A thread item written for an online game I offered to help with thread items. This was written with the request of a windling sword. That seems easy, but it's more difficult than it may first seem. At least, if you want to make a truly windling sword. So I put something together that tries to address bonuses in a different fashion, even while doing roughly the same things and I think it comes out perhaps more interesting for it. The thread item certainly feels different in how it comes together and what it emphsizes and how it goes about doing so.
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
This windling sword is notable for the subtle, graceful curve to its nearly translucent blade, chisel tip, and lack of any guard. It’s a rare, but classic design from a windling tribe that calls Glenwood Deep home. Crafted for a flurry of slashing attacks while moving at high speed and relying entirely on the wielder’s ability to evade counterattacks.
Thread Rank One
Key Knowledge: The owner must learn the sword’s Name.
Effect: The wielder gains +1 to Attack tests.
Thread Rank Two
Effect: The wielder gains +1 to Initiative tests.
Thread Rank Three
Key Knowledge: The owner must learn about the windling tribe.
Effect: The wielder gains +2 to Attack tests.
Thread Rank Four
Effect: The wielder gains +2 to Initiative tests.
Thread Rank Five
Deed: The owner must travel to the tribe and earn their favor.
Effect: The wielder gains the Windfury ability. As a Simple action for 1 Strain, slashing winds emanate around the sword and the blade darkens. The wielder gains +2 to close combat Damage tests with the sword against opponents with lower Initiative until the end of the round.
Thread Rank Six
Effect: If Windfury is active, the wielder can spend an additional Karma Point on a close combat Damage test with the sword against an opponent with lower Initiative.