Showing posts with label Crowdfunding. Show all posts
Showing posts with label Crowdfunding. Show all posts

24 October 2015

Kickstarter: Part 16 - New Projects!

This is the sixteenth part in an ongoing series about crowdfunding. Overview and Index.

It has been a very long time since I have done one of these posts - over two years - but there may be more interest in these now than there was back then. If this is or is not something you would like to continue seeing the future, let me know in the comments. 

New Projects

Masks: A New Generation

Closes: 25Oct2015
Funded: Yes!

This is a super heroes game with a focus on young characters and their stories, such as you would find in Teen Titans, Young Avengers, and Young Justice. It uses the Powered by the Apocalypse system and incorporates many of the innovations which have been developed over the years by games such as Monsterhearts and Urban Shadows. Playbooks (an archetype system) are used as a template for your character, while layered on top of this are Labels (Danger, Freak, Mundane, Savoir, and Superior) which define how you view yourself. True to the medium which this emulates, your self-perception can change over time and your ratings in the labels will change with it.


Masks' default setting is one where PCs are the fourth generation of heroes and just coming into their own, having yet to define who they are going to be. The previous generations line up with the equivalent comic book ages and how they are presented: gold, silver, and bronze. Halcyon City is the primary locale and has been fleshed out considerably through various stretch goals.

The people of +Magpie Games always do fine work and I expect this to be no exception. If nothing else, a draft of the game is available to download right now.


Protocol Primer: A Complete Guide to GMless Games

Closes: 29Oct2015
Funded: Yes!

The Protocol games by +postworldgames jim pinto are perhaps my favorite GMless games out there. There are a lot of them (over 50 as of right now) and all I have been exposed to have at least been quite good, with some varying to excellent. One of the reasons they work so well for me is how they handle scene framing and get directly to the game, which is particularly helpful when introducing gamers to the concept of a GMless game.


This is about creating a guide to help with this entire process and offer some advice, including pulling back the curtain and showing why things are put together the way they are. There is also at least one unique game offered only through this project. No matter what, you are also going to get at least one game - even at basic $6 pledge, you are walking away with a random protocol in addition to the primer.


Wild Skies: Europa Tempest

Closes: 31Oct2015
Funded: Yes!

Okay, stick with me for this: Wild Skies is a dieselpunk game of sky pirates over 1930's Europe featuring anthropomorphic animals. This should either get very close to selling your right away, or send you running for the hills.

The mechanical heart of the game is the Moral Compass, which allows you to define what is most important to your character by choosing four matched pairs from a list of eight. Each matched pair represents a continuum from opposite poles and your experience is marked by moving along these tracks. There are some nuances to it which indicate it will be interesting at the very least and worth investigating further.


Pulsars

Closes: 01Nov2015
Funded: No

You are a member of the Pulsar Corps in this sci-fi game. An exceptional soldier who is further enhanced by possession of a powerful suit. This rare piece of technology amplify the traits of their wearer and giving them amazing abilities. Those of the Pulsar Corps have many different roles, from investigator to medic and warrior. They stand against the tide in a losing war struggle as this grinding conflict wears at them, represented by Strain.

There are interesting things going on here and the mechanics appear to be derived from the Wager system first introduced in Houses of the Blooded, then refined in World of Dew. Which makes me even more interested.

Part of the premise of this campaign is each backer will receive a fragment of a larger piece of fiction which can then be put back together by intrepid backers who decide to share. Since I'm somewhere between incredibly busy and a reclusive shut in, I have not participated in this endeavor. This seems as good a point as any to rectify the situation. Here is the fragment which was provided to me:

The sector was under the sway of the Baronies, a loose confederation of systems that barely held on as a Great Power compared to the Stellar Republic and the Universal Kollective.

We were in free space, but even then we had not seen any of their patrol ships for weeks and the last one we saw was guzzling fuel at a frightening rate. There was almost no way they could have sent a ship out this far.

It was as we were gearing up for our next stardive that my chief science officer, Lieutenant Sao Sejano, brought something to my attention.

“Captain, I don’t know if we should make the stardive as planned.”

“Lieutenant, I understand we are running our engines a little hot but the chief engineer has signed off on this jump-“



The Ninja Crusade 2nd Edition

Closes: 05Nov2015
Funded: No

I have been excited about this project ever since it was first teased months ago. This is a game of mystical ninja which can vary between high action, political intrigue between the factions, and stealthy missions. The mechanics have been tightened up and refine the first edition considerably, complete with lessons learned from the other +Third Eye Games titles, particularly the skill combo system which has worked very well in games like AMP: Year One. I know I like to have plenty of mechanical toys into which I can sink my teeth, and this game does not disappoint. Nothing complicated, but from +Eloy's recent work the depth and potential interactions should be excellent.

In the setting, the ninja clans are at war with the empire, with a tenuous peace between the clans. Which leads to them occasionally being at war with each other, as they continue to exploit any advantage to gain position over their rivals. The setting is easy to grasp the basic concepts and dive right in, but there is quite a bit of depth for those who are interested to further explore the complex relationships between the factions.

The uniformly excellent quality of the art which has been previewed thus far is also notable. It is evocative of the game and conveys a feeling of action.


Aquelarre

Closes: 16Nov2015
Funded: No

Ever since I first found out about this game decades ago, I wanted it. Now I finally have my chance. This is a dark and moody Spanish game which is gorgeous to behold. The premise is characters are in the Iberian Peninsula during the Middle Ages, a very dark and supernatural version of the Middle Ages. Angels, demons, and fairy tales are all a part of the setting, though probably not in a good way.

This isn't a game for everyone and despite how I covet it, I know there are mechanics which are not for me. The basic system uses percentile dice and there are also hit locations - neither of these are for me. However, it is indicated there will be an adaptation to the D6xD6 system, so perhaps this will work out.

Despite my personal issues with these elements, this promises to be a beautiful book and an amazing setting.


Awaken

Closes: 20Nov2015
Funded: No

The first thing which attracted me to this project was the art - it is amazing. It is beautiful and makes me want to explore their world. From there, it may not come as a surprise to know I have this thing for dark fantasy games and this particular game looks like it will scratch the itch nicely. The premise of the setting is one of political machinations in a war-ravaged world. Behind the intrigues of the nobles, the guardians are dying and the ancient adversaries of myth are returning. Some humans Awaken to potentially great powers and possess the ability to lead their fellow man and turn the tide. Though people being people, not all of them are pre-disposed to helping anyone with their new found power.

While nothing here may be ground breaking in concept, all together it is a dark take on a classic formula in a lovely package. The heavy influence Slavic myths play on the whole is something which is an uncommon twist, and a particular selling point as something to set the game apart.

16 August 2013

Kickstarter: Part 15 - New Projects!

This is the fifteenth part in an ongoing series about crowdfunding. Overview and Index.


We have the return of two old games, back for a second edition, and a new game that is likely of niche appeal. This month doesn't have much to offer in terms of new projects for me, though there were two that I backed up until reviewing this and decided that they just were not for me. The former because I don't think that I need another D20-based game, no matter how neat, and the latter because I don't quite think I was the target audience after reading the descriptions of the system and knowing nothing about the setting.

Now, this hasn't stopped me from pursuing a few projects that aren't directly RPGs. I do like a good pen.

New Projects

Space: 1889

Closes: 25Aug2013
Funded: Yes!

The rebirth of a Victorian pulp game from the 80's/90's where mankind takes to the ether and explores the inner solar system. Inspired by the works of Jules Verne and H.G. Wells, this game is a classic and the second edition has been funded. This is a game of gentle(wo)manly exploration of the mysteries that humankind can reach, from earth to the stars. Certainly the biggest appeal has always been the pulp visions of the planets, Mars and its inhabitants in particular. This edition will bring additional focus to Mercury and Venus and the strange things that can be found there. Space: 1889 is a classic and anyone interested in pulp (or steampunk) gaming should take a look at this project.



Rosemont Bay

Closes: 25Aug2013
Funded: Yes!

Essentially a game in the style of a modern prime-time TV drama with the elements of supernatural romance crossed with gothic horror. A game about normal-ish people with their screwed up problems and relationships in a setting where they cannot avoid them. This game is decidedly not going to be for everyone, but it is something that I am very interested in. If playing anything from Twin Peaks and American Gothic, to The Vampire Diaries and Teen Wolf interest you, this may fill that need. Similarly, fans of Monsterhearts should take notice.


Tales from the Floating Vagabond

Closes: 14Sep2013
Funded: No

Okay, I'm trying to come up with a way to describe this game succinctly and somewhat at a loss. So bear with me on this one. Anyone that walks into a bar, anywhere and any time in the universe, has a chance to walk into the Floating Vagabond instead of Lucky Larry's Lounge (or whatever classy establishment they intended). The Floating Vagabond is a bar at the center of the universe and home to ridiculous adventure (which becomes the de facto occupation of anyone who "finds" their way there). This setting pays homage to no one genre; it does all of the equally well. Which may be poorly, depending on how you look at it. Tales from the Floating Vagabond is a slapstick game of adventure where the laws of physics got crazy drunk and are now too hungover to do anything about what is happening.

30 July 2013

Kickstarter: Mechanika - Empires of Blood and Steam

After the Kickstarter project Mechanika: Empires of Blood and Steam by Xaos Publishing relaunched, I expressed some interest in the setting and system to the team after they sent me a thank you message for backing. That was their first mistake. What began with that innocuous and polite gratitude, stretched into a long series of e-mails containing a barrage of questions and ended with a phone interview of the author. Thanks to Josh Sutten and M.P. Yorty; scholars and gentlemen, both of you.

The system is like a distant cousin of Fate and there are some similar trappings, but it is not Fate. The basic system is Skill/Attribute + 4dF, with a range of skills and attributes. Destiny Points (also referred to as Fate Points) are the meta-game currency of Mechanika, used for re-rolls, scene editing and character improvement. They are gained through role-playing, particularly the Concept, Higher Self and Lower Self. 

Also included are Perks and Flaws. Among these are the most interesting system elements in Mechanika: the Supernatural Perks. Among you will find things such as Preserved (a homage to Lovecraft's Herbert West - Reanimator), but also access to the Supernatural Traits, including engineering and magic.

Engineering is a steampunk staple and the creation system is key for any game with a claim to the genre. What Mechanika offers seems to be promising by all early indications. These devices, referred to as "machina", belong to one of seven invention Houses, each with a specialty. Alchemy takes cues from Dr. Jekyll/Mr. Hyde, and classical alchemy in altering substances - including living things. Clockwork machina are complex and delicate, personal in size and some of the "classic" effects. Electric machina tend towards conventional power to super-science applications that would make Tesla proud (who is featured in the setting), such as intangibility and teleportation. Explosives seems pretty straight forward, but there are some unconventional effects such as a explosion that repairs everything in the radius. Firearms features machina that range from the conventional to bullets that shoot bullets. Resemble ventures into the field of steampunk body modification, using mechanical and biological parts. Steamworks machina are heavy iron with boilers - these are by far the largest machina.

To actually create a machina, you choose the Houses your functions will be selected from and the chassis it will have. The chassis will determine some limitations about the machina (e.g., an exo-skeleton can have more functions than a watch). After that, based on the Houses you have access to other functions can be added. An Engineering roll will determine how powerful any function can be, and you will purchase them with your Flux rating. It all seems very straight-forward and intriguing.

The other major system of interest is magic. There are 12 different schools of magic that can be learned, each with five tiers of effects. What is fun about the system is the spell chaining. You are free to combine any of the effects that you have access to, creating a potentially more powerful (or useful) effect as the end result. An example provided was combining the "minor quakes" effect with the "jets of flame" effect to cause a mild earthquake with bursts of flame from the ground. There are three different types of magic-user: magi are traditional wizards, while warlocks use blood and life force to power their effects and wyrds make pacts with other entities and use talismans.

As interesting as machina and magic are, it is the setting which has caught my attention the most. It isn't uncommon to see a game incorporate H.P. Lovecraft's works, who, despite his many failings, has influenced (colored, if you will) our views of horror. Mechanika takes many of the elements that he introduced and then interprets them in new ways. If nothing else, the seeds that the setting presents are fascinating. To fully explain, a bit of history regarding the setting of Mechanika.

A thousands of years ago, the Old Ones arrived on Earth in their Nautiluses; crashing into the landscape. They quickly spread over the world, claiming it as a new prize and base in their Great War, spread across time and space beyond comprehension. They began shaping the world and its people with their Black Technology, powered by "Flux". Some Old Ones subjugated populaces, while others worked from the shadows. The means didn't matter, because their influence changed and corrupted all that it touched.

It didn't take long for their eternal enemies who pursue them relentlessly, the Fae, to arrive and continue the Great War on Earth. They were hardly the benevolent rescuers that humanity (or what it had become) was hoping for. They seemed like a better alternative to the Old Ones (and possibly were). Their methods were different, perhaps more palatable, though they were no less ruthless in their goals. The Fae showed no remorse about doing whatever they deemed necessary to drive out the Old Ones.

It was the Fae that used and introduced magic to the world - their special abilities powered by the same mysterious source as the Old One's Black Technology: Flux. To the uninitiated, these seem like completely different sets of principles, but in truth they are simply different methodologies for manipulating the same primal energies. Both of these are based on the cosmic horrors of Lovecraft and can often have terrible consequences for those that use them.

After the Fae arrived, they began to drive the Old Ones back. Their victories were never without a cost. Much of what we know as Alaska and western Canada is now known as the Grey Wastes after the Fae used an alien metorite as weapon of mass destruction (a homage to "The Colour Out of Space") on retreating Old Ones. It is now a land of colorless, brittle flora and strange mutations. 

These cosmic entities battled for centuries, but a thousand years ago came an event known as the Great Exodus. After the Old Ones were sufficiently halted, most of both factions left the Earth, presumably to carry on the Great War on some other planet, dimension, time, or corner of a strange universe.

It is through the magic and Black Tech that was left behind by the Fae and Old Ones, not to mention the biological horrors that still reside to fight a war that their masters have abandoned, that humanity has learned to mimic their manipulation of Flux. They do this without any real understanding of the principles, more like children trying to follow in the footsteps of gods. Success in these fields has been remarkable, but horrifying as well in consequences.

Not all the Fae or Old Ones left, and more may remain, sleeping and hidden. (As an aside, there is a sick part of me that views the plight of the Old Ones that remain as a reflection of Left Behind, where they are going through the Tribulation against the hordes of humanity.) These entities may be worshiped as gods, or exert their influence in subtle ways to incomprehensible ends. Regardless, the world they left behind is not one that we would immediately recognize as our own.

The Mediterranean was long ago blocked off and drained by the Black Dam, a massive structure of Black Tech that produces an incredibly amount of energy previously used by its Old One creators. Now it is controlled by the Empire of Atlantica, an Old One-centric nation with a great deal of Black Tech within the new Mediterranean basin.

That is not the only change wrought to the landscape as Egypt is now a lush jungle with a vast inland sea. The US has been divided into three distinct geographic areas by the collapse of the Mississippi River, forming a huge chasm with waterfalls on either side. Within the southeastern United States is the Black Spire, constructed by the Old Ones to reanimate the dead as a workforce and army. Now it a critical part of the nation known as the Sovereignty.

In the northeast can be found the Empire of America, founded when George Washington took the crown and established his reign. Americans are known for the unshakable discipline and strong military heritage. Their borders have since expanded against the other empires in North America with their military machine, constantly seeking new ways to incorporate magic and machina in their relentless advance.

Across Albion and Ireland exists the powerful Celtic Empire. It was founded on the ideals and laws of King Arthur and his round table and maintains its presence through its mystical forces. these include magisters, warlocks and magical items. As well, the fae creatures that reside within its borders and will not hesitate at the opportunity to spill blood.

Within eastern Europe, the Eclipse Empire can be found. It is hidden beneath toxic clouds of ash and smoke, virtually uninhabitable to all but the hideous creations of Dracula's legions. It is now ruled under the iron fist of Vlad Tepes, a Romanian lord that gained control over his homeland and beyond by devouring the Old One, Nyarlathotep. Those few that actually live within this blighted realm do so with respirators, underground homes and a very healthy fear of everything.

16 July 2013

Kickstarter: Part 14 - New Projects!

This is the fourteenth part in an ongoing series about crowdfunding. Overview and Index.


The projects in this update have been moving pretty slowly as a whole (with one notable exception). A number have high expectations, particularly for creators that don't have successful projects under their belt. That can be important to consider given some of the negative press that has been going around in the RPG circles regarding projects that have been very poorly handled. It seems to me making potential backers a little more careful with the funds.

It is something that I touched on previously and shows that the niche is growing and will be maturing. The desire for accountability from backers is increasing and the understanding of how much add-ons can hurt the bottom line and schedule from those running the project is growing. The signs of a growing community from those that have successfully run projects are offering their advice to others, wanting to make the platform better for everyone.

Their motives may not be entirely altruistic, as the greater trust that the concept has, the more people it can bring into the fold. Advice on how to deal with shipping (especially international) is the most sought-after, and with good reason. The costs and time associated with it are far beyond what you may estimate. Unsurprisingly, the skills that a project manager brings to the table aren't present in most Kickstarter projects - but they are definitely something that can bring long-term value to a Kickstarter "brand". At times I wonder if there will eventually be a service that will run your Kickstarter (project management, advertising, etc.) for you for a cut of what it brings in.

Finally, I missed a project between updates: Becoming, a story game where one player is a Hero, and the others are Fates try to take everything from them. It was funded on 06Jul2013.

New Projects

Reality A

Closes: 17Jul2013
Funded: No

An event caused the contemporary world to fundamentally change, developing magic, psionics, changing into human/animal hybrids, fantastic technology, or becoming cold and resistant to the new changes. On the whole, it sounds light-hearted and fun, though is very unlikely to make it's goal at this point.


I AM ZOMBIE

Closes: 30Jul2013
Funded: No

Mark Rein*Hagen of World of Darkness fame has returned with I AM ZOMBIE, a game where you play a zombie (they refer to themselves as Toxics) that is trying to make their way on the periphery of society while being hunted by secretive groups. It has a distinctly retro, grindhouse, rock-n-roll feel and takes a unique approach to playing a zombie, similar to what White Wolf did with other supernatural monsters. They are given powers, a society, personality and conflicts. While not funded yet, it isn't in bad shape for making the goal. Definitely worth checking out.


Outbreak

Closes: 01Aug2013
Funded: No

This project presents a system that can be used for a variety of post-apocalyptic scenarios. The scenarios that have been created as examples include: economic collapse, alien invasion, robot uprising, zombie outbreak, nuclear winter and viral epidemic. While versatile, the examples of the system (indicated to be very rough drafts) show quite a bit of complexity, somewhat reminiscent of the 80's. Probably not quite as intense as The Morrow Project.



Closes: 02Aug2013
Funded: No

Do you like Neon Genesis Evangelion? That is the primary source of inspiration for this project, complete with the religious iconography (the robots all look like fallen angels, humans are referred to as saints, etc). The mechanics are straight forward - you roll attribute dice, keep the highest, then add the relevant skill. You have a pool of points that you can spend to improve that roll after the fact called "Ego". Your motivations, Hope, Despair and Relationships, all drive the Ego mechanic, potentially leading to gains and losses as they are brought into play. Another mechanic is Id, which reflects the nature of the robot (saint). Once it reaches a certain point (more than your Ego), the saint can take control and start wrecking things. Basically, it really is a rules light, character driven approach to NGE. If that sounds appealing, then this will likely be up your alley.


Excelsior

Closes: 04Aug2013
Funded: No

A new steampunk game using a class and percentile system. The setting takes a somewhat unique direction and is primarily based around exploration (which is generally associated more with pulp) and derives inspiration from Jules Verne, HG Wells and (of course) HP Lovecraft. Though details are sparse, the premise seems to be that an exploration/colonization expedition to uncharted territories (Antarctica?) goes wrong. Given that these themes aren't normally seen in the steampunk genre, I'm curious to see what they do with them.


Shadows of Esteren - Book 2: Travels

Closes: 11Aug2013
Funded: Yes!

This is the third Shadows of Esteren book to hit Kickstarter and I'm starting to think that they're conspiring against me. Both of the previous projects have been wildly successful, punctual and of fantastic quality. There are pledge levels and add-ons that allow you to get any and all of the previous rewards if you missed out on something limited edition. There is a reason this project was fully funded in under two hours. As for the book itself, it is something of a location guide, detailing more places within the setting, as well as giving some example scenarios and characters and mechanics for travel. Oh yeah, and monsters. There are other physical rewards that you can get to go along with it, such as a box to keep all of your previous (and future) loose rewards, various game aids and a journal. Even if you missed out on the previous projects, now is a great time to get started and pick things up at a discount.


Mechanika: Empires of Blood and Steam

Closes: 13Aug2013
Funded: No

Okay, this is a relaunch of a project that appeared a year ago. Things have changed for the better this time; if nothing else than in the way the project is being presented. This is going to be a little brief because I will be doing a significantly more thorough look at the project next week.

Mechanika is a steampunk game, using what I would describe as a riff on the Fate system. There are two system pieces that catch my eye. One is the magic system, which encourages stringing together various discrete magical effects to create a much more impressive/powerful display. It seems somewhat inspired by Mage, where there broad categories of magic (e.g. earth, fire, etc.), levels of power and then effects at each level. This can only be a good thing. The other piece is the device (referred to as "machina") creation system, which is a pre-requisite to any good steampunk game. It has various disciplines (called "houses") and you can combine effects from those to create your device.

What is most interesting is the setting, which takes some heavy inspiration from H.P. Lovecraft and then builds around that. The origin of the steampunk technology is from the old ones and magic the product of mortal association with their eternal nemeses, the fae. Mechnika does new things with some old classics, and creates an interesting world to explore. Keep an eye out for my review that goes into more depth regarding this game.

18 June 2013

Kickstarter: Part 13 - New Projects!

This is the thirteenth part in an ongoing series about crowdfunding. Overview and Index.

After the Kobe Red scam, there is likely to be more scrutiny involved in Kickstarter projects in general. Most gamers are probably familiar with the story of Tropes vs. Men in Videogames, so are already at least somewhat wary. It was inevitable, but still sad to see more instances of fraud. I know of other projects that have been poorly mismanaged and may never deliver, but there is still hope and many of them do find their way into the hands of someone that actually cares.

New Projects

Mekton Zero

Closes: 22Jun2013
Funded: Yes!

While not the first mecha game I encountered in my youth (Robotech, Rifts, Battletech, Macross II), Mekton II was the first that I adored. It did everything that I actually wanted a mecha game to do. The system was relatively simple, but had some depth. Most notably, the mecha creation system was amazing. Mekton Zeta and Zeta Plus upped the ante considerably, but also the complexity.

Mekton Zero promises to return to the roots of the system and create something easier to approach. Since I will always have Zeta for all the depth I could ever want, this is intriguing. Anything that has katas for mecha already has my attention. This project is nearing a full color book in the next stretch goal, and hardcover after that. At $50 for a softcover (along with some other minor swag), it is steep. For Mekton, it's worth it. Higher rewards include minis, a map and a GM screen.

Kingdom

Closes: 24Jun2013
Funded: Yes!

By the author of Microscope, this is a cooperative storytelling game about exploring a particular group (from a colony ship, to the faculty at a private liberal arts college) over a period of time. The emphasis is on Crossroads, events that change the course for your collective entity depending on what choices are made. What is particularly notable about this game is the somewhat asymmetrical nature, which seems to be a largely unexplored design space in cooperative storytelling games. The players each have different roles, which give them unique ways that they can influence the story. It is really that element that intrigues me the most and that I would like to see explored more in future GMless games.


Closes: 28Jun2013
Funded: No

This is a directed and structured game around assassinating marks. Each scene is centered around that purpose, gaining an advantage over the mark until you can do the deed and get out. Towards that end, it has mechanics specifically for that premise that encourage high action, as well as keeping the violence contained to the mark - you're a professional, so act like it. There is a free preview of the mechanics, which is always nice. The downside is that the printed version is expensive at $50, though the pdf is completely reasonable at $10.

Sinner

Closes: 01Jul2013
Funded: No

Normally I only do RPGs here, no matter how related to RPGs the project may be. For Greg Stolze, I make an exception. A completed novel about a awesome and snarky villain that calls it quits despite what seems like no reason to. I know that I want to know more.

Inscrutable Puzzlements

Closes: 12Jul2013
Funded: No

First off, this game doesn't describe itself as being steampunk, but as an alternate history Victorian era RPG. As a pendant for such things, that absolutely tickles me. It does say that it has Gothic horror, steampunk, mystery and fantasy elements, which is just icing on the cake. The system itself seems interesting, but not revolutionary from the previews available. I will admit a weakness for this genre and while there are many entries, none of them are quite right for me. Each does bring something new to the table, which is always appreciated. Such as equipment customization. I am such a sucker for that.

The Chuubo's Marvelous Wish-Granting Engine

Closes: 14Jul2013
Funded: Yes!

Okay, this game is by Jenna Moran. So it's weird. In a good way. This is a game about playing innocent characters in a very strange, perhaps even incomprehensible, world. The mechanics are designed to pose questions (and reward answering them) along with escalating events and providing a structure to the goals. If this sounds vague, it's because it is hard to put to words. Do yourself a favor and look into this game - it may not be for you, or it may be that thing you have always been looking for. It will almost certainly not be what you were expecting.

16 May 2013

Kickstarter: Part 12 - Thoughts as Crowdfunding Continues to Evolve and New Projects!

This is the twelfth part in an ongoing series about crowdfunding. Overview and Index.

Of the eight new crowdfunding projects here, four of them are new editions (Witch Hunter, Cartoon Action Hour, Exalted and OVA), one is an expansion to a current line (Transhuman for Eclipse Phase), and two are from authors using previous success (Golden Sky Stories and Myriad Song). Only Trigger Happy is new to the print field, and even then has been previously published. This is a veteran group and the success of the various projects shows it; they have all been funded.

This is a microcosm of the larger trend when established "artists" are using the crowdfunding model to bring their project directly to their customers and bypass the normal funding model. Some supporters are offended by what seems like co-opting the mechanism to discover and fund newcomers to the field; what was indie is now mainstream, in essence.

On the surface, this may seem to be true, but I think that it is missing the larger opportunity. When "big names" show up, they bring attention with them. They bring fans and they bring money. This opens up the playing field to supporters out there that may not have experienced the crowdfunding model previously. Getting involved early with a project that delivers, which veteran artists are more likely to do - let's face it, experience counts for a lot, means that they will have a net positive experience.

Colloquially, I've noted that backers that have a good first experience are more likely to continue supporting new projects. Even more than that, however, is once you have backed one project, you are significantly more likely to back additional projects. You've taken the risk once, you've gotten exposed to other projects and your awareness of the crowdfunding model is increased.

My thoughts on the matter are: Bringing in more big names, more people, more attention, is only a good thing. Maybe it will bring a greater sense of responsibility and accountability to the various projects. Crowdfunding is more successful with a bigger crowd. Sure, it isn't as indie or as cool anymore, but just because there is a juggernaut like Exalted 3E, doesn't mean that Golden Sky Stories or OVA (which despite having experience, really are indie publishers) cannot see amazing success, or new entries into the market cannot have modest success.

The more people paying attention, the more likely you will get noticed or there will be something amazing that never would have been available previously. It's a big tent, why not invite everyone in that wants to be there?

New Projects

Witch Hunter: The Invisible World 2nd Edition

Closes: 18 MAY 2013
Funded: Yes!

The new edition of a great game that never managed to get much press. The original was clearly inspired by the World of Darkness (in a good way) as a colonial era swashbuckling/horror game about fighting back the darkness. There is a lot to like about this game of action and adventure, mystery and intrigue, and investigating ancient ruins and musty tomes. The new edition promises more streamlined combat and magic systems. If this sounds like your thing, take a look. The pdf is $25 and color hardback at $40.

Trigger Happy: Role-Playing in a World that Hates You

Closes: 20 MAY 2013
Funded: Yes!

No need to lie, I love Feng Shui and pretty much any game that does a good job of handling cinematic action movies (though there aren't very many). This promises to fall neatly into that category. The mechanics seem to be simple and focused on moving the action forward, rather than worrying obsessively over resources (I like those games too, just not for this genre). Elements include Ins (ways you get in trouble), Outs (how you get yourself out of trouble), and Limit (which seems to put you constantly on the razor edge of success and failure). The pdf is $10 and softcover available for $30. 

Golden Sky Stories: Heartwarming Role-Playing

Closes: 21 MAY 2013
Funded: Yes!

Okay, so you play magical animals that have taken the form of humans. You get up to some mischief, but ultimately solve problems in a small, enchanted town with your creativity and friendship. It's the translation of a Japanese game and the art looks amazing. I have a niece that I plan on turning to the geek side. Could you imagine a better gateway? Perfect for any Studio Ghibli fan out there, the pdf is $10 and the softcover (with a dust jacket) is $25. Also, the success of this project was clearly unanticipated - the number of stretch goals blown through is impressive.

Transhuman: The Eclipse Phase Player's Guide

Closes: 22 MAY 2013
Funded: Yes!

The newest sourcebook for Eclipse Phase, probably the premier transhuman RPG out there. If you're not familiar with Eclipse Phase, it's a real gem and one of the best takes on what can be a rather unapproachable genre. It is a hard sci-fi game that examines what it means to be human in a world where traditional definitions of "human" just don't apply anymore. There are elements of horror, but primarily action and intrigue. If you like the game, you will probably want to get in on this, as there are some excellent stretch goals to be had. The pdf is a $10 and the full-color hardcover $50.

Myriad Song - Science Fiction Tabletop RPG of 10,000 Worlds

Closes: 25 MAY 2013
Funded: Yes!

Anthropomorphic space opera from the creators of Ironclaw, and using the same Cardinal system. The history of the setting is one of oppression under the thumb of the brutal Syndicate, who disappear one day without warning. Now, 100 years later, the various races have spread and factions have formed. Corporations, new empires, federations and even Syndicate loyalists all vie for power in this interesting premise. To be honest, I'm a sucker for fun space opera, and so far Sanguine has delivered the fun. The pdf is $20 and physical rewards start at $40. 

Cartoon Action Hour: Season 3

Closes: 02 JUN 2013
Funded: Yes!

Do you have a deep and abiding love (or at least fascination) with 80's cartoons that always had a toy line lurking behind the scenes waiting to be out of stock in the holidays? If yes, then you should look into this game. It's the 3rd edition of a perennial favorite for emulating that particular genre - BraveStarr, Centurions, C.O.P.S., Captain PowerDino-Riders, G.I. Joe, He-Man, Inhumanoids, JemM.A.S.K., She-Ra, SilverHawks, Teenage Mutant Ninja Turtles (the cartoon, not the comic), ThunderCats, TigerSharks, Transformers, Voltron... okay, this could go on forever. CAH is designed from the ground up to emulate those cartoons, with all of their "logic" fully intact - if there is something of a slightly different color, then you will be touching it no matter the consequence! The pdf is $10 and the full-color softcover book is $25.

Deluxe Exalted 3rd Edition

Closes: 08 JUN 2013
Funded: Yes! (and how)

I don't know if any introduction needs to be done here. Exalted is a thing unto itself - there's nothing else quite like it, and there likely isn't any other fan base quite like it. It's an extremely high-powered fantasy game that takes cues from a number of different sources that can be emphasized, or entirely ignored. The setting is unique and poised right at the moment before everything breaks. In a switch form the average fantasy game, you start out as a force to be reckoned with in the world and only go up from there.

The newest edition has a host of changes and improvements over the previous incarnation - seriously, there are a lot - including two new Exalted types you can include in your game. The biggest story here is the level of support it has received. It was fully funded at $60,000 18 minutes after launch and all of the initial stretch goals funded under two hours. Currently sitting at $375,000 as I type this, there are still 23 days left. That is insane. Kicktraq, for all that it is to be trusted, projects this to end somewhere between $680K and $1M. Uh, what? This project also has the dubious distinction of providing the most expensive book (not produced in strictly limited quantities) that I've ever seen at $375. To be fair, it has a slab of real gold on the cover. Which is certainly a thing.

In all honesty, despite the amount of text I've spent on it, I'm not certain if there is anyone left that hasn't heard of this project.

OVA: The Anime Role-Playing Game

Closes: 17 JUN 2013
Funded: Yes!

Open Versatile Anime is a cute, rules light (though with enough depth to sink your teeth into it) game designed to emulate various anime. As the name suggests, it's customizable and easy to learn and play. Similar to Big Eyes Small Mouth, OVA benefits some of the more recent developments in gaming (such as the rise of player created character traits to generate mechanical effects, rather than just attributes and lists of powers) to create a faster experience that feels more like the character, rather than their mechanical baggage, matters. It is worth mentioning that this game works for any genre, not just emulating stereotypical anime tropes - I've used it for some grim urban fantasy and space opera. Essentially, there is a lot to like in this game for a lot of different tastes; example player books can be found here and here. The pdf is $15 and the full-color softcover (with dust jacket) is $30.