [ED4 Comp, p. 106]
  • Courage (2) {Illusionist 2} [ED4 Comp, p. 106]
  • Fortify Armor (2) {Elementalist 2} [ED4 Comp, p. 107]
  • Pack Strike (2) {Shaman 2} [TAJ:MP, p. 281]
  • Unsettle (2) {Nethermancer 2} [ED4 Comp, p. 109]
  • Wriggle (2) {Shaman 2} [TAJ:MP, p. 281]
  • Arcane Edge (3) {Wizard 3} [ED4 Comp, p. 105]
  • Bleed (3) {Nethermancer 3} [ED4 Comp, p. 106]
  • Burst of Speed (3) {Elementalist 3} [ED4 Comp, p. 106]
  • Lick Wounds (3) {Shaman 3} [TAJ:MP, p. 280]
  • Stutter (3) {Illusionist 3} [ED4 Comp, p. 109]
  • Deflection (4) {Wizard 4} [ED4 Comp, p. 107]
  • Doubt (4) {Illusionist 4} [ED4 Comp, p. 107]
  • Pack Cover (4) {Shaman 4} [TAJ:MP p. 281]
  • Pattern Stress (4) {Nethermancer 4} [ED4 Comp, p. 108]
  • Soothe Venom (4) {Elementalist 4} [ED4 Comp, p. 108]
  • Fluster (5) {Illusionist 5} [ED4 Comp, p. 107]
  • Fortify Pattern (5) {Wizard 5} [ED4 Comp, p. 108]
  • Grasping Vines (5) {Elementalist 5} [ED4 Comp, p. 108]
  • Sprain (5) {Nethermancer 5} [ED4 Comp, p. 108]
  • Sure-Footed (5) {Shaman 5} [TAJ:MP, p. 281]
  • Fire Attunement (8, Fires of Gahad 6) {Fire Eater 4} [TAJ:MP, p. 280]
Spirit Mount
  • Bind Spirit (1) {Spirit Rider 1} [PGG] [PGG]
  • Severed Chains (5, Bind Spirit) {Spirit Rider 5} [PGG]
  • Spirit Team (9) {Messenger 6, any Discipline 11} [TAJ:MP, p. 282]
Spirit Talk
  • Horror Tongue (5) {Horror Stalker 5} [TAJ:MP, p. 282]
Stealthy Stride
  • Subtle Casting (6) [ED4 Comp, p. 110]
  • Astral Stealth (7) [ED4 Comp, p. 110]
  • Bland Cloak (7, Bland Stride) {Messenger 4} [TAJ:MP, p. 282]
  • Bland Stride (5) {Messenger 1} [TAJ:MP, p. 283]
  • Hidden Allies (8) {Woodsman 1, Scout 5} [TAJ:MP, p. 283]
  • Ambush Tactics (8, Hidden Allies) {Woodsman 5, Scout 8} [TAJ:MP, p. 282]
  • Traceless Stride (8) [ED4 Comp, p. 110]
Steel Thought
  • Absorb Spell (6) [ED4 Comp, p. 110]
  • Harden Heart (7) {Outcast 3} [TAJ:MP, p. 283]
Summon
  • Binding Secrets (6) [TAJ:MP, p. 284]
Surprise Strike
  • Dirty Fighting (7) [ED4 Comp, p. 111]
Swift Kick
  • Quick Tail (5) {Tail Dancer 1} [TAJ:MP, p. 284]
Swimming
  • Deep Diver (5) [TAJ:MP, p. 284]
  • Improved Gills (9, Deep Diver) {T'skrang} [TAJ:MP, p. 284]
Tactics
  • Opening (8) [ED4 Comp, p. 111]
Tail Dance
  • Unfettered Dance (1, Unarmed Combat 5) [TAJ:MP, p. 286]
  • Balanced Dance (3, Unarmed Combat 5) {Tail Dancer 3} [TAJ:MP, p. 285]
  • Set the Tempo (5, Unarmed Combat 5) {Tail Dancer 5} [TAJ:MP, p. 285]
  • Clear the Floor (7, Unarmed Combat 7) {Tail Dancer 7} [TAJ:MP, p. 285]
Tail Dancer
  • Tail Defense (1) {T'skrang} [TAJ:MP, p. 287]
  • River Dance (2) [TAJ:MP, p. 286]
  • Tail Rush (4) [TAJ:MP, p. 287]
  • Ch'tard Pierce (6, Ch'tard Dance 5) [TAJ:MP, p. 286]
  • Edo Flick (6, Edo Dance 5) [TAJ:MP, p. 286]
  • Shivoavara Advance (6, Shivoavara Dance 5) [TAJ:MP, p. 286]
  • Skora Twist (6, Skora Dance 5) [TAJ:MP, p. 287]
  • Course of the River (8) [TAJ:MP, p. 286]
Taunt
  • Infuriate (5) {Windmaster 2} [TAJ:MP, p. 228]
  • Incite (6) {Windmaster 3} [TAJ:MP, p. 228]
Temper Flesh
  • Temper Spirit (8) {Outcast 4, any Discipline 10} [TAJ:MP, p. 287]
Thread Weaving
  • Tail Defense (1) {T'skrang} [TAJ:MP, p. 287]
  • Detect True Element (4) <Elementalism, Scout Weaving, Thread Smithing> [ED4 Comp, p. 111]
  • Streetwise (4) {Messenger 5} [ED4 Comp, p. 103]
  • Bribery (5) {Liberator 5} [ED4 Comp, p. 92]
  • Craft Poison (5) <Scout Weaving, Shamanism, Thief Weaving> {Any Discipline 5} [ED4 Comp, p. 116]
  • Craft Poison (5) {Windmaster 5, Woodsman 5 in service of Blood Wood} [ED4 Comp, p. 116]
  • Craft True Pattern (5) <Thread Smithing> {Any Discipline 5} [ED4 Comp, p. 116]
  • Detect Spirit (5) <Elementalism, Nethermancy, Scout Weaving, Shamanism> [ED4 Comp, p. 111]
  • Dive Mastery (5) {Windmaster 1} [TAJ:MP, p. 288]
  • Handle Elements (5) <Thread Weaving> {Weaponsmith 5} [ED4 Comp, p. 117]
  • Harvest True Element (5) <Elementalism> [ED4 Comp, p. 113]
  • Ghost Master Ritual (5) [ED4 Comp, p. 113]
  • Strength of Bronze (5) {Windmaster 3, Strength 14, dwarf} [ED4 Comp, p. 114]
  • Falling Rocks (7) {Brother of Stone 4} [TAJ:MP, p. 289]
  • Design Enchanting Pattern (8) <Thread Smithing> [ED4 Comp, p. 117]
  • Mind Armor (8) [ED4 Comp, p. 113]
  • Wing Mastery (8) {Windmaster 5} [TAJ:MP, p. 290]
  • Stone Strike (9) {Brother of Stone 6} [TAJ:MP, p. 289]
  • Strength of Iron (9) {Windmaster 6, Strength 16, dwarf} [ED4 Comp, p. 114]
  • Create Orichalcum (10) {Elementalist 9, Weaponsmith 10} [ED4 Comp, p. 117]
  • Shifting Earth (10) {Brother of Stone 8} [TAJ:MP, p. 289]
  • Wind Mastery (10) {Windmaster 10} [TAJ:MP, p. 290]
  • Stone Shudder (12) {Brother of Stone 10} [TAJ:MP, p. 289]
  • Strength of Steel (13) {Windmaster 10, Strength 18, dwarf} [ED4 Comp, p. 114]
Throwing Weapons
  • Baiting Strike (2) [PGG]
  • Point-Blank Shot (3) [ED4 Comp, p. 101]
  • Returning (4) [ED4 Comp, p. 114]
  • Throw Anything (4) [ED4 Comp, p. 115]
  • Flare (7) [ED4 Comp, p. 101]
Tiger Spring
  • Greased Lightning (7) {Windmaster 4} [TAJ:MP, p. 291]
Tracking
  • Hunter's Strike (5) {Woodsman 2, any Discipline 7} [TAJ:MP, p. 291]
  • Trail Blaze (7, Fires of Gahad 5) {Fire Eater 3} [TAJ:MP, p. 261]
  • Track Astral Form (8) {Horror Stalker 8, Scout 10} [TAJ:MP, p. 291]
  • Understanding the Forest (8) {Avowed 3} [Vas., p. XX]
  • Predator of the Forest (9, Hunter's Strike) {Avowed 4} [Vas., p. XX]
Trick Riding (Riding)
  • Nimble Rider (2) [PGG]
  • Sure Mount (3) [PGG]
  • Ride the Pony (5, Sure Mount) [PGG]
  • Emergency Dismount (6, Sure Mount) [PGG]
  • Chasing the Wind (8) [PGG]
Tyranny's Ruin
  • Shared Pain (6, Empathic Sense 5) {Liberator 6} [TAJ:MP, p. 291]
  • Hoard Blows (8) {Liberator 8} [TAJ:MP, p. 292]
Unarmed Combat
  • Baiting Strike (2) [PGG]
  • Body Blade (5) [ED4 Comp, p. 115]
  • Backslash (6) {Tail Dancer 8, Ch'tard Dance 6} [TAJ:MP, p. 292]
  • Give Ground (6) [ED4 Comp, p. 100]
  • Eye Gouge (7) [ED4 Comp, p. 115]
Vow of the Beast
  • Fangs of the Beast (1) {Avowed 1} [Vas., p. XX]
  • Claws of the Beast (2) {Avowed 1} [Vas., p. XX]
  • Power of the Beast (4, Claws of the Beast, Fangs of the Beast) {Avowed 1} [Vas., p. XX]
  • Bloody Exhiliration (5) {Avowed 2} [Vas., p. XX]
  • Instinct of the Beast (5) {Avowed 2} [Vas., p. XX]
  • Mauling of the Beast (5, Claws of the Beast) {Avowed 2} [Vas., p. XX]
  • Rage of the Beast (6) {Avowed 2} [Vas., p. XX]
  • Speed of the Beast (6) {Avowed 3, Instinct of the Beast} [Vas., p. XX]
  • Posture of the Beast (8, Claws of the Beast, Fangs of the Beast) {Avowed 2} [Vas., p. XX]
  • Bloody Exultation (7) {Avowed 3} [Vas., p. XX]
  • Passion to Destroy (7, Posture of the Beast) {Avowed 4} [Vas., p. XX]
  • Gift of the Beast (8, Power of the Beast) {Avowed 4} [Vas., p. XX]
  • Hunger of the Beast (8) {Avowed 4} [Vas., p. XX]
  • Delight in Violence (9, Hunger of the Beast) {Avowed 5} [Vas., p. XX]
  • Retribution of the Beast of the Beast (9) {Avowed 5} [Vas., p. XX]
  • Massacre of the Beast (10, Mauling of the Beast) {Avowed 5} [Vas., p. XX]
  • Frenzy of the Beast (11, Retribution of the Beast) {Avowed 5} [Vas., p. XX]
  • Onslaught of the Beast (12, Mauling of the Beast) {Avowed 5} [Vas., p. XX]
Vow of the Dark
  • Eye for the Dark (1) {Avowed 1} [Vas., p. XX]
  • Veil of Thorns (2, Stinging Nettles) {Avowed 1} [Vas., p. XX]
  • Power of the Dark (4) {Avowed 1} [Vas., p. XX]
  • Cup of Nettle Tea (5) {Avowed 2} [Vas., p. XX]
  • Venomous Gift (5) {Avowed 2} [Vas., p. XX]
  • Eye for the Dark (1) {Avowed 1} [Vas., p. XX]
  • Bite of the Dark (6) {Avowed 2} [Vas., p. XX]
  • Service in Scars (6) {Avowed 3} [Vas., p. XX]
  • Barbs of Vengeance (7) {Avowed 3} [Vas., p. XX]
  • Stinging Nettles (7) {Avowed 3} [Vas., p. XX]
  • Strength Through Pain (7) {Avowed 3} [Vas., p. XX]
  • Gift of the Dark (8, Power of the Dark) {Avowed 4} [Vas., p. XX]
  • Laceration of the Dark (8) {Avowed 4} [Vas., p. XX]
  • Miasma of Suffering (8, Stinging Nettles) {Avowed 4} [Vas., p. XX]
  • Pain to Power (8, Strength Through Pain) {Avowed 4} [Vas., p. XX]
  • Pot of Nettle Tea (9, Cup of Nettle Tea) {Avowed 5} [Vas., p. XX]
  • Vindication of the Dark (9) {Avowed 5} [Vas., p. XX]
  • Barbs of Wrath (10, Barbs of Vengeance) {Avowed 5} [Vas., p. XX]
  • Thorns of the Dark (11, Veil of Thorns) {Avowed 5} [Vas., p. XX]
Vow of the Sleeper
  • Refuge of the Sleeper (1) {Avowed 1} [Vas., p. XX]
  • Family of the Sleeper (2) {Avowed 1} [Vas., p. XX]
  • Power of the Sleeper (4) {Avowed 1} [Vas., p. XX]
  • Bastion of the Sleeper (5, Refuge of the Sleeper) {Avowed 2} [Vas., p. XX]
  • Offering in Blood (5) {Avowed 2} [Vas., p. XX]
  • Empowering the Refuge (6, Bastion of the Sleeper) {Avowed 2} [Vas., p. XX]
  • Grace of the Sleeper (6) {Avowed 2} [Vas., p. XX]
  • Posture of the Sleeper (6) {Avowed 2} [Vas., p. XX]
  • Will of the Sleeper (6) {Avowed 3} [Vas., p. XX]
  • Citadel of the Sleeper (7, Refuge of the Sleeper) {Avowed 3} [Vas., p. XX]
  • Martyr of the Sleeper (7) {Avowed 4} [Vas., p. XX]
  • Gift of the Sleeper (8, Power of the Sleeper) {Avowed 4} [Vas., p. XX]
  • Sanctuary of the Sleeper (8, Refuge of the Sleeper) {Avowed 4} [Vas., p. XX]
  • Bestowal of the Sleeper (9, Gift of the Sleeper, Refuge of the Sleeper) {Avowed 5} [Vas., p. XX]
  • Favor of the Sleeper (10, Grace of the Sleeper) {Avowed 5} [Vas., p. XX]
  • Formation of the Sleeper (11, Posture of the Sleeper, Refuge of the Sleeper) {Avowed 5} [Vas., p. XX]
  • Bound Through Blood (12, Blood Share 12) {Avowed 5} [Vas., p. XX]
Wheeling Attack
  • Crooked Charge (6) [PGG]
  • Rushed Charge (6) [PGG]
Wilderness Survival
  • Forest Provides, The (6) {Avowed 2} [Vas., p. XX]
  • Wastelander (6) {Horror Stalker 3, Purifier 3, Scout 8} [TAJ:MP, p. 293]
  • Understanding the Forest (8) {Avowed 4} [Vas., p. XX]
Wind Catcher
  • Glide (6) [ED4 Comp, p. 115]
Windmaster
  • Shyera-tis (1) [TAJ:MP, p. 294]
  • Annoying Little... (2) [TAJ:MP, p. 293]
  • Windmaster's Advantage (3) [TAJ:MP, p. 294]
  • Never Alone (4) [TAJ:MP, p. 293]
  • Death From Above (5) [TAJ:MP, p. 293]
  • Windmaster Training (6) [TAJ:MP, p. 294]
  • Windmaster Technique (7) [TAJ:MP, p. 294]
  • Windmaster's Resilience (8) [TAJ:MP, p. 294]
  • Windmaster's Dance (9) [TAJ:MP, p. 294]
  • Maz-Shyera-tis (10, Shyera-tis) [TAJ:MP, p. 293]
Winning Smile
  • Flirting (4) [ED4 Comp, p. 116]
  • Seduction (5) [ED4 Comp, p. 116]
Wood Skin
  • Wood Wings (5) [TAJ:MP, p. 295]
  • Wood Blend (6) {Woodsman 3} [TAJ:MP, p. 295]
  • Share Wood Skin (7) {Woodsman 4} [TAJ:MP, p. 295]
Wood Walk
  • Forest Knows My Feet, The (5) [TAJ:MP, p. 296]
  • Wood Excursion (6) {Woodsman 6} [TAJ:MP, p. 297]
  • Forest Knows My Friends, The (7, The Forest Knows My Feet) {Woodsman 7} [TAJ:MP, p. 296]
  • Leaf on the Wind (7) {Woodsman 7} [TAJ:MP, p. 296]
  • Race Through the Canopy (7) {Woodsman 5, any Discipline 9} [TAJ:MP, p. 226]
  • Light as a Leaf (8, Race Through the Canopy) {Woodsman 6, any Discipline 10} [TAJ:MP, p. 225]
  • Wood Dash (8) {Woodsman 8} [TAJ:MP, p. 297]
  • Enemy of the Court (9, Wood Excursion) {Woodsman 9} [TAJ:MP, p. 295]
  • Traverse Forest (9) {Woodsman 9} [TAJ:MP, p. 297]
Woodsman
  • Woodsman's Home (1) [TAJ:MP, p. 299]
  • Woodsman's Hunt (2) [TAJ:MP, p. 299]
  • Resp ke Felyat (3) [TAJ:MP, p. 298]
  • Restishay (4) [TAJ:MP, p. 298]
  • Resp ke Lavota (5) [TAJ:MP, p. 298]
  • Resp ke Vardan (6) [TAJ:MP, p. 298]
  • Wood Elemental Affinity (7) [TAJ:MP, p. 298]
  • Nordal Defender (8) [TAJ:MP, p. 297]
  • Resp ke Thiel (9, Forest Sense 5) [TAJ:MP, p. 298]
Wound Balance
  • Earth Rise (8, Earth Walk 5) {Brother of Stone 5} [TAJ:MP, p. 299]
Paths (Thread Weaving)
  • Avowed [Path] (5, Barrite, must complete an Avowed ordeal) {Any Discipline 5} [Vas., p. 299]
  • Brother of Stone [Path] (5, Speak Obsidiman, Read and Write Obsidiman, Obsidiman Lore 5, must complete a Brother of Stone ordeal) {Any Discipline 5} [TAJ:MP, p. 299]
  • Fire Eater [Path] (5, ork, must complete a Fire Eater ordeal) {Any Discipline 5} [TAJ:MP, p. 299]
  • Horror Stalker (5, must complete a Horror Stalker ordeal) {Any Discipline 5} [TAJ:MP, p. 299]
  • Journeyman [Path] (5, Versatility 5, human, must complete a Journeyman ordeal) {Any Discipline 5} [TAJ:MP, p. 300]
  • Liberator [Path] (5, must complete a Liberator ordeal) {Any Discipline 5} [TAJ:MP, p. 300]
  • Messenger [Path] (5, must complete a Messenger ordeal) {Any Discipline 5} [TAJ:MP, p. 300]
  • Outcast [Path] (5, must complete a the Ritual of Severance) {Any Discipline 5} [TAJ:MP, p. 300]
  • Purifier [Path] (5, must complete a Purifier ordeal) {Any Discipline 5} [TAJ:MP, p. 300]
  • Scholar [Path] (5, Knowledge skill 5, must complete a Scholar ordeal) {Any Discipline 5} [TAJ:MP, p. 300]
  • Tail Dancer [Path] (5, Dancing 5, Melee Weapons 5, t'skrang, must complete a Tail Dancer ordeal) {Any Discipline 5} [TAJ:MP, p. 301]
  • Windmaster [Path] (5, Melee Weapons 5, windling, must complete a Windmaster ordeal) {Any Discipline 5} [TAJ:MP, p. 301]
  • Woodsman [Path] (5, Speak Elf, Read and Write Elf, Elf Lore 5, must complete a Woodsman ordeal) {Any Discipline 5} [TAJ:MP, p. 301]