13 June 2014

Earthdawn 4E: Example Character 09 - Elf Scout

This is the ninth Example Character in an ongoing series about Earthdawn. Introduction and Index.

There isn't truly an iconic pairing for the Scout discipline. However, with their excellent Dexterity and Perception, an elf makes a good fit. To be fair, windlings also fit this bill (with the added bonus of flight and a small size) and human's Versatility can really expand the range of a discipline which can already fill a number of different roles based on the needs of the group.

Each Circle saw this character improve one attribute and take a new Talent Option. There are no Thread Items on this character, however unlikely it may be. 

Note: The entries in this series may be updated periodically as I master the coding to fit all eight of the Circles in a fashion which doesn't result in eye melting. Consider these living entries. Please leave comments if there is anyway this could be made more useful.

Discipline: Scout
Race: Elf

DEX: 20 (8)   STR: 13 (6)   TOU: 14 (6)
PER: 19 (8)   WIL: 10 (5)   CHA: 13 (6)

Initiative: 9
Physical Defense: 14
Mystic Defense: 12
Social Defense: 8

Physical Armor: 10 (Recommended: Fernweave, Forged +8 [10])
Mystic Armor: 5 (Recommended: Fernweave [3])

Damage: 19 (Recommended: Elven Warbow, Forged +8 [13])

Unconsciousness: 68
Death: 82
Wound Threshold: 9

Recovery Tests: 3
Knockdown: 6
Karma: 32
Karma: Gathering information, Initiative, and Recovery Tests.

Awareness: 9 (17)
Climbing: 8 (16)
Scout Weaving: 8 (16)
Tracking: 8 (16)
Wilderness Survival: 8 (16)
Navigation: 8 (16)
Missile Weapons: 9 (17)
Stealthy Stride: 9 (17)
Avoid Blow: 8 (16)
Direction Arrow: 8 (16)
Creature Analysis: 8 (16)
Danger Sense: 8 (16)
Anticipate Blow: 8 (16)
Evidence Analysis: 9 (17)
Spot Armor Flaw: 8 (16)
Astral Sight: 8 (16)
Sprint: 7
Safe Path: 8 (16)
Animal Bond: 7 (13)
Orbiting Spy: 9 (17)
Borrow Sense: 7 (12)

Starting with how they address combat. Their Initiative is good, meaning they will probably have someone going after them in most rounds. With their bow, this means they should always be able to reach out and touch someone who is slower, taking advantage of Anticipate Blow in the process. Along with Spot Armor Flaw, their impressive Perception can be used for some synergy in combat.

While this adept can contribute meaningfully to a fight, this isn't their focus by any stretch. If you wanted to give them more punch in a fight, taking Surprise Strike and Tiger Spring in place of Animal Bond and Borrow Sense will give that kind of impact. On the whole, they will do best to maintain distance and support their allies, or focus on harassing key opponents.

Outside of a conflict is where this character shines, particularly in the role of gathering information for their group and traveling to dangerous locales. The particularly notable talents they have selected are Animal Bond and Borrow Sense. The purpose of these is to give the Scout a variety of additional senses to which can be used to further expand their abilities to gather information. 

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