Everything contained here is the work of a fan and not associated with FASA Games.
Crossbows. I don't claim to understand why, but some people want them to be more complicated. Not necessarily realistic, just complicated. I won't go into why complicated doesn't mean realistic or how "realistic" in this context never offers verisimilitude to how crossbows function. This is like statements about the effective range of a longbow. Great, now how does that work in a tight corridor or when someone is moving and the arrow takes more than six seconds to reach the target?
trunc (DS,1) = (((x/3+2)) × (int(cos(z)/(e^(1/z)+1))dz|z=(-π/2) to z=π/2)) + (y × int(db/(d+√(b))|b=0 to ((√(e)-1)^2))) + n(e^iπ+1) × (int(√(ln(9-a))/(√(9-a) + (√(ln(a+3)))da)|a=2 to 4))
I wish everyone to have fun with this and good luck!
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