24 June 2014

Earthdawn 4E: Example Character 16 - T'skrang Warrior

This is the sixteenth Example Character in an ongoing series about Earthdawn. Introduction and Index.

T'skrang Warriors are not as common as their Swordmaster brethren at the table, but they are still potent and one of the the houses is known for this discipline. While somewhat similar to a Swordmaster, these adepts are less flashy and more efficient. Which may be putting nicely; brutal could be more accurate.

Each Circle saw this character improve one attribute and take a new Talent Option. There are no Thread Items on this character, however unlikely it may be. 

Note: The entries in this series may be updated periodically as I master the coding to fit all eight of the Circles in a fashion which doesn't result in eye melting. Consider these living entries. Please leave comments if there is anyway this could be made more useful.

Discipline: Warrior
Race: T'skrang

DEX: 19 (8)   STR: 16 (7)   TOU: 17 (7)
PER: 14 (6)   WIL: 10 (5)   CHA: 14 (6)

Initiative: 8
Physical Defense: 14
Mystic Defense: 9
Social Defense: 8

Physical Armor: 10 (Recommended: Fernweave, Forged +8 [10])
Mystic Armor: 5 (Recommended: Fernweave [3])

Damage: 20 (Recommended: Broad Sword, Forged +8 [13]), 29 (with Crushing Blow); 19 (Recommended: Short Sword, Forged +8 [12, Tail]), 28 (with Crushing Blow)

Unconsciousness: 90 (99, Temper Flesh)
Death: 105 (114, Temper Flesh)
Wound Threshold: 10 (19, Temper Flesh)

Recovery Tests: 4
Knockdown: 15
Karma: 32
Karma: Recovery Test, Damage tests.

Avoid Blow: 9 (17)
Melee Weapons: 9 (17)
Tiger Spring: 8
War Weaving: 8 (14)
Wood Skin: 8 (15)
Unarmed Combat: 8 (16)
Wound Balance: 8 (15)
Distract: 8 (14)
Air Dance: 8 (16)
Maneuver: 8 (16)
Waterfall Slam: 8
Acrobatic Strike: 8 (16)
Earth Skin: 8 (15)
Second Weapon: 8 (16)
Temper Flesh: 9 (14)
Momentum Attack: 8 (16)
Crushing Blow: 9 (16)
Spot Armor Flaw: 8 (14)
Second Attack: 9 (17)
Lion Heart: 8 (13)

For the most part, this is a straight forward character. With an Initiative Step of 24, the are probably going to be able to find someone who has 10 less Initiative to use Air Dance. Applying Maneuver should give a good bonus which increases the chances of a Momentum Attack. Acrobatic Strike allows them to wade into the thick of things and Distract provides some benefit to the rest of their group. As well, Waterfall Strike will help to drop someone if they can cause a Wound.

Defensively, they are in a good place (as are all Warriors by default), but it is their biggest weakness. Earth Skin and Lion Heart help shore up against mystic attacks, but they don't have any recourse against most social attacks (beyond what Lion Heart can do). Physically they aren't in a bad place, but their armor isn't amazing and while they have a lot of health, avoidance is going to be their first line of defense.

Another weakness which is faced by most Warriors is mobility. This character doesn't have any tricks to get them unexpected places or anywhere quickly. Though with the level of violence they have to offer, it may not be important.

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