This is the thirty-third part in an ongoing series about Earthdawn. Introduction and Index.
Below is a list of all the Talents found in the 1E core book and the 3E Player's Guide. The list was compiled from both sources to note new Talents, not just missing ones, that may have been pulled from another source (1E Earthdawn Companion, or Denizens of Earthdawn), or never appeared in 1E at all.
Right now it is just a list, though if there is a desire for it (which means leave a comment to that effect) I can add some commentary and thoughts on the changes between editions.
Animal Leadership - Now provides effects on a Pathetic result and no longer provides increased duration on an Excellent result.
Animate Object - Perception, Willpower, and Charisma of the object is no longer fixed. Dexterity, Strength, and Toughness are figured differently, but yield the same results. Animating an object considered weaving a thread for limits. Death Rating is no longer based on the material, but now provides Physical Armor based on the material. If a thread item, now gains benefits from attached threads.
Armor Mount - Now in Player's Guide.
Astral Pocket - Now holds considerable less weight. No longer requires a test to place objects in or remove them from the pocket. Now has a duration.
Aura Armor - Now based on Willpower, not Strength. Improves both Mystic and Physical Armor at the same time. No longer a test against current Armor. Duration is now based on Rank.
Bardic Voice - No changes.
Bargain with Summoned Creature - Now allows for Blood Magic to bypass the duration.
Bestial Resilience - No longer requires an action.
Bestial Toughness - No changes.
Blade Juggle - Now in Player's Guide.
Blind Fire - Now based on Perception. Now a Simple action. No longer replaces an Attack test, instead supplements with a test against target's Mystic Defense to work.
Blood Guilt Weapon - No longer costs Strain. Now costs Karma.
Body Blade - No longer costs Strain.
Bone Compass - New talent.
Call Mount - Range multiplier has changed and is based on Rank instead of result. Now tests against mount's Spell Defense.
Casting Pattern - Difficulty for spells with no threads is now Reattuning Difficulty, not Weaving Difficulty +5.
Chameleon - Duration is now in minutes. Proscribed activities now temporarily disrupt the talent rather than end it. Spellcasting and weaving threads are now allowed.
Champion Challenge - Penalty duration is now in hours. Effects on loss are different.
Confront Horror - No longer +10 to Step by default. No longer costs Strain. Final test is now Confront Horror. No longer penalties for interference.
Create Arrow - No longer a talent.
Critical Hit - Now costs Karma.
Defense - Now costs Karma. Now costs 1 Strain. Duration is now result rounds, not Rank hours
Detect Falsehood - Require result levels reduced by one. Additional Excellent result added.
Detect Influence - Excellent result now includes information if target is Horror marked.
Develop Animal Sense - Completely changed mechanics.
Disarm Magical Trap - Now covered as part of Disarm Trap.
Dominate Arrow - Now result level for an Armor-Defeating Hit is increased by one.
Eagle Eye - New(ish) talent.
Earth Armor - No longer +10 to Step. Now has a Physical Armor rating. No longer increases result level for Armor-Defeating Hit. Not explicit if repairing armor costs Karma.
Echo Location - Now has a range.
Effect Pattern - Difficulty for spells with no threads is now Reattuning Difficulty, not Weaving Difficulty +5.
Elemental Walk - New talent.
Enduring Art - New talent.
Escape Divination - New talent.
Ethereal Weapon - Mystic Armor now provides protection.
First Ring of Perfection - No longer specifically affects bonus dice.
Forge Armor - Moved to Player's Guide.
Gain Surprise - Now costs Strain.
Gold Sense - Now a fixed difficulty. No longer a minimum quantity. Can no exclude materials from sense.
Howl - Paralysis now lasts Rank rounds and may be overcome like the fleeing condition.
Impossible Hide - New talent.
Impressive Shot - Moved to Player's Guide/now also Impressive Strike. Now Dexterity instead of Charisma. Action test is now the Attack test, no "Damage test" is made. Now improves Interaction tests, not causes opponents penalties.
Improve Armor - Now "Infuse Armor". Now costs Karma and 2 Strain. Description altered, now a Standard action. Effect is now result level to Physical and Mystic Armor, instead of +1 per application, up to talent rank. Duration now rank hours, instead of 24 hours. Now has an effect on a Pathetic result.
Incite Mob - New talent.
Incite Stampede - New talent.
Lion Spirit - Now also improves Spell Defense.
Matrix Strike - Now a Simple action. No longer replaces the Attack test.
Mind Armor - New talent.
Mind Blade - New talent.
Mind Wave - New talent.
Missile Twister - Now a Standard action. Now affects thrown weapons, possibly to a reduced level. Missile Attack tests now require only one higher result level, not two.
Moving Earth - Area and thickness larger (likely to account for standardized measurements). Carrying capacity is now reduced. Now requires concentration.
Multi-Charge - Now requires movement between each attack.
Multi-Shot - No changes.
Multi-Strike - No changes.
Multi-Tongue - Now costs 1 Strain.
Multiweaving - Now "Multi-Weaving".
Netherwalk - Spell Defense bonus reduced.
Pin - No changes.
Plant Shelter - Action Step no longer has a +10. Now takes 10 minutes to perform, instead of 5. Now has an explicit duration. Windlings are now considered one-quarter size, instead of one-half size, and dwarfs are now one-half size, instead of normal size.
Quick Shot - Now costs Karma. Now requires declaring the number of attacks initially and paying all Strain up front. No longer requires an initial Missile Weapons test. No longer requires only one target. Cannot be combing with other talents and skills which give additional attacks.
Quickblade - Removed.
Rally - No longer requires a mount to eliminate Strain. Now costs Strain if the adept cannot be seen by comrades.
Range Pattern - Difficulty for spells with no threads is now Reattuning Difficulty, not Weaving Difficulty +5. Range multiplier reduced from 100 to 20.
Reshape Object - New talent.
Resist Pain - New talent.
Rushing Attack - No longer has an Action step. Now costs Strain. Now costs Karma. No longer requires Dexterity based talents. No longer limits ranks. Now allows for splitting movement.
Safe Thought - No longer replaces Spell Defense. Now adds to Spell Defense.
Screaming Arrow - Now a Simple action. No longer causes Harried, now only causes fear. Now allows for a resistance test. Prohibition against combining with some talents (e.g. Flame Arrow). Increased duration. No additional effects based on result level.
Second Chance - No longer costs Karma. No longer requires a test against the target's Spell Defense. Retest is now made with Second Chance (limited by the original talent).
Sense Magic Weapon - Now has an area of effect, which includes the approximate direction to the magic item(s). Specific and item types may be excluded.
Shield Beater - No longer has an Action step. No longer bypasses the opponent's shield. No longer reduces the result level required for an Armor-Defeating Hit. Now reduces Physical Armor and on a Good success improves the odds of shattering a shield.
Show Armor Flaw - Now costs 2 Strain. No longer produces a number of flaws. No longer increases damage. No longer required to perform a Called Shot to take advantage of the benefits.
Slough Blame - Now in Player's Guide.
Soften Blade - No longer costs Karma. Range no longer based on sight, now Rank x6 yards.
Song of Deflection - Now a Standard action.
Soul Shatter - Action Step no longer has a +10. Now costs 1 Strain. Now costs Karma. Mystic Armor now explicitly provides protection against continued damage.
Spell Crystal Lock - Dispel Difficulty is no longer fixed. Now limits on the number of "locks" which the adept may have at one time.
Spirit Strike - New talent.
Stone Skin - Now costs Karma. Duration is now Rank rounds, not 24 hours. Now adds Rank to Physical Armor, not a fixed value. No longer increases Unconsciousness and Death Ratings. No longer a limit to the number of times it may be used in a day.
Storm Shield - New talent.
Summon - Now in Player's Guide.
Summoning Circle - Now based on Willpower. No longer costs Strain. Now costs Karma.
Tame Mount - May now be used once per animal per day. Animal is now only Unfriendly to others.
Thoughtful Expression - Range is now Rank x50 yards. Penalty is now Harried.
Thunder Axe - No longer has weapon requirements. Stunned condition now lasts Rank rounds.
Trace Missile - Duration is now in minutes.
Trample - No longer has an Action Step. No longer grants an additional attack.
Truth Skit - Time limit now Rank years and days, not 7 year.Time interval is now one minute, not one round.
Unmount - Additional clarification regarding Setting for a Charge provided.
Venom - No longer +5 to the Action Step. No longer costs Strain. Now costs Karma. Target may now only be affected by one Venom at a time. Now a specific prohibition against manufactured weapons.
Vital Strike - Now based on Perception. Now costs 1 Strain. No longer functions with spells. No longer replaces the Attack test. Now just adds Rank to damage.
Vitality - No changes.
Water Dancing - Now compared against only the highest Social Defense. Now only affects Interaction tests. Duration is now Rank minutes, not 24 hours.
Weapon Breaker - Now based on Strength, not Willpower. No longer has a +10 Action Step bonus. Success now reduces Damage Step of weapon by -2 per result level. Extraordinary results only shatter mundane weapons. Threaded weapons cannot be reduced below Damage Step 1.
Weapon Ward - New talent.
Web Astral - Changed to "Astral Web". Step no longer has +10. Now costs 3 Strain. Area has been reduced. Test to move is now against the result, not the Step.
Whirlwind - Now costs 2 Strain. No longer costs Karma. Damage is no longer reduced. Talent is now prohibited to use in the same round as talents granting additional attacks.
Wind Bow - No longer has an Action Step. Damage Step is equal to the Rank. Now allowed to use Flame Arrow in conjunction with Wind Bow. Duration is now minutes, not one round.
Wound Transfer - Now one test. Now transfers damage, which may cause a wound. Adept heals a Wound.
This is the thirty-second part in an ongoing series about Earthdawn. Introduction and Index.
Below is a list of all the Illusionist Spells found in 1E (Core book, Arcane Mysteries of Barsaive and Magic: A Manual of Mystic Secrets) and the 3E Player's Guide.
Right now it is just a list, though if there is a desire for it (which means leave a comment to that effect) I can add some commentary and thoughts on the changes between editions.
Some of the changes were almost certainly made to accommodate the move to a battle map and hexes with a 2-yard standard size. Which means that, depending on how you count spaces, some of the areas of effect may not have changed. Regardless, the most significant changes are that the minimum casting difficulty is now a 6 instead of 2 and ranges have been drastically reduced across the board.
First Circle
Assuring Touch: No changes.
Bellow of the Thundras: Reference to "Make an Impression" added.
Best Face: No changes.
Blazing Fists of Rage: No changes.
Catseyes: No changes.
Disguise Metal: Duration now uses rank instead of Willforce test; now has an Effect test that determines the weight affected, instead of a static amount; Spell Defense against detection is now 6 instead of 7.
Displace Image: Distance increased by 1 yard; a fixed Difficulty is no longer given.
Fun With Doors: Distances adjusted to fix in 2-yard hexes
Light: Casting Difficulty: +4; Duration now uses rank instead of Willpower test; Difficulty to blind a target now requires a Good result, instead of +5; increasing the duration now costs Blood Magic Damage instead of Permanent Damage.
Pauper's Purse: No changes.
Rope Guide: Casting Difficulty: +4; Range: no limit; no longer a limit on rope length.
Unseen Voices:
True Blazing Fists of Rage: Full text added instead of a reference to the illusion.
Second Circle
Blindness: Range: -15 yards; Sensing tests clarified.
Crafty Thought: Now explicitly allows for recasting if it fails or ends; failure now prevents using the spell on the same target for a day.
Disaster: Difficulty increases after the first target; increase to engaged targets is now a Good success, instead of a static +4.
Encrypt: Range: -20 yards.
Ephemeral Bolt: Range: -36 yards.
Impossible Knot: Casting Difficulty: +2.
Innocent Activity: No changes.
Monstrous Mantle: Duration: Rank instead of Willforce.
Remove Shadow: No changes.
Send Message: (Couldn't be found in the three 1E reference texts.)
Tailor: No changes.
True Ephemeral Bolt: Range: -36 yards.
Weather Cloak: Effect test against magical weather is now explicitly every round.
You Got Me: No changes.
Third Circle
Alarm: No changes.
And Then I Woke Up: Now affects tests in the same round as well.
Blinding Glare: Range: -18 yards; Area: +2 feet.
Dampen Karma: Range: -36 yards; Effect: Now -3 steps, instead of a -4 penalty to the Karma die result.
Detect Illusionism Magic: Range: -30 yards.
Dispel Illusionism Magic: Casting Difficulty: +2; Range: -30 yards.
False Floor: Effect: WIL+6; Area: 6-yard radius instead of 20 x 20 feet.
Impossible Lock: Casting Difficulty: Now TSD; Effect: Now WIL+7.
Mind Fog: Range: -36 yards; now more explicit in function.
Nobody Here: Area: -6 yards.
Phantom Warrior: Range: -6 yards.
See the Unseen: Clarification on use with other abilities added.
Soothe the Savage Beast: Range: -6 yards; Extraordinary success effect now in hours instead of days.
Suffocation: Range: -72 yards; Area: +2 feet; now causes Harried instead of -2 to Action tests.
Fourth Circle
Aura: Range: -6 yards.
Bleeding Edge: No changes.
Circle of Well Being: Casting Difficulty: +4; Area: +2 feet; now requires a successful Effect test against the target's Spell Defense before it will generate any benefit.
Clarion Call: Range: -60 yards; now specifies a Disbelief Difficulty; affected targets will now explicitly not harm themselves.
Conceal Tracks: Difficulty now increases per target; now includes Effect test to determine Sensing Difficulty.
Eyes Have It: Casting Difficulty: +4; Range: -36 yards; now a Spellcasting test to taget individuals; now allows the target a Willpower test against the Effect test to end the effect against them.
Great Weapon: Now causes Harried instead of -2 to all Attack tests.
Hunger: Can now cause Wounds.
Improved Alarm: No changes.
Memory Blank: Range: +1 yard; extending the duration now costs 3 Blood Magic Damage, instead of 2 Permanent Damage.
Multi-Missile: Duration: Now 1 round.
Nightmare of Foreboding: Now reduces Wound Threshold by 6, not 8.
Stop Right There: Range: -36 yards; now explicitly allows the target to act normally, besides the whole not moving around thing; target is now Harried.
Unmask: Range: -12 yards.
Fifth Circle
Awaken: Now includes provision for non-magical effects; now heals target to regain consciousness instead of granting a Recovery Test.
Bond of Silence: Now includes specific instruction regarding success or failure to speak.
Clothing Gone: Range: -36 yards; now Harries target instead of a -4 penalty to Action tests; no long allows Willpower test to Dispel.
Enter and Exit: Now requires Spellcasting test to find hidden passages.
Eye of Truth: No changes.
Flesh Eater: Threads: -1; now causes Harried instead of -2 to all Action tests.
Flying Carpet: Maximum ceiling and climb speeds are now specified; full attribute write-up given (not all are the same).
Illusion: Casting Difficulty: +4; Range: -18 yards; Area: was 100 ft^2, now 10-yard radius; now allows for Spellcasting rank duration extensions.
Improve Karma: Weaving Difficulty: -1/-3; Effect: +4 (instead of +5) Karma Steps; now can be dispelled.
Noble Manner: Now specifies Interaction tests.
Phantom Fireball: Range: -60 yards; Area: -6 yards.
Pleasant Visions: Range: -36 yards.
Switch: Range: -6 yards; target no longer must be willing;
Wall of Unfire: Casting Difficulty: +4; dimensions now 4-yards high, 2-yards wide, 2-yards deep; Spellcasting tests are now made for each attempt to pass through the wall; Knockdown tests from Wounds are now considered Sensing tests.
Sixth Circle
Astral Shadow: No changes.
Bouncing Blaster: Casting Difficulty: Now 6 in addition to TSD; Area: Now 12-yard radius; Area: targets within 2-yards (not 20 feet) are affected; within 2 yards (not 5 feet) sets blaster off; distance into air no longer specified.
Chosen Path: Casting Difficulty: +4.
Dancing Disks: Range: -45 yards; Difficulty now increases for each target.
Foreseeing: Clarifies how many days into the future can be viewed. Removes references to divination.
Illusory Missiles: Range: -72 yards; Area: +2 feet.
Memory Scribe: Range: -1 yard; extending the duration is now Blood Magic Damage, not Permanent Damage.
Spotlight: Range: -60 yards; Area: -14 feet; resistance is now an Action test, not a Willpower test.
Stench: Range: -24 yards; Area: +2 feet, in a sphere, not a square; Willpower test success and failure clarified; Knock Down added for failure.
Seventh Circle
Dream Sight: Now requires an item of the target.
Drunken Stagger: No changes.
False Enchantment: Casting Difficulty: +4; Disbelief (not Sensing) Difficulty is increased by 5 (not D8).
Rebel Limb: Range: -36 yards; now an illusion; resistance is now a Disbelief tests against the Effect tests; target granted a bonus on Disbelief tests.
Reversal of Passion: No changes.
Silent Stampede: (Couldn't be found in the three 1E reference texts.)
Stampede: Difficulty now increases for each additional target; now causes Harried instead of -2 to all Action tests; now limits targets to Spellcasting rank.
Time Flies: Casting Difficulty: +4; Range: -36 yards.
Twisted Tongues: Range: -36 yards; Difficulty increases for each target; Speak Language tests are now considered Sensing tests.
Vertigo: Range: -45 yards; now just gives a -6 penalty on Action tests.
Walk Through: Dexterity test results somewhat clarified.
Eighth Circle
Astral Nightmare: Range: -15 yards; damage inflicted now allows a Perception test as a Sensing test.
Dreamsend: Now requires an item of the target.
Form Exchange: Range: -15 yards.
Illusory Spell: This has been removed in 3E.
Leaping Lizards: Casting Difficulty: +4; Range: -90 yards; Knockdown tests caused by Wounds now count as Sensing tests.
Massive Missiles: Range: -150 yards; Difficulty increases for additional targets; targets now always make the Effect test.
Other Place: No changes.
Shadow Spell: Range: -36 yards.
This is the thirty-first part in an ongoing series about Earthdawn. Introduction and Index.
Below is a list of all the Wizard Spells found in 1E (Core book, Arcane Mysteries of Barsaive and Magic: A Manual of Mystic Secrets) and the 3E Player's Guide.
Right now it is just a list, though if there is a desire for it (which means leave a comment to that effect) I can add some commentary and thoughts on the changes between editions.
Some of the changes were almost certainly made to accommodate the move to a battle map and hexes with a 2-yard standard size. Which means that, depending on how you count spaces, some of the areas of effect may not have changed. Regardless, the most significant changes are that the minimum casting difficulty is now a 6 instead of 2 and ranges have been drastically reduced across the board.
First Circle
Astral Sense: Range: - 30 yards; Casting Difficult is now a static 6.
Bedazzling Display of Logical Analysis: Bonus now limited to specific tests.
Crushing Will: Range: -72 yards.
Dispel Magic: Range: -30 yards; Casting Difficulty: +4; Dispel Difficulties have increased.
Divine Aura: Range: -1 yard.
Flame Flash: Range: -15 yards.
Ignite: Damage now decreases each round.
Iron Hand: Now affects all close combat Damage tests.
Mind Dagger: Range: -24 yards.
Silent Converse: Targets TSD instead of DN 4; removes Effect test; Distance that conversation can be overheard is now 2 yards.
Triangulate: No changes.
Wall Walker: No changes.
Second Circle
And His Money: Now effective on any test involving finances, not just Fence and Haggle.
Astral Shield: No changes.
Clean: No changes.
Dodge Boost: No longer requires an immediate Avoid Blow test.
Rope Ladder: Casting Difficulty: +4; movement rate has changed.
Seal: Casting Difficulty: +2
Vines: Range: -30 yards.
Wake-Up Call: Time is no longer variable.
Third Circle
Aura Strike: Range: -24 yards.
Catwalk: No changes.
Combat Fury: No longer improves Damage tests; now requires only close combat attacks.
False Aura: No changes.
Healing Sleep: Now requires damage greater than Wound Threshold; target now difficult
to wake; now only grants one bonus Recovery Test; each character can only
benefit from this spell once a week.
Identify Spell: Range -30 yards
Leaps and Bounds: Effect test now replaces Great Leap tests; no longer gives a static leaping movement; no longer allows Effect test to replace Avoid Blow tests.
Levitate: Range: -60 yards; Effect: -1000 lbs; platform dimensions slightly different (2-yard radius v. 10 x 10 ft. platform); no specifies movement rates.
Notice Not: No changes.
Ork Stoke: (Not present in the books that I am referencing.)
Quicken Pace: The exact movement rate increases have changed.
Seeking Sight: No changes.
Shatter Lock: Range: +1 yard; no longer allows a reversal for an extra thread.
Water Wings: No changes.
Wizard Mark: Removed Effect test.
Fourth Circle
Ball of String: Casting Difficulty: +4.
Binding Threads: Range -24 yards; Duration reduced from minutes to rounds; penalty is now
Harried instead of -4 to Physical Defense.
Buoyancy: +1 bonus to Swimming tests
Dust Devil: Range: -48 yards; now causes Harried instead of -2 to relevant action tests.
Hair Frenzy: Range: -15 yards; target is now Harried instead of -2 to all actions
Icy Protection: Renamed from Icy Fingers; can no longer lower Spell Defense for the
test.
Identify Magic: Range -40 yards
Inventory: Range: +5 yards.
Juggler's Touch: Casting Difficulty +4; Area now 2-yard radius; caster can now move the
spell.
Kaer Knocking: (Not new, but also not in the three books I am referencing.)
Karmic Connection: No longer permanently reduces Karma maximum
Relax: Effect: +2; "cooldown" on Recovery Test reduction now in single minute increments, rather than 5 minute increments.
Repair Lock: Now a separate spell that replicates the reversal of Shatter Lock.
Thorny Retreat: Casting Difficulty: +4; now creates Spellcasting Rank sections, instead of 10 sections; dimensions have changed (4-yd x 2-yd v. 10' x 10').
Trust: Range: -30 yards.
Wizard's Cloak: No changes
Fifth Circle
Counterspell: Range: -9 yards; now improves Spell Defense instead of replacing Spell Defense.
Giant Size: Now grants bonuses to Strength and Toughness-only tests instead of
giving Step bonuses.
Heat Metal Armor: Renamed from Heat Metal; Range -6 yards
Invigorate: No changes.
Kaer Pictographs: (Not new, but also not in the three books I am referencing.)
Mage Armor: No changes.
Makeshift Missile: Now only works on one item for the duration.
Mystic Shock: Range -6 yards
Sanctuary: Effect test now adds to Death Rating and Spellcasting Rank now adds to
Physical Armor instead of Effect test replacing Physical Armor, Mystic Armor
and Death (Damage) Rating.
Slow: No changes.
Solo Flight: Movement rates have changed.
Study Thread: No changes.
Sixth Circle
Blood Lost: No longer requires a Wound
Displace Self: Movement now 2-yards in a random direction; no longer replaces Initiative Step.
Doom Missile: Range: -60 yards.
Karma Cancel: Range: -60 yards; Difficulty to end is +3.
Loan Spell: No longer requires subject to remain in sight.
Makeshift Weapon: No changes.
Mental Library: Difficulty is now caster’s Spell Defense.
Multi-Mind Dagger: Range: -14 yards.
Rampage: (Not present in the books that I am referencing.)
Razor Orb: Range: -60 yards.
Sleep: Range: -36 yards; resistance is now against the magician's Willpower Step.
Spellstore: Blood magic now extends the duration to a year and a day instead of
allowing unlimited casting for the duration, also it is now Blood Magic Damage
instead of Permanent Damage
Seventh Circle
Astral Gift: Now grants the talent and ranks, instead of the windling ability (which has
changed as well).
Blood Boil: Range: -36 yards.
Call: No changes.
Confusing Weave: Range: -36 yards.
Dislodge Spell: Range: -36 yards.
Lightning Cloud: Range: -72 yards.
Liquid Eyes: Range: -24 yards; Dispel Difficulties increased.
Move on Through: Range: -72 yards.
Mystic Net: Area and range have changed; targets are now Harried instead of a -4 to
Physical Defense.
Spell Cage: Range: -60 yards; dimensions have changed; full stat write-up.
Eighth Circle
Catch Spell: No changes.
Cat's Cradle: Removed in 3E.
Compression Bubble: Range: -45 yards; full stat write-up.
Delay Blow: No changes.
Peacebond: Now causes Blood Magic Damage instead of Strain to extend the duration;
causes less damage to extend the duration; no longer causes a Wound to extend
the duration.
Safe Opening: Range: +1 yard.
Spell Snatcher: Range -36 yards.
Wound Mask: No changes.
This is the thirtieth part in an ongoing series about Earthdawn. Introduction and Index.
Below is a list of all the Nethermancer Spells found in 1E (Core book, Arcane Mysteries of Barsaive and Magic: A Manual of Mystic Secrets) and the 3E Player's Guide.
Right now it is just a list, though if there is a desire for it (which means leave a comment to that effect) I can add some commentary and thoughts on the changes between editions.
Some of the changes were almost certainly made to accommodate the move to a battle map and hexes with a 2-yard standard size. Which means that, depending on how you count spaces, some of the areas of effect may not have changed. Regardless, the most significant changes are that the minimum casting difficulty is now a 6 instead of 2 and ranges have been drastically reduced across the board.
First Circle
Astral Spear: Range: -72 yards.
Bone Dance: Range: -15 yards; Effect: -1; Effect Test must be made every round; no longer a penalty to Strength on Effect Test failure.
Chilling Circle: Area: -3 yards; now affects everyone in area, not just a single target.
Command Nightflyer: Range: -72 yards;
Detect Undead: Area: +5 yards; now uses Nethermancer's Willpower instead of target's Willpower.
Dry and Wet: Range: -1 yard.
Experience Death: Can no longer cause a Wound.
Insect Repellent: Casting Difficulty: +4.
Mount Scare: I cannot actually find the 1E version of this spell.
Putrefy: Casting Difficulty: Minimum +4; Range: -1 yard.
Spirit Dart: Range: -15 yards.
Spirit Grip: Shrines to the Passions are specifically considered sacred ground.
Undead Struggle: Range: -6 yards; damage is now equal to the difference in rolls; ties are now won by the Nethermancer.
Second Circle
Bone Circle: Area: -1 yard; Spellcasting Test now takes an hour; stats have changed.
Detect Nethermancy Magic: Range: -30 yards.
Ethereal Darkness: Casting Difficulty has changed; Area: +7 yards; Duration is different.
Fog Ghost: Range: -15 yards; stats different.
Gadfly: Casting Difficulty: +6; Range: -18 yards; penalty is now Harried (instead of -3 to all actions).
Life Circle of One: Casting Difficulty: +4; Area: -3 yards.
Pocket Guardian: Stats different.
Repel Animal: Casting Difficulty: +4; Area: -3 yards.
Shadow's Whisper: Casting Difficulty: +2; Defined range.
Shield Mist: No changes.
Third Circle
Arrow of Night: Explicitly works on all missiles.
Dark Messenger: Words allowed was 15 + Rank, now is 2 x Rank.
Death Trance: Extending the duration used to cost 2 Permanent Damage and now costs 4 Blood Magic Damage.
Death's Head: Threads: -1; Reattuning Difficulty: +5; now allows for resistance checks every round.
Dispel Nethermancy Magic: Casting Difficulty: +4; Range: -30 yards.
Fog of Fear: Casting Difficulty: +4; Range: -36 yards; Area: -3 yards; now allows for resistance.
Grave Message: Difficulties have changed.
Pack Bags: Casting Difficulty: +4; Range: +1 yard.
Pain: No longer causes damage; resistance is now against the Effect Test, not a static value.
Preserve: Larger area (10 ft^2 v. 2 yard radius);
Shadow Meld: No changes.
Spirit Double: No changes.
Summon Bone Ghost: Range: -6 yards; additional summons in one day now require an additional Result Level instead of increasing the Difficulty by +1.
Fourth Circle
Animate Skeleton: Casting Difficulty: +4; Range: -60 yards; stats are different.
Astral Flare: Casting Difficulty: +4; Area: -15 yards.
Blood Servitor: No changes.
Dark Spy: Senses do not shut down completely now.
Evil Eye: Range: -15 yards; resistance is now against the caster's Willpower Step, not a static value.
Fatal Food: No changes.
Friend or Foe: Range: -6 yards; now affects everyone in range, instead of 5x Rank targets.
Last Chance: No longer grants an actual Recovery Test if none are available, just Step 8 healing.
Nightflyer's Cloak: No longer requires the actual creature to be present.
Spirit Servant: Stats are different.
Viewpoint: Casting Difficulty: +4.
Visions of Death: Range: -60 yards; resistance is against caster's Willpower, not a static value.
Fifth Circle
Animate Spirit Object: Range: -15 yards; stats are different.
Astral Horror: Range: -72 yards; stats are different.
Astral Mount: The Casting Difficulty is now variable, though reduced (-1 or -2).
Astral Whisper: Range: -36 yards.
Blind: Range: -12 yards; now causes a Complete Darkness penalty.
Circle of Astral Protection: Area: -3 yards.
Incessant Talking: Range: -24 yards; resistance is now against caster's Willpower Step, not Spellcasting Test Result.
Pass Ward: Casting Difficulty: +4; now discharges only once.
Sculpt Darkness: No changes.
Sense Horror: No changes.
Shadow Hunter: Range: -6 yards; stats are different.
Spiritual Guidance: Casting Difficulty: +4; Duration now in rounds, not minutes.
Star Shower: Range: -1 yard.
Target Portal: No changes.
Tears of the Scourge: Range: -6 yards; resistance now against Effect Step, instead of Effect Test Result; prohibition against harming targets now extends to allies.
Whisper Through the Night: Effect Test no longer made in secret by GM.
Wither Limb: Range: -36 yards; more specific penalties applied to targets who have withered limbs.
Sixth Circle
Blessed Light: Casting Difficulty: +3; Area: -9 yards;
Bone Puppet: Range: -15 yards.
Bone Shatter: Range: -36 yards; number of Effects is equal to the Result Level, not Spellcasting Rank; up to two may be directed at a single target, not three; now increases the difficulty of Knockdown Tests, instead of giving a penalty to them.
Bone Walker: Casting Difficulty: +4; Area of effect: -80 yards; weaving each thread now takes an hour; extending the duration of the spell costs Blood Magic Damage, not Permanent Damage; stats are different.
Dust to Dust: Casting Difficulty now increases for each target beyond the first; Range: -36 yards; now limited to a number of targets equal to Spellcasting Rank.
Foul Vapors: Casting Difficulty is now the highest Spell Defense among the target group; Area: -15 yards; the Nethermancer may no longer grant immunity to others;
Friendly Darkness: Area: -9 yards; bonus granted now +5.
Recovery: No changes.
Soul Armor: Now adds a static value to Mystic Armor.
Wall of Darkness: Range: -6 yards; added thickness to the wall.
Seventh Circle
Astral Beacon: Range: -24 yards.
Astral Maw: Casting Difficulty now Nethermancer's natural Spell Defense instead of 8; Range: -15 yards.
Banquet of Dis: A Recovery Test must be sacrificed for each: going without food/water or going without sleep; now gives a specific penalty to Recovery Tests.
Bone Pudding: Range: -6 yards; penalties are limited to Wound penalties; duration extended, but specific effects last only for the duration (not 2-3 hours).
Cold Storage: Area now that of the Bone Circle.
Constrict Heart: Range: -15 yards; resistance is now against the Effect Test, not a static number; provisions are given for targets without a heart.
Damage Shift: Mystic Armor now protects against this spell.
Marathon Run: Range: -48 yards; resistance now against Nethermancer's Willpower Step, not Spellcasting Test result.
Restrain Entity: Range: -15 yards.
Reverse Withering: Casting Difficulty is now against Target's Spell Defense; an Effect Test is no longer required.
Spirit Bolt: Range: -36 yards; no longer affects physical Horrors.
Spirit Portal: Casting Difficulty: +4; removes provision for not causing Strain when preventing entry.
Steal Strength: Casting Difficulty: +4; limits to maximum strength that can be stolen; healing reduced.
Step Through Shadow: No changes.
Wit Friend: No changes.
Eighth Circle
Control Being: Range: -15 yards; now specifically disallows use of talents and spells.
Globe of Silence: Range: -24 yards; area change from 10 ft radius to 4 yard radius.
Horror Call: Area: -6 yards; now gives a specific time interval for resistance tests; now specifically states that when the spell ends, the Horror returns to astral space.
Netherblade: No changes.
Restrain Horror: Range: -15 yards.
Shadow Tether: Casting Difficulty: +1 for each additional target; Range: -30 yards; targets are now Harried.
Translator Spirit: Casting Difficulty: +5.
Visit Death: Now offers a daily resistance check.
Wall of Bones: Range: -20 yards; dimensions different; stats different
Wither Away: Penalties now Harried instead of -3 to all actions.