Everything contained here is the work of a fan and not associated with FASA Games.
This entry continues from the alternate advancement scheme introduced here. The following presents the advancement scheme for Illusionist.
Illusionist
Novice General Talents
- Arcane Mutterings
- Astral Sight
- Awareness
- Dead Fall
- First Impression
- Mimic Voice
- Speak Language
- Standard Matrix
- Stealthy Stride
- Taunt
- Winning Smile
First Circle
Discipline Talents
- False Sight
- Patterncraft
- Spellcasting
- Thread Weaving (Illusionism)
- Open talent
Free Talents: Standard Matrix x2
Second Circle
Discipline Talent: True Sight
Third Circle
Discipline Talent: Open talent
Fourth Circle
Discipline Talent: Open talent
Journeyman General Talents
- Conceal Object
- Dispel Magic
- Engaging Banter
- Enhanced Matrix
- Fast Hand
- Frighten
- Hypnotize
- Resist Taunt
- Steel Thought
- Tenacious Weave
Fifth Circle
Discipline Talent: Power Mask or Slough Blame
Sixth Circle
Discipline Talent: Willforce or Open talent
Seventh Circle
Discipline Talent: Open talent
Eighth Circle
Discipline Talent: Hold Thread or Open talent
Warden General Talents
- Armored Matrix
- Astral Pocket
- Disarming Smile
- Empathic Sense
- Etiquette
- Graceful Exit
- Infuse Memory
- Lasting Impression
- Range Pattern
- Safe Thought
- Thought Link
- Undermine
Ninth Circle
Discipline Talent: Open talent
Tenth Circle
Discipline Talent: Open talent
Eleventh Circle
Discipline Talent: Truth Through Lies
Twelfth Circle
Discipline Talent: Concise Casting or Open talent
Master General Talents
- Bardic Voice
- Casting Pattern
- Effect Pattern
- Impossible Hide
- Memory Probe
- Second Chance
- Shared Matrix
- Soul Aegis
- Witty Repartee
Thirteenth Circle
Discipline Talent: Enthralling Visions
Fourteenth Circle
Discipline Talent: Open talent
Fifteenth Circle
Discipline Talent: Spliced Weave or Open talent