06 June 2014

Earthdawn 4E: Example Character 06 - Windling Archer

This is the sixth Example Character in an ongoing series about Earthdawn. Introduction and Index.

A perennially popular character is the windling Archer. The are probably a number of reasons for this, but the two biggest are likely Flame Arrow and mobility. The appeal of Flame Arrow is fact it uses willpower, rather than strength, for damage. Which is an attribute to which windlings do not get a two step penalty. As for mobility, there are not many ways to easily deal with a flying ranged combatant. Below is an example of a Eighth Circle windling Archer, along with equipment and play suggestions.

Each Circle saw this character improve one attribute and take a new Talent Option. There are no Thread Items on this character, however unlikely it may be. 

Note: The entries in this series may be updated periodically as I master the coding to fit all eight of the Circles in a fashion which doesn't result in eye melting. Consider these living entries. Please leave comments if there is anyway this could be made more useful.

Discipline: Archer
Race: Windling

DEX: 19 (8)   STR: 5 (3)   TOU: 11 (5)
PER: 16 (7)   WIL: 16 (7)   CHA: 16 (7)

Initiative: 9
Physical Defense: 16
Mystic Defense: 10
Social Defense: 10

Physical Armor: 10 (Recommended: Fernweave, Forged +8 [10])
Mystic Armor: 6 (Recommended: Fernweave [3])

Damage: 14 (Recommended: Windling Bow, Forged +8 [11]); 27 (with Flame Arrow)

Unconsciousness: 64
Death: 77
Wound Threshold: 8

Recovery Tests: 3
Knockdown: 5
Karma: 48
Karma: Sight-based Perception tests, Initiative, and ranged Damage tests.

Arrow Weaving: 8 (15)
Astral Sight: 5 (13)
Avoid Blow: 9 (17)
Missile Weapons: 9 (17)
True Shot: 9 (17)
Mystic Aim: 9 (16)
Call Missile: 8 (15)
First Impression: 8 (15)
Direction Arrow: 8 (15)
Impressive Display: 6
Anticipate Blow: 8 (15)
Awareness: 8 (15)
Long Shot: 8
Stealthy Stride: 8 (16)
Spot Armor Flaw: 8 (15)
Distract: 8 (15)
Bank Shot: 8 (16)
Conversation: 8 (15)
Flame Arrow: 9 (16)
Etiquette: 8
Second Shot: 9 (17)
Tiger Spring: 8

Similar to the windling Swordmaster, this character isn't built for combat as much as a larger counterpart. Instead, it takes advantage of the social options presented by the discipline and can easily be the face of a group. The determined and directed nature of the Archer tends to have the side benefit of reigning in the flighty nature of most windlings.

In combat they function like other Archers, though this adept has less defensive options. They will do well to harass their opponent's support structure, or work in conjunction with other characters to quickly take down serious threats through Distract. Their large Karma pool will make True Shot a key talent and allow them to generate a large number of successes, potentially boosting their damage considerably.

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