In many games, the dwarf Warrior is an icon (typically they would be called a dwarf fighter and usually speak with a terribly Scottish accent). Earthdawn is a little different, but this is almost certainly one of the most common combinations within the setting. Individually, they are not the most impressive adepts, but when they get together with friends, this character starts to become very dangerous.
Each Circle saw this character improve one attribute and take a new Talent Option. There are no Thread Items on this character, however unlikely it may be.
Note: The entries in this series may be updated periodically as I master the coding to fit all eight of the Circles in a fashion which doesn't result in eye melting. Consider these living entries. Please leave comments if there is anyway this could be made more useful.
DEX: 16 (7) STR: 16 (7) TOU: 17 (7)
PER: 16 (7) WIL: 15 (6) CHA: 10 (5)
Initiative: 3 (Recommended: Crystal Ringlet [-2] and Crystal Raider Shield [-2])
Physical Defense: 14 (Recommended: Crystal Raider Shield [+2])
Mystic Defense: 12 (Recommended: Crystal Raider Shield [+2])
Social Defense: 6
Physical Armor: 12 (Recommended: Crystal Ringlet, Forged +8 )
Mystic Armor: 7 (Recommended: Crystal Ringlet )
Damage: 20 (Recommended: Scythan Axe, Forged +8 ), 29 (with Crushing Blow)
Unconsciousness: 90 (99, Temper Flesh)
Death: 105 (114, Temper Flesh)
Wound Threshold: 10 (19, Temper Flesh)
Recovery Tests: 4
Karma: Recovery Test, Damage tests.
Avoid Blow: 8 (15)
Melee Weapons: 9 (16)
Tiger Spring: 8
War Weaving: 8 (15)
Wood Skin: 9 (16)
Shield Bash: 8 (15)
Wound Balance: 8 (15)
Distract: 8 (13)
Air Dance: 8 (16)
Tactics: 8 (15)
Waterfall Slam: 8
Anticipate Blow: 8 (15)
Earth Skin: 8 (15)
Life Check: 8 (15)
Temper Flesh: 9 (15)
Lion Heart: 8 (14)
Crushing Blow: 9 (16)
Spot Armor Flaw: 8 (15)
Second Attack: 9 (17)
Disarm: 8 (15)
Warriors have a lot of defensive abilities at their disposal. This particular adept is built around defense and battlefield control. They are the front line of their group and the leader when things get ugly. While they still bring a great deal of offensive power, their biggest strength is going to be aiding their comrades - drawing the attacks and enabling the rest of their group to seal the victory.
Shield Bash is the first step to putting an opponent on the ground for everyone to mob, though attacks to Knockdown should be an attractive option with Waterfall Slam. Distract will allow a target to be singled out and potentially Disarmed to prevent any retribution against the Warrior. Tactics should provide a good benefit (for as long as it lasts) and everything else should support this adept in staying alive; providing a bulwark for their group to rally around.
This character isn't going to get a lot of the glory, but they will enable victory in some very dark circumstances.